This will be the third iteration of this blog so far this week. I just can't seem to nail down exactly what I want to say. Let me start with what I have been up to and go from there. My wife and I finished up all of the Star Wars movies and it was fun seeing all of the little things that they brought over from all the old ones to Episode VII. I finished up Part 1 in Abomination and took a little break, I hope to get back to it shortly. I have gone indie at the moment, in regards to games. I booted up Knytt Underground and The Adventures of Pip, enjoying both of them. I just wish Pip was on Vita like Knytt. Indie games just FEEL better on Vita. Thankfully Banner Saga is still coming to Vita and Volume was just released. My brothers and I have started to brew beer, and we are about to start our third batch... the one that I am most excited for, a Heady Topper clone. CANNOT WAIT!!!
Over the past couple iterations, I have been thinking about whether or not I am experiencing AAA fatigue, or if it is open-world fatigue. I do not know exactly where my thoughts will lead me, so I would like to preface this blog. I picked up Vice City and Mad Max recently, so take any "hate" or bashing with a grain of salt.
I began to question myself when I thought back to the AAA games that I played in 2015 and realized that the ones that came to mind were also open-world games. I played through 60% or so of Far Cry 4, beat the Arkham Knight campaign, and started The Witcher 3. In some ways it seems to be a trend for series to move into an open-world structure. The Witcher 3 and the Arkham games did that to mixed results. We have discussed this topic in other people's blog, probably better, so I will try to be brief. Arkham Knight was awesome, but once I finished the campaign, I had little desire to go back and work through any of the other side-quests. To me, the game was set up like the typical Ubisoft game and you had a massive checklist to work through. Not really bad thing, just not for me. I have not put enough time into The Witcher 3 to make a proper judgement call, but I can say that I really liked The Witcher 2's 3 act structure and each act had a somewhat open-world to it, but they were more akin to Arkham Asylum than the whole of Gotham.
What happened for me in Arkham Knight is a common story with me and open-world games. Fallout: New Vegas I finished up having only completed half or less than half the side-quests. Far Cry 4 held me for a good 30-40 hours, but then the game became a grind and I couldn't finish it. I played through all of Havana in Assassin's Creed IV, but once I got the boat I was done with the game. I expect myslef to finish the Witcher 3, but I will probably burn out long before I hit 100%, same with Mad Max.
So, is it open-world fatigue for me? I don't really think so. The majority of the AAA games that I played throughout the year weren't really open-world games. Dishonored, Call of Duty, The Last of Us, Bloodborne and Destiny are not open-world. MGS V claims to be, but I really don't think it is... at least in the traditional sense.
Until next time... Hopefully I will have started Until Dawn, and finished Pip.
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