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Cary's 20 Year Anniversary of Reviewing Video Games!


On 08/01/2016 at 01:26 AM by Cary Woodham

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Hey folks, I’ve got a big announcement to make!  This August, I will have been writing video game reviews semi-professionally for 20 years!  Yup, it all started back in 1996.  I bet most game reviewers don’t even last that long!  So in honor of that, I decided to write an article about it, and share with you all how I got started, what I’ve done in the past 20 years, and some of my highlights and favorite memories.  Oh, and I’d like to apologize in advance if this article sounds a little too self-absorbed and ‘braggy,’ as it is all about me.  I promise I won’t be like this all the time in the future.  But I figured that 20 years really IS a reason to celebrate, so I hope you don’t mind this, just this once.

Long before I even thought I’d ever want to be a game reviewer, there were little clues here and there that guided me to where I am today.  I’ve always had support from God, my parents, teachers, and friends.  You know how when you were a kid and sometimes have stupid dreams like wanting to be an ice cream truck driver or a Disney animator?  Well I had goals and dreams like that as a kid and no matter how stupid they were, my parents always supported me.  They didn’t try and change my mind and say things like, “Don’t you want to grow up and do something more marketable?”  I’m sure they WANTED to say that, but never did.  Now that’s undying support!

I’ve also ALWAYS loved video games, ever since I played my first game of Pac-Man at an arcade cabinet in a Kroger grocery store (I first thought it was a vending machine).  Even before then, we had Pong hooked up to our TV, but I never realized it was a video game because my dad built our first TV and he just attached a Pong game right into it.  But as a game reviewer, not only do you have to like video games, but you also have to like to write.  As a kid, I hated writing because we all had to handwrite all of our reports and papers, and I couldn’t stand that!  But once I learned how to type in middle school and high school, I discovered that I loved to write, and I made good grades in any writing classes after that.

As a kid I also loved to read game magazines and guide books.  I think I read those just as much as I actually played video games.  I even base my writing style after the style the authors of the Unofficial, Unauthorized Nintendo Strategy Guide books they had when I was a kid.  Anyone remember those?  They had weird artwork on the covers.  I also discovered how much I loved previewing games and talking with game developers at events as a kid, when I attended the Nintendo World Championships back in 1990 (I even wrote an article about it a while back).

Heck, even when I first entered college I didn’t know I wanted to review games.  I even started college as an Undeclared major (PROTIP: when you go into college, it helps if you know what you want to major in right away).  But I knew I was good at writing because in my Freshman English class, I made all 100’s on my papers.  And at the college I went to, Freshman English was considered a ‘weed-out’ class.  I remember when the professor would hand back our papers and people would shake their heads and mutter “How you are supposed to get a C in this class?”  My secret?  Learn what writing styles your teachers like, and write about what you know, if you can.

Anyway, so the first summer after I started college, there was an ad in The Dallas Morning News and it had Buzz Lightyear on the front and it said, “To Infinity and Beyond: Calling All Gamers!”  The newspaper was going to take submissions from people who wanted to write game reviews for the paper, and they’d hire the best ones.  Now, I think this ad was geared towards kids writing reviews, but that didn’t stop me from trying it anyway!  You had to write two reviews: one of a game you liked and one you didn’t like.  Since I was into 16-bit RPGs at this time, I wrote about Final Fantasy 6 as the game I liked and EarthBound as the game I didn’t like (yeah I think I’m the only one in the world who didn’t like that game as much).  Back then, we actually had to print off our review submissions and mail them in!  Email wasn’t as commonplace yet!

So that happened about late May, early June.  Later that summer, in early August, 1996, I got a phone call from one of the editors of the Lifestyles section of the newspaper that I was one of the ones chosen to write reviews!  That editor would be the one in charge of the game reviewing section.  So soon after that, I thought to myself, “Well that was easy, I guess I’ll major in Journalism in college!”  That may seem like a stupid idea now, but back then, it made more sense at the time.  But we’ll get more into that later, maybe.

One really cool thing about this is that I had no help whatsoever with submitting my try-out reviews and getting that job at the paper.  Now, granted, like I said earlier, I’ll always give credit to God, my parents, teachers, and friends.  But as far as submitting and sending off the initial reviews, I had no help.  I did it all by myself.  I didn’t even rely on any connections at the newspaper or anything.  That’s why getting the game reviewing gig at The Dallas Morning News is one of my most proudest achievements.

Within days I was already writing reviews for the paper.  I think the first ones I reviewed were Lemmings Paintball on the PC and the SNES version of Ms. Pac-Man (a port of the earlier Genesis version).  The N64 came out about that time, too, and while I didn’t get to review anything for it right away, I still got to review Donkey Kong Country 3 on the SNES, which was still a pretty big holiday title.  That’s why it’s a special game to me because it’s the first “big” game I got to review.  A year or so later, even though I couldn’t afford it, I got a PSOne so I could review more games.  That was one of the smartest gaming purchases I ever made because after that, I was reviewing games left and right!

My reviews were first in the “Today” Lifestyles section of The Dallas Morning News.  But later, they added a new section to the newspaper, called Person@l Technology.  My reviews were in a section called “Electronic Adventures.”  (I didn’t choose that name) Later on, I even wrote reviews of game accessories under the “Gadgets and Gizmos” area of the tech section.  I reviewed a lot of controllers and even memory cards in that section.  One time, when Tomb Raider was first starting to get popular, a company made a PSOne memory card shaped like Lara Croft.  Well I got to review it!  I really wanted to say in my review that it was “the only memory card with boobs,” but I declined to do that, even though it sounded funny.  I really wanted to write educational kids game reviews for the newspaper, too, but they already had a staff writer doing that.

I wrote game reviews for The Dallas Morning News all through college.  I felt very successful considering that most other people in my major hadn’t even been published yet, and here I was with several articles with a major newspaper under my belt.  I also wrote game reviews for The University of Texas at Austin’s college newspaper: The Daily Texan.  I did that for about three or four semesters in college.  In their Lifestyles section, they had a huge area for music reviews called Sound Bites.  For my game reviews, I named that section Game Bytes.  I stopped doing it when the cool editors graduated and the new ones were jerks.  They treated me poorly and even questioned the importance of having game reviews in ‘their’ newspaper.  So I figured that wasn’t worth the measly paycheck I was given and I stopped writing for them and continued to focus more on the major Dallas newspaper.

I have a lot of reviews at the Dallas newspaper that I’m especially proud of.  One time, as a joke, I turned in a review of Chex Quest.  It was a free game that came in boxes of Chex cereal back then.  I didn’t think they would publish it, but they did and I got a lot of positive feedback for it!  When the live action Grinch movie came out, they made a game of it that I reviewed on the Dreamcast.  And in Seuss fashion, I wrote the review entirely in rhyme!  I don’t remember the whole thing, but it started out, “Presenting for the first and maybe last time, a game review written entirely in rhyme.”  I got a lot of praise from readers and staff about that.

I’m also proud of some of the major games I got to review at the newspaper.  Especially my reviews of Pac-Man World and Donkey Kong 64, as I also got to pick out the artwork and design the layout of those reviews, and they really stood out.  I also reviewed both Banjo-Kazooie games and some of my reviews even got front page blurbs in the tech section, like Kirby 64.

One of the first years I went to E3 and saw how Nintendo was going to market the new at the time Pokémon franchise, I immediately told my editor that I wanted to cover all things Pokémon.  He was like, “yeah sure, whatever.”  But after reviewing the first Pokémon games, I was designated as the resident Pokémon expert and was writing tons of articles about the craze and attending all sorts of Pokémon related events, from card game tournaments to preview events like Pokémon Stadium mall previews.  I even got to go up on stage for that one!  I actually got paid for writing reviews back then, so while I was writing tons of Pokémon articles, I liked to say that Pokémon helped pay my way through college!  I stopped being the Pokémon expert years later when one of the editor’s sons was old enough to review Pokémon games.  Don’tcha just love office politics?

I’m also proud of all the times I got to go to E3 while at the Dallas paper.  This was when E3 was a huge spectacle, and I got the red carpet treatment a lot of the time.  I have so many good E3 memories that I could write a whole separate blog about them.  In fact, I think I did a few years ago.  One time, there was a local tech convention and The Dallas Morning News had set up a booth there, and I even flew home from college to help run it! 

But of course, my time at The Dallas Morning News wasn’t always a bed of roses.  My editor wasn’t very nice to me.  I hate to say bad things about him since he has since passed away, and I can’t figure it out since in his obituary, it said that everyone liked him and he was nice to everyone.  But he must’ve not liked me for some reason.  Sometimes people are like that.  I remember one time after I graduated from college, I went up to the newspaper office to help my editor distribute games to the other reviewers.  I thought it would be a good opportunity for me to get to know him and show him that I would be good to hire.  But he told me in his office right to my face that I didn’t have what it takes to work there.  That really hurt my feelings.  But I did end up continuing to write there for another year or so, and have been reviewing games in other places since.  So if I don’t have what it takes, I must be doing at least something right, maybe.  My editor at the Gadgets & Gizmos section was nicer, but still tough!  So why did I put up with so much crap from them?  Because it was the freakin’ Dallas Morning News!  I guess I did learn a few things form my editor, like how to request review copies of games and what to do at conventions like E3.

And I guess majoring in Journalism wasn’t such a good idea either.  In fact, college in general hasn’t helped me AT ALL in real life.  But in my defense, it did make sense at the time, since I had articles in that major newspaper nearly every week.  And when I got out of college, at first, publications and news sites were emailing me, asking me to come write for THEM!  One in particular I remember was a business that was making a web site called Zgadz.com, and it would specialize in game reviews for kids.  Sound familiar?  They even printed off business cards for me to hand out at E3!  Unfortunately, when I got back, they backed out of the deal, since this was about the time of the dot com bubble bursting.

In late 2001, I was let go from the game reviewing gig at The Dallas Morning News.  My editor moved to the Home and Garden section, so they let go all of the free-lance reviewers like myself.  They did hire one person from the bunch to write for them full time, and it was someone who was there half as long as I was (told you my editor didn’t like me).  While I was really sad about this, in a way I’m glad I got let go, as it taught me an important lesson in humility.  No matter how big and important you may feel you are in a company, you can be easily replaced.  It kept me from getting too big of a head, and taught me to always have a backup plan.

One cool story came out of this, though.  While writing for the paper, I got to really know the team who made Pac-Man World.  I was let go at the time that Pac-Man World 2 was coming out, so I wrote the team a letter telling them to not send me a review copy of the game, since I didn’t have an outlet to review it on.  Well they sent me a copy of it anyway and they all signed the cover.  I thought that was really nice of them and it really meant a lot to me.

2002 was a pretty rough year for me.  I was having trouble finding a good job after college, and I even had a small bit of family problems as well (not anything really bad, so don’t worry too much).  But I still count it as a year that I reviewed games because I wrote a few on a friend’s now defunct site. 

But when you hit bottom, the only way to go is up, and in 2003, I certainly did just that.  That year I got my first real full-time job at a church and I mostly enjoyed that job.  Also, that was the year I started writing for GamerDad.com.  And as you can tell, I’m still doing that today!  The GamerDad site has changed a lot since I first started, but it’s the perfect place for me to write.  Most of the games I have an interest in reviewing are also good picks to feature on the site, and I have a lot of freedom here.  Heck, even though I had more clout and was actually paid at the newspaper, you know what?  I actually like writing for GamerDad.com much better than I did at The Dallas Morning News.  The head guy at the site, Andrew Bub, THE GamerDad, is a heck of a lot nicer of an editor than the one I had at the newspaper.  And so are the other folks who have been involved with the site over the years.  The cool thing is that at GamerDad.com, I’ve still gotten some chances to go to E3, and I’ve also gone to a new convention for several years called PAX, which is probably the next best thing to E3.  And I’ve had lots of good memories at both places.  

There were a few times at GamerDad that I tried to branch out and write for other sites.  There was a year that I also wrote for GameHelper.com.  That was fun at first, but later on, I turned in some reviews only to have a new editor just butcher them in the edits, and it made me feel like a horrible writer.  I imagine I’m probably not as good of a writer as I was when I was in college, but I wasn’t getting paid at GameHelper.com and since it stopped being fun writing for them, I quit after that.  I also tried to apply for many jobs at 1up.com, but never made it.  I don’t think some of the editors there liked me very much. Although I have to say that even though I didn’t work there, I think I still had a fairly big presence at 1up.  Interestingly enough, both GameHelper.com and 1up.com are now both defunct, and yet GamerDad.com is still around!  GamerDad.com may be a small site, but lots of people have heard of it and it has surprised me sometimes.  Many times when I talk to game developers and companies, panelists at PAX, and even the founders of the National Videogame Museum, they’ve all said, “Oh yeah, I’ve heard of GamerDad!” 

So that’s really my history of reviewing games for 20 years.  I have some concluding paragraphs, both negative and positive.  We’ll start with the negative stuff first so I can finish this on a positive note.  When I first started doing this sort of thing, I had all sorts of good advice to give to people who wanted to become game reviewers.  But unfortunately, with the way things are now, my advice is not as good.  I basically say, “Don’t do it.”  Things have changed a lot since when I first started, and unless you’re as stubborn as I am, it’s really not that lucrative anymore.  Chances are, you’ll never become the next PooPooPie or whatever his name is on YouTube, and don’t expect to make game reviewing be a full-time job that pays the bills.

Speaking of YouTube, I have to say I’ve fallen a little behind on that trend.  For the past nine years or so, YouTube has grown in popularity, and a lot of game reviewers are migrating toward it as an outlet.  But during all that time, I was working at a full-time job and didn’t have much extra time to mess with YouTube (they don’t call it a full-time job for nothing).  So when I lost my job late last year, as I was looking for new work I had a bit more time and it really hit me on the head just how popular YouTube has become.  I’d like to be part of that trend myself, but unfortunately it’s just not in the cards right now.  I have a new job so I don’t have enough time to do that, nor do have I have the money or proper equipment or the knowhow to do things like that.  And if I did do that, I’d want to do it right.  I don’t want to be one of those folks on YouTube who just sticks their face in a laptop camera and talks while you can see up their nose.  And for that I’d need help from others, too.  Plus, I’d have to worry about all sorts of legal things that I don’t have to normally when I just write, and a lot of YouTubers seem to be more concerned on talking about games rather than playing them.  But even so, if I had the help and equipment and knowhow, that would be something I’d like to try someday.

Anyway, I’m so sorry for being so negative in those last couple of paragraphs.  I just wanted to show that reviewing games hasn’t always been a bed of roses for me.  But I’m still thankful for all my accomplishments.  I bet not many people have been able to review games for 20 years.  And I bet there aren’t many gamers that have been lucky enough to experience as many things as I have.  Writing for a major newspaper and recognizable web site, being able to go to E3 and PAX, being able to talk to industry professionals and celebrities, they’re all feathers in my game reviewing cap.  Heck, even this year alone I’ve had many accomplishments.  I’ve gone to PAX South, got accepted into the National Association of Video Game Trade Reviewers, and I’ve volunteered at the National Videogame Museum. 

While I’ve worked hard to be able to do all this, I certainly couldn’t have done it without the help of others.  So I’d like to thank all the people in the game industry who have helped me, as well as the PR professionals.  Also thanks to all the editors I’ve learned from over the years, as well as teachers, my parents, and most importantly, God.  And I’d also like to thank all the readers who have checked out my reviews over the years.  If I didn’t think anyone read my stuff, I don’t know if I’d still do it.

So you may be asking, why do I still do this?  I’m not famous and it doesn’t pay the bills.  But I’ve worked so hard over the years to be a game reviewer, a dream that I’ve had since college.  And if I just quit something that has been a dream in my life for so long, it would be like I’m quitting on life as well.  Plus, it’s hard to quit something that you’ve done for 20 years!  I hope I can continue to review games for as long as I can.  I’m a little worried about being able to do that for much longer, since all that VR stuff is becoming popular.  I’ve been blind in my left eye since birth, and may not be able to play the VR games that are coming out.  But I guess we’ll just have to see what happens.  I hope you all enjoyed my trip down game reviewing memory lane, and I hope you all continue to enjoy reading my reviews and articles in the future.  --Cary


 

Comments

KnightDriver

08/01/2016 at 02:07 AM

I've considered journalism myself a few times, but I'm too shy to do interviews and such. I tried photojournalism once and quit because it made me so nervous. 

Cary Woodham

08/01/2016 at 11:29 AM

Most of the (small amount) of interviews I've done were by email.  But I wouldn't recommend Journalism right now anyway because it's not that marketable.  From what I can tell, anyway.

VisuaLIES

08/01/2016 at 02:37 AM

First of all, congratulations.  20 years is a long time doing anything and is to be commended.  I'm glad you get to do what you like and work with someone who appreciates you.  If you want my honest opinion however, you need to be getting paid, even if it's a relatively small amount.  I understand loyalty, passion projects, and perks like trips to cons, but without knowing your specific situation and your relationship with the site owner, I still feel like you are being taken advantage of.  If you're doing it for free, why not start your own site, put in all the work, and see if you can't create something bigger and better for yourself?  Most game sites are glorified blogs now, and we all know you can do that, right?  I don't mean to rain on your parade by any means, and believe me, I know what it's like to have a need to do something (in my case, draw) even if it doesn't always pay much.  But I don't do things for other people for free anymore.  I don't charge a lot based on the amount of time I work on a piece, but my time is valuable, and getting paid gives me confidence when looking for that next project.  So sorry if I'm unintentionally killing the mood (this is meant as encouragement lol), but I can see that you are well-liked here.  I also remember you from 1up, so you have made an impact on a lot of us.  You've got a different take on things--less cynical, no hidden agendas, you truly love games--use that to your advantage.  You've worked for a major news outlet, so I know you have what it takes, despite what that idiot editor told you (so he's dead, fuck him, he was a piece of trash for what he told you.  I bet he couldn't have given you constructive feedback if you'd asked him, he was just trying to get you to quit for whatever reason, and made you feel bad in the process).  Anyway, keep doing what you're doing.  If you want to keep writing for GamerDad for free for your own personal reasons, more power to you, but most people work for free to get experience, and you already have that.  Whatever you do in the future, good luck, and congratulations again on 20 years.

Cary Woodham

08/01/2016 at 11:43 AM

Since I get a lot of games for free, I consider that some sort of payment.  With things going more and more digital, it's becoming less lucrative, so I am more selective on what I review now.  Regardless of what you may think, I do not feel like I am being taken advantage of at GamerDad.com.  I have a lot of freedom to do what I want there and not have to worry about the nuts and bolts of the site.  Believe me, if I did feel like I was being taken advantage of, I would've stopped a long time ago (for example, ever wonder why I don't talk about volunteering at the National Videogame Museum anymore?)  As far as experience goes, I do have a lot of it, but in this world, it's not what you know, but who you know.  I do have backup plans, and one of them is to start up my own site.  But as I have no idea how to even start that, it may remain on the backburner for a while as I still have a lot of things I have to worry about, like keeping up with my part-time job while looking for full-time work, as well as the duties and commitments I have around the house.  It's a balancing act, and sometimes you have to pick and choose your battles, even if it means you may not get to do everything you want.  And even if I did get paid, it would be a drop in the bucket and I'd still have to worry about all that other stuff.  Aside from ad revenue, I doubt the writers here at PixlBit get paid very much, if at all.  I didn't mention it in my blog, but I did get a lump sum of money at GamerDad one time on the 'old' site whenever he archived a lot of the reviews at WhatTheyPlay.com.  So I did get paid a bit for my earlier works (but that was ten years ago).  Anyway, everyone's life is different so you may not understand completely what I'm going through, but hopefully you might just a little bit.  But thanks for reading and commenting!

VisuaLIES

08/01/2016 at 12:58 PM

Okay, sorry for not minding my own business, and yes everything is easier said than done (after 20 years in retail I'm trying to get a real art career going and it's slow and you make a lot of sacrifices), but nothing worth having is easy.  Trust me, as you get older, it won't get any easier lol.  Anyway, if you want an outsider's perspective/advice, first ask yourself, would you rather write for somebody else for free, or would you rather write for your own site (also for free, but with the potential of possibly making some money).  If you'd rather stay in you comfort zone, that's understandable, but if you want to try doing this for yourself, I'd start by talking to your boss/editor about how to create a blog/site (he's not paying you, so at least he could mentor you).  I'd still do research online and find a guide, but he obviously has experience, so you could maybe learn from his mistakes and look at ways to improve on what he does.  He might feel threatened that you're going to compete with him or leave, so assure him that it'd be more like a partnership--you could hustle up traffic for your site and his, and vice versa.  You could still write for him (or let him cross-publish the same stuff from your own site like you publish your GamerDad reviews here).  Anyway, I know as an artist that you have an innate need to create (why else would you stick with it for so long?), so keep doing it however you feel is best for you.  Cheers!

Nick DiMola Director

08/01/2016 at 02:48 PM

As someone who went the path of writing for a somewhat well-known site (Nintendo World Report) to starting his own site, I'd say it's not really worth the effort. While it's fulfilling in many ways to do your own thing, it's an incredible amount of work and the cost is fairly substantial. Ad revenue here doesn't even cover running and maintaining the site, much less all of the technical man hours put into the back end of the site. Furthermore, once you detach yourself from an established site, you immediately lose access to press resources and review copies and it takes a long time to rebuild those relationships and establish yourself as a new entity (and with some companies it just never happens).

It sounds very appealing to do your own thing, but sometimes it's just better to stick out where you're at and enjoy it for what it is. While I definitely don't regret starting PixlBit, it's been anything but an easy road. I'm glad so many 1up folks migrated here because I'm not sure how long the site would've persisted onward without an established audience. Once you stop treating something as a passion project and approach it as a career or business opportunity, it transforms from a fun distraction to a stressful burden. For better or worse, that's the reality of it.

All that aside and on a much brighter note, congratulations on 20 years Cary, that's quite the achievement. I wish you the best of luck and hope you can go at it for 20 more years!

Cary Woodham

08/01/2016 at 09:05 PM

Yeah, you know how it is!  The year gap I had between writing for the newspaper and GamerDad was enough that I had to get some of my contacts back into my list.  That's why I don't want to stop reviewing games if I can because I have built up such a good press contact list now.  They may not be as receptive as they were back when I was writing for the newspaper, but times have changed a lot since then.  I may still make my own site someday, but it may be a while.  As you know, it's all a balancing act. 

By the way, Nick, you know what one of my backup plans to continue writing game reviews is?   Heh heh. :)

Nick DiMola Director

08/01/2016 at 11:38 PM

If you ever want to join on we'd love to have you! :)

Cary Woodham

08/02/2016 at 08:38 PM

Hey thanks!  But you know you'll have to deal with an old fart! :)

VisuaLIES

08/02/2016 at 01:58 PM

I respect your honesty/insight regarding the difficulty of starting one's own site.  Going it alone isn't for everyone (or else everyone would do it).  I'm still trying to figure out the best way, so maybe I'm talking our of my ass a bit.  But I also don't believe in working for free for someone else's benefit, with the possible exceptions of internships/apprenticeships or if one is just doing it as a hobby (I like posting on here because I like the discourse, for example).  I can also see if one is starting a new venture with other partners and everyone shares the risk/rewards.  But if your end goal is to make a career out of something, you eventually need to get paid for your work.  I used to manage a game store and got on average 40 free games plus systems a year and got to tell people why they should or shouldn't buy a particular game all the time.  Would I have done it for free?  Hell no!  So why would I write reviews telling people why they should or shouldn't buy a particular game and only take the games as payment?  Artists and writers are so often expected to work for free because we love doing it.  But that doesn't mean it isn't work.  I'm not saying he needs to quit immediately or even at all if he loves doing it.  But if his end goal is to do it for a living and he's not making money right now, he owes it to himself to at least look at other options, even small ones like a blog, that allow him to learn new things and has some potential for growth.  And it has been my experience that time for these pursuits only lessens as I get older.  

Cary Woodham

08/02/2016 at 08:39 PM

Great advice again.  But like I said, life is a balancing act and all.

Nick DiMola Director

08/03/2016 at 12:12 AM

I hear you there. If the desire is to do it for a living, you should definitely be putting in the time and effort to figure out how to get paid for your efforts - while doing it for free can be ok for a while to produce a solid portfolio, it can't be where you settle. There have been a few people who have written here or others at Nintendo World Report that went on to find themselves in writing careers that were assisted by their prior experience writing as a hobby. So it all comes down to your own personal end goal.

I can promise you, if I was actually making money on PixlBit, I'd be figuring out how to compensate the lovely folks who contribute to this site. As it stands, everyone who contributes here is doing it for the passion they have for the hobby, including myself. Without that passion, there'd be no PixlBit and if we were in it for the money, this place would've closed shop a long time ago. So I think that's kind of the other side of the coin.

Sometimes though, just doing something is reward enough. Like I've said - at this point especially - PixlBit just straight up costs me money. Shutting it down would be a more fiscally responsible thing to do, but the time/effort/money I put into this serves some weird purpose in the universe and I love that it's here doing that thing. I'll admit that I don't get the same thrill from writing about games that I once did, but for a while it was a really fun special thing that I deeply enjoyed.

So that being said, whenever you're doing something for free, you need to take a look at what you're doing and determine why you're doing it. In specific regards to gaming journalism - it's a pretty saturated market. It's unlikely there's much of a career in starting and subsequently running and maintaining your own site. Seeking paid freelance work is a much safer bet (imo) that will likely earn you a paycheck long before starting your own site. Permanent gigs in this field are extremely hard to come by, so you can always hold out hope, but statistically, you're not likely to land something.

Cary Woodham

08/03/2016 at 05:39 PM

You really understand how it is.  I've done lots of things over the years to try and make more of a career out of this game reviewing thing (I just didn't mention everything I do in this blog, I just went over the highlights as it was long enough as it is).  But sometimes things don't work out the way you want them to and you have to readjust and make do and be happy with what you have.

Cary Woodham

08/01/2016 at 09:01 PM

Well first of all, don't apologize about anything you posted.  I appreciate your comments no matter what!  I just have to say my side of the story, too, just 'cuz.

I have so much control over the content on the GamerDad site it's almost like I own it. :)  But some people can be a bit sensitive so if I ever went to the head editor with any questions about starting my own site, I would want to be prepared and make sure I had a failsafe in case someting went awry.

VisuaLIES

08/02/2016 at 02:04 PM

No, I feel like I hijacked your blog, so sorry for that.  I'm just offering perspective from someone who put things off for years because I was in a comfort zone, and is now wishing I'd have done more sooner.  On the bright side, if you ever start your own blog, you'll need this kind of debate to keep readers coming back.  Those pageviews tho lol.

Cary Woodham

08/02/2016 at 08:42 PM

I don't really regret writing for GamerDad for so long.  If everything goes VR, I may not be able to review games much after that anyway.

SanAndreas

08/03/2016 at 09:30 PM

I doubt that will actually happen. i can't see VR being much more than a niche myself. I've seen a lot of gimmicks come and go in gaming, and it seems like people always return to flat screens and standard controllers. I think you're safe for some time to come.

Cary Woodham

08/04/2016 at 05:25 PM

I hope so.  I remember when 3D movies were getting big a few years ago, and I was worried about that.  But they still show 2D movies, thank goodness.

Blake Turner Staff Writer

08/01/2016 at 04:32 AM

Jesus Christ, congratulations. That's really awesome!

Cary Woodham

08/01/2016 at 11:30 AM

Thanks!

goaztecs

08/01/2016 at 06:37 PM

Congrats on 20 years! I started college right around the time you started game reviewing. There have been a lot of games, and consoles during that time and I remember that Lara Croft memory card. In fact before I lost my first Playstation collection in a move from my summer job at Disneyland back to San Diego, I had all my Tomb Raider game saves on that memory card. 

Here's to 20 more years of reviews! 

Cary Woodham

08/01/2016 at 09:07 PM

I was only in college a year before writing game reviews, so it sounds like we went to college at about the same time.

That's funny that you remember that Lara Croft Memory Card, too.  I remember getting that in the mail and thinking, "How am I supposed to review this?  It's just a dang memory card!"  But you know me, I'll review anything.  I have no shame. :)

SanAndreas

08/03/2016 at 09:18 PM

Congratulations on 20 years in video game journalism, and making it this long at a time when journalism as a whole is getting hollowed out. You probably understand pretty well that it's not just gaming media that's getting its collective lunch eaten. :) I think you were one of my first friends on 1UP. And it's been almost 10 years now. Time flies, eh?

Cary Woodham

08/04/2016 at 05:26 PM

Thanks!  Yeah I may not be a video game journalism success story, but I think it's pretty good that I've been able to stick it out 20 years.  Too bad 1up.com didn't last a few more years, or I would have been able to say I posted there for ten years!

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