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Why Bloodborne Doesn't Hold Up To the Souls Series


On 06/10/2015 at 09:04 PM by Blake Turner

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 Guys, I fucking loved Bloodborne. I gave it a 10/10 here, and said I might love it as much as Dark Souls. Well, unfortunately opinions change, and while I've been able to jump back into Demon's Souls, Dark Souls, and Dark Souls 2, I can't do the same with Bloodborne.

 My initial playthrough is one of the best I've ever had, and in my books, that makes it something rather special. However, problems arise when you get past the ofirst playthrough: New Game + offers nothing new, no new weapons, no new enemies. Nothing. That wouldn't be a problem in and of itself, but the game doesn't support the variety of options Dark Souls did.

 In the Souls series, it was easy to make different builds. Your classes effected your starting equipment, and weapons that fed into your playthrough were all easy enough to grab before the late game. That's not the case in Bloodborne. In Bloodborne, you have 3 weapons you can choose from at the start, and most of the weapons you could feasibly make builds around aren't introduced until far too late into the campaign. Which means that most of your playthroughs are going to be very similar. I mean, you don't even get that awesome scythe weapon until you beat the last boss. Which makes it pretty fucking useless, and since it's not upgraded, you can't really use it for ages in New Game+ either.

 Even if you could get these weapons early, it wouldn't matter much, because the only options you really have are quick melee and strong melee. There are a few heavy hitting ranged weapons and spells but they're close to fucking useless. Yeah, the game emphasises quick, frenetic combat, but it also heavily limits your options, thus limiting the amount of playthroughs I want to do.

 Now, in Dark Souls 2 I have a faith healer, a faith damage dealer, a magic damage dealer, a magic trickster, a duel wielder, an archer, a two handed heavy character, an indiana jones character, a character that uses poison dagger, and a fist character. All are viable. All are fun, and more importantly, I still have builds in mind I want to try. That's a big part of the appeal with the Souls games, and unfortunately, it's sorely lacking in Bloodborne.


 

Comments

asrealasitgets

06/10/2015 at 11:15 PM

The way you describe Bloodborne makes it seem like a traditional JRPG, which tend to have more directed, guided gameplay experiences and that expect you to play a certain way as opposed to giving you more freedom to choose and experiment. Interesting. I've read criticisms like yours before, but I can't say because I've yet to own a PS4. 

Blake Turner Staff Writer

06/24/2015 at 09:57 PM

This is less rpg and more devil may cry 3 the slower and easier version. It's still fucking great, but there are really only two builds that really work: strength and skill. arcane and blood are pretty much useless.

asrealasitgets

06/24/2015 at 11:11 PM

I still have the original Devil May Cry 3. I'm playing throug DMC 4 Special Edition right now and so far I don't feel like it's as hard as DMC3 original. I'm seeing lots of reviews about how Bayonetta 1 &2 might be better games. Hmmm. Hopefully a special GOY Bloodborne with extra DLC will be out by the time I get a PS4.

Casey Curran Staff Writer

06/11/2015 at 01:46 AM

While I'd agree that the extras and builds are too light, I think the level design is a huge step above what I played from DS2 without any of those annoying changes like the life bar cuts or disappearing enemies. Dark Souls is still king, but I'll take Bloodborne over the others.

Blake Turner Staff Writer

06/24/2015 at 10:05 PM

I don't get why the life bar cuts are such a big deal. They're almost non existent since the game showers you in human effergies and there's a ring that all but stops it that you find early in the game. Demons souls cut you life bar in half if you died, and the only way you could get it back was by beating a boss.

 And yeah it was cohesively interconnected for the most part, but there really aren't that many areas and most of them look pretty similar until the end game. Dark souls suffered a bit of repetition in locales to begin with but by the halfway point you'd experienced an insane variety. Same with dark souls 2 and demons souls.

 Disappearing enemies can fuck right off though

Casey Curran Staff Writer

06/25/2015 at 12:39 AM

When I say level design, I more mean the enemy placement and the multiple paths placed. Was not impressed with DS2's at all there. And here's why the life bar is a huge problem: Stress. Even if it's mitigated by those things, I still feel stressed I may be stuck with half health later on and either push through with that or restart. And frankly, that feeling is one I can do without, even if it doesn't happen.

Super Step Contributing Writer

06/11/2015 at 05:23 AM

The King should be a Punch Out! character.

Blake Turner Staff Writer

06/24/2015 at 10:00 PM

Darn tootin'!

avidacridjam

06/12/2015 at 12:24 AM

I'm still in my first playthrough for Bloodborne and I'm really digging it. I rarely engage in NG+'s and wasn't considering doing so for this game. 

Blake Turner Staff Writer

06/24/2015 at 10:06 PM

First play through jsamazing. It is an amazing game. It just doesn't keep stealing large chunks of my life like the souls games do.

Matt Snee Staff Writer

06/12/2015 at 02:34 AM

my brother DOES NOT like Bloodborne.  He was hugely disappointed.  His anger however has been tempered by the announcement of Dark Souls 3.  

Blake Turner Staff Writer

06/24/2015 at 10:00 PM

I still love it. It's just not quite up to the souls series. Which is okay, it's is different. It feels like a merging of dark souls, devil may cry, and old school resident evil imo.

KnightDriver

06/12/2015 at 02:54 AM

I'm holding out for the Souls Runner game for tablet. It's coming. You know it's coming.

Blake Turner Staff Writer

06/24/2015 at 09:58 PM

And every time you die the game takes $20 out of your bank account and you can only get it back if you can get back to where you were without dying.

KnightDriver

06/25/2015 at 02:43 AM

It'll make more money that the GNP of Australia. Wait. . . is that a lot?

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