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It seems that horror has a wonderful future with VR.


On 09/02/2016 at 07:39 PM by asrealasitgets

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Not Another Walking Sim? 

A lot of negativity and skepticism over the direction of ResidentEvil 7 is not unexpected. I don't particularly enjoy walking sims myself,not much action for my taste, so I'm actually pretty lukewarm on the idea. However, sometimes coming in at the height or tail end of a genre or trend, aka Horror Themed Walking Sims, can make for better games.

Something Old As Something New

The new Zelda, FF15 and the latest Metal Gear and Witcher are current popular franchises with open worlds, but open world games themselves arent new, and it took popular franchises to make me take interest. 

My Case...

To make a long walk/story short, I don't particularly like the idea of having my time wasted by in-game travel. I know it's essential to immersion, but I just want to get on with the story or main mission without feeling penalized with poor time-outs or diversions optional or not, within the game that aren't on the level quality of the main story. This is a topic for another blog that Matt Snee started/brought up with his 'game girth' topic. I'm still awating verdict on his Hot Take on Order for PS4.

What I Like...A Comparison

Xenoblad Chronicles X is a very pretty game, but it has on-going combat flow added to the travel which makes the game more interesting for me to play. I also started up Red Dead Redemption after not touching it since 2011 on XBox360. I never finished that game mostly because I got bored with the travel, but I've gotten through a lot more of the game now, although I do feel like some of the side quests were kind of a waste of time and not similar in quality with the main story missions that are between good and great. Again, RDR is a very pretty game with nice set pieces but there is an awful lot of padding it seems to make the game drag on at times. Same type of scenario with Dragon Age Inquisition. Some nice story and set pieces bogged down by average repetative combat and fetch quests. 

Will VR add Quality or Value to Horror Sims? Apparently Yes!

Here is the article from an impression of RE7 demo at PAX from ZAM.com

See, I love horror, but I do get sick in VR, if things move around too much. But the kitchen demo, intended as a "taste" of RE 7's approach, very wisely eschews unnecessary movement for far better horror staples -- gnarly sound, creepy visuals, and a twin dose of impending doom and utter helplessness. It is, in a word, awesome.

I sat in a chair in a disgusting, gnarly kitchen, maybe the same place as the also-rad RE 7playable demo launched earlier this year. Ghost TV show bro from the same demo was tied up next to me. I had to hold my bound hands out for him to try and saw his way through my bindings, but, of course, we weren't alone, and what followed made me scream a little and giggle with delight.

There's a zombie lady around, and she has a big knife, and I couldn't help but shout a classic "look out!" to ghost show bro before his inevitable assault. Poor ghost show bro! Intelligently, much of the mauling happens behind the scenes, where the disgusting sound design has a chance to shine. And of course, I was still tied to the chair, in real life as well as in-game,  a helpless witness to the proceedings.

This is how you do horror in VR. No need for nauseating walking and head-whipping. Tie the player to a chair, make them feel as vulnerable as their character, and subject them to an audio-visual assault of the senses, with all of the zombie/ghost story/horror imagery that's worked so well for the series until now.

It's smart, it's effective, and holy hell, is it ever fun. When zombie gal popped up again at the corners of my vision, I yelped a quick "oh, hey girl!" before, naturally, she spilled my guts.

Honestly, this is exactly what I want out of a VR horror game. Give me the theme park tricks, give me the spooky sounds and sense of confinement. Leave the nausea of of the equation, and I am a very happy horror fan.

http://www.zam.com/article/989/resident-evil-7-is-killer-in-vr

 I trust this writer and if she's excited for VR horror than I sure as hell am too!

But would VR make the horse travle in Red Dead Redemption more immersive?

-asreal
 

 


 

Comments

KnightDriver

09/03/2016 at 12:34 AM

Not sure what to think about VR. I just saw a trailer for a VR game on youtube. Something like an amusement ride with rollercoasters and such. Seems fun, but I should try VR at some convention and see for myself. 

asrealasitgets

09/03/2016 at 01:43 AM

I'm not sure either. But if you read the excerpt I posted about RE7 VR, it seems that they are using sound design and atmosphere to create scares rather than running around and making you dizzy. This is my main concern with VR right now, is the dizzying effect pukiness people have been complaining about with camera movement. It seems RE7 VR team is putting a lot of thought into creating a good creepy experience with creative means.

KnightDriver

09/04/2016 at 12:45 AM

That's interesting. Seems there's things they should avoid in VR to keep from making people sick or disoriented. 

Matt Snee Staff Writer

09/03/2016 at 12:17 PM

man, I get scared with the lights off when I'm playing a console or PC game. VR might be a little too intense.  But maybe that's a good thing!

asrealasitgets

09/03/2016 at 06:22 PM

The 3D camera w/ gamepad added a lot to ZombiU. It's also a FPS perspective with more combat, so I'm hopeful that RE7 VR will work. zombiu is also more a mix of walking sim, exploration, and melee. 3D free movement seems like the next logical step forward for Horror Adventure games honestly.

Matt Snee Staff Writer

09/04/2016 at 05:10 PM

I got scare playing Amnesia: Machine for Pigs.  And I was a little on edge when I played The Vanishing of Ethan Carter too.  I like walking simulators, man!

Cary Woodham

09/05/2016 at 10:17 PM

I just played my first VR games at PAX West: a Rick and Morty title and Carnival Games VR.  Check back at GamerDad.com later this week for my impressions of them.

asrealasitgets

09/05/2016 at 11:09 PM

Lucky you! Do you think it's worth $400 and are you a RE fan?

Cary Woodham

09/06/2016 at 12:04 AM

No I don't think it's worth 400 bucks, but that's just because there aren't enough games that would interest me.  I'm not an RE fan, but for some reason, I do like the character Jill Valentine.  I don't really know why though.  I like to call her Jill Sandwich.

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