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Earthbound - ... the Sum of its Parts


On 04/05/2013 at 07:58 AM by trefingers

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Earthbound

For myself and many others of my generation and leanings, Earthbound has acquired the allure of the Holy Grail. Though I vaguely remember the scratch-n-sniff campaign in Nintendo Power, I was unable to connect it to this new RPG. I was turned off by the childish graphics (when I was a child, this seemed lame, you see), I was confused by the premise (an RPG without swords? bosh!) and generally looking forward to the next generation of games. I was also mired in one of the greatest RPGs of all time: Chrono Trigger, which I managed to play through possibly 30 - 40 times? To this date, the only game I've ever maxed out every character without intending to. Those double-stars... But I digress!

Many years, experiences, and expanded horizons later, Earthbound took on the lure of the rare and beautiful. I am generally very good about avoiding spoilers for games, movies and books I haven't experienced yet, and no media have I avoided reading about more diligently than Earthbound. I knew I would play it one day. Despite emulator access in college, I continued to avoid Eartbound, knowing that, one day, I would have the means with which to acquire a true cart, the only honest way to play an NES, SNES or N64 game. To my surprise, perhaps the best-wedding-present-ever arrived in a gift bag on the porch from my friend, Sean. As the weeks wore on, the cartridge stared at me from its perch on the shelf. Between summer school and work, I knew I couldn't afford to get sucked in to a new game until I had enough time to devote to it.

And so, with the game behind me, it is with great pleasure that I announce that: yes, Earthbound is that amazing. It is as good as anything you've heard about it. I was skeptical, and even a little cynical, I'll admit. But beneath this game's understated exterior beats a heart of purest diamond, a true delight for anyone who has yet to experience it.

EB

Those jolly pink fellows with big noses are called Mr. Saturn(s)

On the surface, Earthbound is quite a simple game. Rather than copy the state-of-the-art RPGs of the day like Final Fantasy 3/6, Chrono Trigger, or Secret of Mana, Earthbound takes a decidedly spartan approach to combat. Resembling nothing more or less than a Dragon Quest clone, with all extraneous elements stripped away (attacks have no animation whatsoever, magic is limited to two/three color animations, and backgrounds are nearly non-existent), Earthbound is not setting out to drop the jaws of any graphics junky. At the time of its release, I was exactly that; one of many reasons I passed up the opportunity to explore this amazing world.

Exploration in Earthbound resembles an SNES version of Pokemon. Towns are small enough to avoid overwhelming, but large and diverse enough to be unique locations (something Pokemon struggles with). Characters are short and a little stout, but bursting with personality.

Encounters are not random; enemies roam the map, and if you're able to sneak up on them (far more difficult than it first appears), your party gains first strike. Unfortunately, if enemies get the jump on you, they gain the same.

Spiteful CrowSo far, so standard, you say? Well I'm just getting to the best parts: Music and writing. I have no idea how a Japanese-made game of its vintage has such spot-on writing and translations, but Earthbound is *funny*. Really. Most enemies have silly adjectives added to their names (e.g. "Spiteful Crow" "Rowdy Mouse"), and most NPCs have something silly, funny, or interesting to say. Though battles lack anything resembling dynamic visuals, the constantly-scrolling text provides plenty of context and enjoyment.

And the music... Oh, the music. EB's music is simple and oh-so-sweet, just like the game overall. In particular, the percussion is a standout. Though most of the melodies and themes of the game stick to pretty basic synthesized samples, the percussion elevates even the most modest of tracks, with stop-start drums, distinct hip-hop-like beats, and just a general sense of the dynamic that is missing from many RPGs contemporary to that era. Battles have multiple themes, and I enjoy them all, for various reasons. In particular, one battle theme (that plays when one is fighting slimes, among other enemies) sounds like a depressed version of the Super Mario theme. Da da da duh da dAh! Plenty of times, I returned to Onett, just to hear that fun music; I'll be damned if it didn't feel like coming home.

Which brings me to where Earthbound stands out from its peers: Its modesty. Earthbound isn't trying to tell a grand story. It's a tale of a boy named Ness and his friends. By avoiding obvious histrionics and sticking to the simple, Earthbound rises above its humble surroundings to become truly affecting. In particular, when one character is kidnapped (without any explanation, other than just getting snatched), I found myself honestly missing them. Where are they? I wonder what is happening to them, right now? When I finally tracked them down, it was with tremendous relief that they stepped back into the line. We're whole again. No grand speeches, no tacit explanations of what happened and where to go next, just: they're back, let's get going.

There are a few media companies in the world that went through phases of reliable classic releases. Disney is one, churning out animated movies that my grandchildren will likely play for their children. Pixar was another such company, bringing sophistication, humor and wider appeal to computer animation. And of course, the Nintendo of the late-NES through SNES era is that company for video games. By striking that perfect balance between universal appeal, accessbility, and overall craft, the Disneys, Pixars and Nintendos of the world turned out works that will live far beyond a product phase or marketing thrust.

Super Mario RPGIt is worth a minute to compare another late-in-the-SNES-cycle RPG to Earthbound: Super Mario RPG. Super Mario RPG was a step forward for RPG design; it married elements of action (an overworld with platforming elements and other action-exploration and button prompts/timing for battles) with a recognizable cast of characters. The story is a little silly, but the game was just so fun to play that it got by on its feel alone.

Earthbound is the opposite: deliberately old-school, battles without the slightest concession towards *Final Fantasy 1's* see-your-characters-fight revolution, a simple cast of new characters, lacking all but the most rudimentary amount of character development and background, and a setting based on the Japanese (mis)impression of the United States. Earthbound doesn't work in spite of all the above, it works *because* of it. Earthbound's simple facade hides a core of pure idea; a unified and unique vision that is carried to its inevitable conclusion. It is a reminder that RPGs don't need updated mechanics, they don't need a world map, they don't need fancy-pants FMVs or cut scenes. They can get by (and even excel!) on their dedication to a persistent, unassuming-yet-bursting-with-life-and-passion world and to the people that inhabit it.

As time wears on, moments of wonder seem few and far between. Between the persistent march of time, the added stressors of work, and the considerations of starting a family, the seconds of unbridled joy experienced without cynicism or tempered by concern are all the more precious. The wide-eyed wonder of days gone past is an experience better remembered than encountered. Yet some works of art take us back to those moments of childhood; the rush of the unique, the push-and-pull of wanting to continue the experience, but knowing that the harder you push, the closer you are to the end. I won't be able to read Harry Potter again, but one day, if I'm lucky, a new artist will create a world I yearn to live in.

Or maybe I don't need to wait for a new Harry Potter. Maybe somewhere, covered with a fine layer of dust, a jewel like a forgotten bottle of wine waits for me; its world standing outside time, beckoning with the soft light of a door left cracked open. Sounds of life and laughter drift out, and with apprehension and vulnerability, I push open the door and let the light envelope.

Maybe there will be another Earthbound...

EB end


 

Comments

Super Step Contributing Writer

04/05/2013 at 11:02 AM

Great blog for a game I LOATHED when I rented as a kid. But I have always wished I were or became more into JRPGs, so I could appreciate what seems like a funny and charming story by all accounts.

I like that you tied it into Super Mario RPG, which I mostly watched a friend play in middle school, but got a kick out of when I actually played it a couple times.I must admit, I was a graphics whore as well at the time, still do like having the most updated looks when possible, and so while I didn't really notice that Earthbound had simple graphics (not why I disliked it, it was because I didn't like the gameplay and couldn't figure out where to go or what was happening), I did notice how gorgeous Super Mario RPG was.

Still, I'd like to at least see the story of Ness and his friends play out. Excellent stand-in for your Final Fantasy Quest series.

trefingers

04/06/2013 at 10:05 AM

I hadn't really thought about a connection between EB and SMRPG until I started writing this blog, but they both took the RPG formula and shook it up in their own way.  I was a massive fan of SMRPG when it came out (still searching for my missing copy!!!!) and still play it through every few years just for fun.  The graphics strike that great balance between computer graphics and a cartoon.  That being said, I think it's great they took the series into the Paper Mario direction, rather than try and elaborate on what they did in SMRPG.

 

Thank you for commenting and following along :)

Super Step Contributing Writer

04/07/2013 at 02:55 AM

I'm glad they did too, Paper Mario is about the only RPG I can remember playing and enjoying completely of my own accord and preferences, and actually wanted to beat. Never did, and never owned it, but I have the strategy guide here somewhere, simply because I wanted to read it. I liked its world, characters, and story tha much, and really appreciated that they continued applying action/platformer elements to the combat in that series.

BrokenH

04/05/2013 at 11:24 AM

For me EarthBound stood out simply because it was the only rpg at the time to have a modern setting. Most rpgs were either medieval fantasy or science fiction. (Moreso the former than the later)

If you like EarthBound I also suggest playing Secret Of Evermore!

trefingers

04/06/2013 at 10:10 AM

I love Secret of Evermore!  I have a future blog planned comparing Secret of Mana, Secret of Evermore, and Seiken Densetsu 3.  I wouldn't say SoE is equivalent of the Mana series, but for what it set out to do, I really dig it!  The writing comes through a lot better, too, since it's not a translation.

 

For me, the modern setting was what kept my young self away from it.  I was a lot more close-minded back then (seeing as how I was a young child :)) and at that time, an RPG was a game with swords, magic, dragons, etc.  I remember even being a little perturbed when Secret of Evermore moved to the last world (Omnitopia?) because of its futuristic setting.  Glad I grew out of it and started experiencing some awesome games!  I think Parasite Eve is probably what broke me of the habit...

 

Thank you for commenting!

Cary Woodham

04/05/2013 at 07:27 PM

You'd THINK I would like EarthBound, but I just can't bring myself to say that.  The battle system was too archaic, and the story line was so nonsensical that it was hard to tell sometimes where to go next.  The game was packaged with the strategy guide for a reason.

trefingers

04/06/2013 at 10:14 AM

I think if I had played Earthbound when I was younger, I would have really disliked it and had a lot of trouble with it.  For one, it took me until Dragon Quest IX to get used to the idea that you couldn't see your party in a battle, so weened on Final Fantasy was I.  So that would have been a deal-breaker right off the bat.  I also don't think I would have appreciated the quirkiness and humor in the writing without a bit more life experience under my belt.  I'm glad I waited (not always by choice!), because it allowed me to simultaneously appreciate the game, while transporting me back to feeling like that little kid glued to the SNES.  In general though, I'm surprised the game gets as much love as it does; it strikes me as a polarizing experience.  Of course, that could just be that the folks who love it are very vocal about it!

Thank you for commenting!

Coolsetzer

04/07/2013 at 06:27 PM

What I liked about Earthbound was that it was like a Saturday morning cartoon show, what with going on adventures. The graphics certainly helped. I'm surprised that it didn't have an anime.

trefingers

04/09/2013 at 06:45 PM

That's a great point; it definitely has that "we're off to save the world!" vibe going on.  Overall, I'm glad it stayed as simple and obscure as it did.  In some ways, I think its notoriety does it a disservice.  That I went in without any expectations whatsoever really helped me love the game.

 

Thanks for commenting!

V4Viewtiful

04/07/2013 at 06:34 PM

Still haven't played this game yet and i know exactly what i'm missing Frown

trefingers

04/09/2013 at 06:47 PM

I hope you have the chance some day!  I had pretty much given up on it until I made my millions (yeaaaah...) so I was blown away to get a cart as a wedding present.  I'd almost encourage someone to use an emulator, except I bet that music just wouldn't be the same.  Also, I'm not a big fan of emulators... 

 

Thank you for commenting!

Aboboisdaman

04/09/2013 at 04:52 PM

Great blog Trefingers. I only played Earthbound for a few minutes through emulation. Honestly I didn't see what was so great about it. I think it was the simplicity of all that turned me off lol. I never could get into the Dragon Quest games and it reminded me of those. I hope to play this game someday like it's meant to be played. Perhaps I could if it didn't fetch such a ridiculous price. Money Mouth

trefingers

04/09/2013 at 06:48 PM

Thanks, man!  Glad to have you back in the game, in a manner of speaking.  I needed Dragon Quest IX as my gateway drug to the more simple RPGs.  When I first played through older DQ games, I was pretty unimpressed.  "This is it?"  Once I really got into DQIX, I realized how much fun I was having, and it hit me that I was probably missing a lot of fun from long ago!  That being said, if I had played Earthbound before my conversion, I could easily see myself being completely disappointed.  Sometimes, things happen for a reason :)

 

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