I can't think of a game that doesn't have some addictive thing in it. Silent Hill came to mind, but as I thought about it, I seem to remember that the game let you restart it after finishing it and had points you could score for finishing it multiple times or in certain ways. I forget exactly how that worked and wiki is no help here.
Addictive Gaming Parte Dos
On 08/01/2015 at 01:44 AM by Super Step See More From This User » |
Yesterday, I provided this link to a Cracked article about addictive gaming habits (which also has a fun little Easter Egg about why most will accept longer articles in listicle form). Nick and asreal were gracious enough to respond.
TL;DR version: What video game have you played that had no addictive mechanism? I.e. you never did something you didn't enjoy in the game for a relatively extensive period of time just for some kind of in-game award or advancement?
What I noticed in these comments were a focus on the types of games that are most known for these addictive qualities and the kinds of people who play them. I.e. World of Warcraft/person who'd be a slot machine addict anyway. There was also focus on how much time you give yourself to play games and whether you'd become an addict based on that.
To be fair, my own comments may have been a bit defensive and come from a presupposed position given my background in Mass Communication and well, penchant for bullshit fetch quests in my own gaming given a background in platformers. I may have come across as overly skeptical of parts of Nick's and asreal's comments and for that I apologize if I did.
Let me explain: MOST, if not all people will say they're immune to things like advertising and advertisers/marketers are very glad they do, because it means people will continue being susceptible without realizing it. I've also seen PhDs who've studied cognitive dissonance have massive levels of it themselves as far as I can perceive, so my biased perspective is that I've seen ego play a role in who thinks they can or can't fall into basic human nature traps, including myself. And I think that's because ego is a very ingrained part of human nature somewhat necessary to survival, but nature v. nurture blah blah blah academic bias on my part.
But the thing about that article is, while it focused on games like WoW and mobile F2P games, its point from what I gathered was that their trickery was present in most, if not all games. It's just that it's become a more apparent business model in gaming. And while it may be true that certain kinds of people can avoid certain pitfalls and not become addicts, and the article was certainly overemphatic about the whole "game addiction doom" thing (Cracked is good at hyperbole), I think most gamers have done something they don't necessarily enjoy for a reward whether they only play an hour of games every week or have my unfortunately open schedule due to being in the middle of a post-grad job search.
But I'm curious now if any game is truly free from the kind of Skinner Box mechanics described in the article, which is why I ask you all now:
What video game have you played that had no addictive mechanism? I.e. you never did something you didn't enjoy in the game for an extended period just for some kind of in-game award or advancement?
Now there are a few immediate problems with that question, I admit. This is a pretty nonscientific blog post based on something I'm finding interesting having woken up from a nap at midnight on a Saturday. Please bear with.
What I'm really wanting with this is the kinds of games you play you think are free of Skinner Box bullshit. Nick said he steers clear of MMOs and F2Ps. asreal said he prefers games for story and atmosphere. I simply want to know what games you do play then (all of you, not just Nick and asreal) that are free or mostly free of Skinner Box-type addictive gameplay.
Again, I admit my own bias here, but this isn't a trick question. I am genuinely curious. I bet I could find some mechanism in the game you say that has an addictive quality to it without necessarily being enjoyable in its own right. But I'd much prefer not to be able to do that with several games you mention, cause then I have a playlist going.
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