Every one of these particular entries in the series is excellent, but I think this one was always my favorite because it opened my eyes to a possible future that I never considered. Whenever I looked at the variables and/or "state of gaming" (development costs, chasing the "ultra-real", always looking forward to tech taking the next step "up", and all the other trends we can observe over the decades) on my own, it never occured to me that it's quite logical to predict we will eventually finally reach the "graphics" (vague term just to keep it simple) our industry has been looking for since ever. Over the course of the past few generations I've just stayed in the present, wondered at what current tech can do, and wonder what it will do next.
I always knew that we were chasing better visuals and "photo-real", but until your blog entry here, I never wondered, "Ever since I started gaming we have been chasing all these things. So what? What happens once we achieve them?" Thankfully you asked those questions and I saw it from a fresh perspective.
It was a big "Doh!" moment for me and I felt silly that I never wondered the same thing. Looking forward to new tech and seeing what cool things can be done next, has been one of the greatest things about following the industry over the years. Whenever new consoles come I don't get involved in console wars, but I do love speculating over increasing tech and what you could do with it. "What it all actually means", you could say. One day we won't have that same experience. Young gamers 20 years from now probably won't have any clue what it was like for people like us to see the big jumps in visuals like PS2 to PS3 or anything. People 20 years from now probably won't have the same buzzwords that we do, they won't get excited about a triple core processor, how many polygons you can create, etc. Talking about all those kinds of things has been all I've ever known, so it was hard for me to look outside that box.
I'm very optimistic and see this as an art, so I imagine 20 years from now, kids will be more concerned about the content and less about some piece of tech. In the future of gaming, having some sweet lighting effect or physics simulation in your game won't put you "on top" of the world and make you bleeding edge. Everybody else will be able to do it too, so what will really matter is what you choose to do with it. The creativity will matter more than anything else.
Homebrew developers will likely have more and more sophisticated tech available to them at affordable prices as time goes on. If that happens to come true, and the line between distinguishing AAA and Indie becomes practically non-existent, what will happen to our concepts of AAA gaming, or dev costs, or the developer/publisher relationship?
I'm a very visual person, not much makes sense to me when I just read something, so when I think about this whole situation, all the variables, and the possible outcomes I visualize it roughly like a tree growing, and the tree represents a timeline of sorts and when you look at it you can see our current stage of evolution as well as where we've been and where we could possibly go. At our current moment we are a very young industry and art form. We aren't fully matured, and haven't branched out, or exploded in all directions quite like tree branches do. We are more around the trunk still, and you can see more branches starting to develop, but we are still near the lower parts of the tree. To better illustrate our current stage of evolution, when I think about the console wars, tech chasing, ultra real chasing, all the companies who have come and gone, and all the new ones who are starting, I see it like a triangular mountain and everybody is climbing to get to the top.
By the way I'm not high as shit, I just have to visualize things to make better sense of them, when I do I find everything simplified and much easier. Some people are climbing up that metaphorical mountain together, some are climbing over eachother, some are being left behind, some are dying, some new are emerging, but inevitably the big players in this mountain race are still heading to the top. The goals at the top include photo real visuals among many things. Many of the things at the top aren't impossible to achieve, so we will eventually begin reaching them. Once people can't make visuals more "real", they will be stuck with asking themselves, "How do we make this more awesome?" In the end it won't be about how fast your hot rod drives, everybody's hardware will be a beast too, so what will matter is if you know how to use it best.
Instead of chasing some particular tech benchmark (quad core at 3 GHZ, quad core at 3.8 GHZ, six cores at X, etc) in the future we will be able to all have amazing tech, and the prime directive will be to make the best content. Great tech, great engines, stability, and efficiency will always be key parts to making solid games, and solid platforms, but those qualities will no longer be something that define a system and let you "win" some kind of economic battle with competitors. Nobody is going to buy Playstation 10 because of its processing power, by then it won't matter, everything will have incredible processing power at more affordable prices. What will sell platforms and make or break companies will be creative content you can experience using any particular platform. That's one of the reasons why I've always said I couldn't care less about Sony, Microsoft, or Nintendo's quarterly statements. To me it doesn't matter who's at the wheel, who's in the "lead", or what company logo I'm seeing. What matters to me is game design, games, and gamers. Those things will always be around in some form or another, regardless of the companies that come and go.
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