Kinda sad that death threats have come to be an expectation for trivial matters ...
2nd Blog, Same as the First!
On 02/04/2016 at 10:13 PM by Jason Ross See More From This User » |
That title is supposed to rhyme. Whoops. (Molyneux and Godus, Part Deux.)
Sorry about that, my first blog about this was terrible. This one will be better. This blog will cover all the stuff the first blog was supposed to cover, and more! Check out the other one for context. I'm too lazy to link it.
So, everyone's favorite friend Peter Molyneux and his studio, 22cans, released Godus Wars. Molyneux did an interview with Eurogamer. This is my favorite excerpt:
"We're working on another project called The Trail," Molyneux says. "I'm not going to talk about that at all because this whole thing about me over-promising got so caustic that it actually worked as a negative. My shoulders are fairly broad and you can send me death threats or whatever you like. It's the team that hurt me more than anything else - the feelings people had here when they saw the press."
I might be misunderstanding or misinterpreting things here, or even taking them out of context. I don't believe I am. That is an entire paragraph, so context is covered. However, the line "...this whole thing about me over-promising got so caustic that it actually worked as a negative." has very odd implications in my mind. When is over-promising not a negative? Yes, the gaming public's reaction to the over-promising did get caustic. That's true, and I think it was overdue. However, to me, I read that, considering Molyneux's own history, as though he's suggesting that over-promising is general a positive. Something to be encouraged. Something desirable and good, except the fuss about it ended up becoming caustic, so it made something that should have been hunky-dory into a negative. Way to ruin Molyneux's lies, everyone. Good going.
Does anyone remember when Molyneux and his Lionhead Studios with Microsoft basically made up and lied about everything to do with the range, scope, and adaptability of Project Milo and Natal? I hope so.
On a side note, death threats aren't cool. I don't believe I saw any, and I hope if any were made, they were passed on to the proper authorities, and not used as exaggerations to make anyone with a dislike of Molyneux's history seem as though they resort to literally insane practices. I'm not saying that's what's occurring here. However, I believe lumping in dissent over lies with people who make death threats in one brief segment of one's statement is a fairly manipulative way to attempt to manage an argument.
Let me close this blog with this: Don't give Peter Molyneux your money based on anything even close to a promise. It's just not a good idea. Don't do it based on interviews about his games. Don't do it based on preview or pre-release coverage. Don't do it based on a successful run of video games that were primarily released in the '90s. I'd say don't do it at all, but you have a right to make your own choices. I'm encouraging you to wait until you can read and amalgamate a variety of sources to understand what content the game actually provides. It's not a bad idea for gaming in general, but with Molyneux titles, it's the right choice. If you want to ignore that warning, do so understanding the history of risk you're accepting.
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