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EarthBound 64: a look at what might have been...


On 06/15/2015 at 12:53 AM by SanAndreas

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Linked to Article Series: E3 Expo 2015

Every once in awhile, the subject of "which cancelled video game do you wish had been released?" comes up. My answer to this subject is always the same

In 2006, Nintendo released Mother 3 (the immediate successor to the SNES cult RPG EarthBound) on the Game Boy Advance. Sadly, it has never officially made it out of Japan. However, Nintendo's surprise release of the 8-bit Mother 1 as EarthBound Beginnings on Wii U's Virtual Console - and I do mean surprise, since Nintendo announced it just hours before the game went live at 6 PM Pacific/9PM Eastern, complete with an introduction by Mother series creator Shigesato Itoi - has stoked the fires for a release of Mother 3 as well. Mother 3 had a long, tumultuous development. It was originally conceived as a Super Famicom game in 1994, the year before EarthBound/Mother 2 released in the US.

But in 1997, pictures and videos of a prototype Nintendo 64 version of Mother 3 surfaced, done in full 3-D graphics rather than top-down sprites.

The scenes above are from Tazmily Village, which is one of the early locations in the final GBA release of Mother 3. Most of the characters in the 3-D prototype made it into the final game as well. The character models are SD Gouraud-shaded models similar to the field character models used in Final Fantasy VII rather than the more sophisticated texture-mapped models in FF8 or FF9. However, where the Final Fantasy games used 3-D models on pre-rendered static backgrounds, Mother 3's environments were entirely real-time rendered as in the N64 Zelda games. It looked quite impressive. For owners of the RPG-starved Nintendo 64, the prospect of not just having a RPG but a potential N64 equivalent to Final Fantasy VII was exciting.

Sadly, it wasn't to be. A poor choice of software media and the team's lack of confidence in its ability to work with 3-D graphics doomed Mother 3 on N64.

Because of its size, Mother 3 was being developed for the ill-fated Nintendo 64 Disk Drive. Nintendo designed this peripheral in hopes that it would attract developers like Square, Capcom, Namco, and other companies desiring high-capacity storage formats that had shunned the Nintendo 64 because of its use of cartridges rather than CD-ROMs. The 64DD, when it finally did release, ended up having both a limited library and limited sales. In fact, Ocarina of Time was originally a proposed as a 64DD game with two add-on expansion packs, Ura Zelda and Zelda Gaiden. Thankfully, Nintendo came to its senses and released Ocarina of Time on cartridge so as not to limit the audience of the blockbuster game. Zelda Gaiden and Ura Zelda were reworked into Majora's Mask and Ocarina of Time Master Quest respectively. Nintendo eventually made a cartridge large enough to hold Resident Evil 2, which came on 2 CD-ROMs on the PlayStation, but sadly they chose to scrap their work on Mother 3 altogether rather than put it on cartridge.

Ultimately, however, Mother 3's developers found 3-D graphics too difficult to work with for such an ambitious game, and Nintendo's increasing diversion of its resources towards its upcoming Gamecube console sealed "EarthBound 64"'s fate. In August 2000, Nintendo formally announced the game's cancellation, confirming many gamers' worst fears after over two years of no news on the game. Unfortunately, Nintendo also declined to rework the game as a Gamecube game. Instead, they finally decided to make the game for the Game Boy Advance, which was both cheaper and easier than making a Gamecube game would have been. Furthermore, the Game Boy Advance had a userbase several times that of the Gamecube, so that made even more financial sense. But sadly, no official US release.

Hopefully, the success of EarthBound on the Wii U's Virtual Console and the fact that Nintendo was willing to release its previously Japan-only Famicom predecessor means that Nintendo will at some point finally grace American shores with Mother 3.


 

Comments

Machocruz

06/15/2015 at 02:45 AM

Interesting, but I prefer Mother in 2D sprites. The cartooning aspect with the linework is a necessity, although I'm sure that now they could do something along those lines in 3D, like Ni No Kuni.

SanAndreas

06/15/2015 at 12:46 PM

I rather liked the look of Mother 3 N64 myself. It was fairly detailed and as well-animated as things got on 64/32-bit consoles. Plus, Mother characters all have clay models associated with them anyway.

Cary Woodham

06/15/2015 at 07:51 AM

I remember those screenshots.  Probably good that it never came out, since I think we have a better chance of seeing it here in the US on the GBA.  However, I never really liked EarthBound.  The gameplay felt a few steps back from other RPGs out at the time (like FF6), and the story was so nonsensical that it was hard to know what to do or where to go next.  The game came packaged with the strategy guide in the US for a reason.  I will say that it was one of the first games to have a really good English translation (for the time, anyway).

SanAndreas

06/15/2015 at 12:50 PM

I think it would have been better for the series if Nintendo had finished the N64 game and released it. By the time the game would have been ready to ship, there were cartridge sizes available that were more than adequate to hold the game since it didn't use FMV, which is what took up the vast majority of space on most PS1 games, and they were able to make a cartridge big enough for Resident Evil 2, FMV and all. Perhaps Itoi wouldn't have gotten so burnt out on the process of making Mother 3 that he might have been encouraged to continue the series for further installments on the Gamecube, Wii, GBA, or DS. Who knows? And Nintendo would have been able to shake some of the image it had on the N64 for delaying or cancelling games, and that might have helped the company do better than it did during 6th gen. But we'll never know.

GrayHaired

06/15/2015 at 09:33 PM

Im still waiting for Shenmue 3

Super Step Contributing Writer

06/16/2015 at 01:33 AM

Well, you should go kickstart it. They asked for some money at Sony's press conference which ... has that happened before?

Anyway, my only memory of Earthbound 64 is a false one of a commercial for it that must have actually  been a memory of an ad for Earthbound on SNES. It's cool to hear the history behind the game though. I have the pre-order disc for Wind Waker that came with OoT Master Quest.

SanAndreas

06/16/2015 at 11:01 PM

They met their $2 million funding goal in a day, which is cool. Now if the game will actually get made...

V4Viewtiful

06/17/2015 at 04:18 PM

Yeah this was just a legend when I was young but as I got older I saw the screens and footage.

I always wondered why it keeps taking Nintendo so long to bring back many of these franchises (or force Hal Lab to do it), I mean they keep the IPs alive but never go beyond cameos. and we only just have Earthbound: Beginnings after decades.

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