The way you describe Bloodborne makes it seem like a traditional JRPG, which tend to have more directed, guided gameplay experiences and that expect you to play a certain way as opposed to giving you more freedom to choose and experiment. Interesting. I've read criticisms like yours before, but I can't say because I've yet to own a PS4.
Why Bloodborne Doesn't Hold Up To the Souls Series
On 06/10/2015 at 09:04 PM by Blake Turner See More From This User » |
Guys, I fucking loved Bloodborne. I gave it a 10/10 here, and said I might love it as much as Dark Souls. Well, unfortunately opinions change, and while I've been able to jump back into Demon's Souls, Dark Souls, and Dark Souls 2, I can't do the same with Bloodborne.
My initial playthrough is one of the best I've ever had, and in my books, that makes it something rather special. However, problems arise when you get past the ofirst playthrough: New Game + offers nothing new, no new weapons, no new enemies. Nothing. That wouldn't be a problem in and of itself, but the game doesn't support the variety of options Dark Souls did.
In the Souls series, it was easy to make different builds. Your classes effected your starting equipment, and weapons that fed into your playthrough were all easy enough to grab before the late game. That's not the case in Bloodborne. In Bloodborne, you have 3 weapons you can choose from at the start, and most of the weapons you could feasibly make builds around aren't introduced until far too late into the campaign. Which means that most of your playthroughs are going to be very similar. I mean, you don't even get that awesome scythe weapon until you beat the last boss. Which makes it pretty fucking useless, and since it's not upgraded, you can't really use it for ages in New Game+ either.
Even if you could get these weapons early, it wouldn't matter much, because the only options you really have are quick melee and strong melee. There are a few heavy hitting ranged weapons and spells but they're close to fucking useless. Yeah, the game emphasises quick, frenetic combat, but it also heavily limits your options, thus limiting the amount of playthroughs I want to do.
Now, in Dark Souls 2 I have a faith healer, a faith damage dealer, a magic damage dealer, a magic trickster, a duel wielder, an archer, a two handed heavy character, an indiana jones character, a character that uses poison dagger, and a fist character. All are viable. All are fun, and more importantly, I still have builds in mind I want to try. That's a big part of the appeal with the Souls games, and unfortunately, it's sorely lacking in Bloodborne.
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