So the Del Toro/Kojima project is dead, what now?
The Series lost the thread for me half way through Silent Hill 4: The Room when it turned into a running away from things you can't kill game. They even took away your ability to return to your room and heal so basically unless you had saved up a gazillion healing items you were screwed.
There was a minor blip with Silent Hill Origins which I thought was decent. After that we had Silent Hill: Shattered Memories on the Wii which was a frustrating running away simulator made even more frustrating by the Wiimote and Nunchuk controls.
Then came Silent Hill: Homecoming which tried to add fighting mechanics to the game. Who thought that having to learn fighting moves in a Silent Hill was a good thing. Chop, kick , block, fuck you! Silent Hill is about creepy scares and exploration, not how good I am at quickly pushing button combos to defeat the monsters. The endlessly respawning enemies were a real treat too. I lost all desire to finish the game after a couple of hours.
When I started playing Downpour I thought, ok this isn't too bad. Then I met the vortex or the nothing or whatever it was. You were forced to run from this thing over and over again through labyrinths with many dead ends and no map, constantly dying until you memorized the correct turns and obstacles or got lucky. Sure guys, no one is going to notice you artificially extending the game with these pointless and frustrating segments.
So was Silent Hills going to be a return to form or just another attempt to make the series into something it should never be? I guess we'll never know but I wasn't holding my breath.
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