Good title! Fuck those lazy bums
Sometimes, being the BaD guy is easy
On 02/25/2016 at 06:59 PM by Super Step See More From This User » |
For instance, when you give students 3 weeks to complete a project and they all do their editing the day before. Makes it much easier to meet their cries of sorrow with the letter K.
After talking with other professors and GAs in the dept. about what and how I taught and how my students reacted, I think there's a consensus that it's more them not wanting to figure things out or do things on their own than it is my teaching style failing them.
To be honest, as long as I see them working and getting stuff done on time, I am a fairly lenient grader, especially keeping in mind this is an intro course. But there are those students who just want the grade without the effort and it's not gonna happen.
Off that soapbox, onto Street Fighter V:
So really, how many modes can you really have in a fighting game? To me, as long as you have a campaign, local and online multiplayer covered you're pretty much solid. SFV has that, but ....
The "story" mode feels more like character intros than full stories. Some of the characters only have two fights and an epilogue. What the hell? I breezed through all of them on the normal settings. There's not even CGI cutscenes. Sometimes characters will talk with story dialogue before a fight, but that's after still animations of ... oddly proportioned characters.
So that was a letdwon.
Then there's training mode. Since Street Fighter has changed a lot since I played II and III, I was looking forward to a training mode not as deep, but similar to Guilty Gear Xrd (whose training mode is DEEEEEEEEP). But no. You just input commands and either attack a dummy or CPU. I'm not asking for GGXrd here, but maybe just a few pointers on when a certain kind of attack is useful, how to counter, etc? There is a kind of intro mode in the game that introduces you to a few of these concepts, but it goes into how but not really why you perform certain moves.
As for the online mode, it's actually been fine for me. Matches take a bit to be found, but that may be because I'm a n00b and I imagine some of these other players have had since the beta to level up. I beat one player's Cammy with my Ken. Otherwise, I've been doing great in second rounds but losing first and third pretty handily. I think I get used to one attack style, respond successfully in round 2, then they know to change their attack in round 3 ... which is why a training mode with more depth would be nice. I lose even harder in GGXrd because that community is so niche and hardcore, but I'm able to keep my own in some matches I'm outranked in because I know the why and not just the how in that game.
I guess DLC is coming down the pipeline, but as is SFV is a fun rental but I won't be buying it until I feel it's been complete. They better find that fist thingy Ryu is looking for quick.
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