Amazing stuff Mike, thanks for bringing this out and putting Cousins' presentation up with it. I thought his analysis was really interesting and the conclusions he made are logical. It's really striking how much the companies and platforms have been suffering and hemorraging over the long term. You honestly, and in every sense, wouldn't know that the industry was changing if you just lived normally away from news articles and presentations like this. The industry paints a picture of itself, and the picture leads you to believe consoles, AAA games, and the way things are now, are only getting bigger, better, more lucrative, successful, and stable. You see fancy Sony, Micro, and Nintendo logos, sleek consoles, men in suits, new games like MW3 breaking entertainment records, and you assume, "These guys are on top of the world, they're not going anywhere, things will always be like this, everything is stable, right?"
You would never guess that behind the scenes the truth of the industry is the exact opposite and things couldn't be more conflicted, ever changing, and remenescent of the change from arcade to console. I never looked at mobile devices as disruptive tech till now, but people said the same about consoles. The established incumbent has never taken the disruptive tech seriously. Over the last few years whenever I'd hear people in gaming journalism (especially on G4) talk about mobile devices they'd laugh and write these devices off as if they wouldn't have a chance in hell. We are comfortable with our consoles the way arcades people were comfortable with their cabinets. When the iPad and iPhone started showing up a few years ago, people were tossing around the question, "How will this impact the gaming market? Can this even impact gaming at all, does this platform matter?" and across the board everybody wrote it off and laughed when the topic came up. It's only now that I notice people taking it more seriously, looking at the data, and trying to figure out what's going on. That fact by itself is an indicator that we could be looking at mobile devices as disruptive tech in this situation. It's disruptive enough to finally be getting everybodies attention and make people question, "What's wrong with gaming? What's happening with consoles, discs, downloadables, mobiles, iOS, etc?" Nobody took it serously because it wasn't up to snuff in its inception, and now it's beginning to reach parity with some console expectations.
I agree with the points you made yourself Mike. Things will change, platforms will change, distribution will change, dedicated consoles and software on discs aren't always going to be the hot ticket and most importanlty the only ticket, they will be an option. I've been saying for the last couple years that we need to diversify and explode not only as an industry but as an art as well. I just haven't been sure what will happen, none of us can be sure. If you look at the data the change between arcades and consoles didn't happen overnight, nothing ever happens overnight. It gradually changes like the change from cassette to DVD, from SD to HD, arcade to console, etc. I think you are on the right track Mike when you guess that this next generation won't just change the system immediatly. It will be more of a transition. Gaming divisions, developers, and publishers are trying to stay afloat and be successful in the gaming business, and right now with the current system it's not working so they will be transitioning to try new things out. They won't want to alienate gamers and leave people confused, but they will need to coax people into new ways of gaming, distribution, platform, etc. The industry has to tread new waters, abandon the status quo, and just see what works. Throw science at the wall and see what sticks. In the end the games and content are what matters most.
I for one didn't become a gamer because of a console, controller, cartidge, or disc. I became a gamer because of the content, the company logo and the platform couldn't be more irrelevant. I'm really comfortable with my 360, the controller, and the experience I get, but I'm not complacent enough with it to think it's the only way, or the best way. If some other company like Apple or anybody else presented me with a controller that was fun to play with, great games, and a convienient, affordable system of distribution and everything, I would use it. When I first saw the OnLive setup, the controller, streaming, etc, I thought it was really cool. It's not perfect and has plenty of kinks to work out and it depends on the state of internet speeds among other things, but it's really cool in concept so far. One thing I'm worried about is loosing our state of controllers. The 360 controller is my favorite of all time and not because of the company behind it, but because of the design of it. I'm skeptical of transitions like the Wii U tablet controller because it doesn't look fun to play on or hold. I don't want to game on a tablet, I want joysticks, buttons, the works.
I like my games and controllers, but I couldn't care less about the consoles, and to be honest I'm getting less and less attached to discs as time goes on. I wouldn't have said that a year ago, but recently I realized I don't love them as much as I use to. I've been playing Fable 3 and when I put the disc in the console gets loud, makes stupid noises, the disc didn't read one time, the load screens were ridiculous, I had to worry about scratching the disc, plenty of junk to worry about and the only upside to it was a sense of ownership. I ended up installing the disc on my HD and it was so much more convienient and it performed better. I still need the disc to play the game, but I honestly couldn't give less of a shit about my Fable 3 disc. The content is important to me, and I'm experiencing the content without the need to rely on the disc completely. It's not the best example of my own transition, but it does feel like something is transitioning slowly in my brain.
We need to diversify and expand in everyway. We need to evolve mechanics, animation, storytelling, create new genres, blend everything, and take risks like art should. Creatively we should do whatever we want with our games, and throw the AAA model out the window. Last year on 1UP I was in a talk with Julian about the future of gaming and I was saying that I want to make games, get them to as many people as possible, and see the industry grow in every way. I don't care about Sony stock prices or exclusives, I care about game design, games, and gamers. I want games on any and every platform, all around the world, giving access to as many people as possible. I think we should all share tech, and work together to evolve the art and industry. I don't give a shit about a single companies stock, I care about gaming, and world domination lol. Convienient, high-def, fun, inclusive, innovative, world domination. Some people will see these changes happen and act like the sky is falling, but I for one will keep looking to the horizon and look on the bright side of it. The content is king and to provide the best content you shouldn't follow the status quo. Sony, Microsoft, Nintendo, Electronic Arts, Activision, and the AAA model (all of these things are apparently the only way to be "successful" these days, they are the status quo) are not the only way to do gaming. They are just one way to do gaming.
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