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Jeanne d'Arc REVIEW


On 04/04/2013 at 07:25 PM by daftman

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Strategy RPGs have been around for a long time. They come in many shapes and sizes, but “long” and “fantasy” tend to be the operative words. Enter Jeanne d’Arc, a PSP game by Level 5 loosely based on the life of Joan of Arc. With a shorter than typical playtime for the genre and less emphasis on complex systems, Jeanne d’Arc is the low-stress SRPG.

Even though the game is based on a real historical figure, don’t expect historical accuracy in Jeanne d’Arc.  The story revolves around the fighting between the French and English at the time but things get hairy when the Duke of Bedford, the uncle of England’s young king Henry VI, summons a powerful demon named Gilvaroth to help give them an edge over the French. The fiend takes up residence in Henry’s body and begins his plans to conquer France and the world. So yes, by the end of the game you are fighting to save the whole world. While that’s typical of a Japanese RPG, Jeanne d’Arc plays with some genre conventions in unexpected ways. One of your characters has amnesia, for instance, but it’s one of the secondary characters, not Jeanne. It also dabbles in some existentialism near the end of the game, a JRPG necessity, but it plays out as a series of short battles punctuated by brief snippets of dialogue rather than longwinded angsty monologues. And as for the destruction of the hero’s hometown…oh wait, that does happen at the beginning. But throughout the game it subverts your expectations enough to remain interesting.

The story itself does a good job of moving things along, though it won’t have you on the edge of your seat too often. I was shocked, however, by a dark turn of events about halfway through the campaign, proving that the game wasn’t content to pull its punches. A pleasant surprise. The characters are certainly not all developed (and need not be), but each has a distinct personality. Sometimes all you really know about them is the way they talk (e.g., the thief with the terrible French accent, the archer that acts like a ten-year-old) but it’s enough. No cookie cutters here.

Visually the game is somewhere between superdeformed and realistic, though closer to the latter. The 3D characters and environments are detailed yet clean. I never had trouble telling what something was or where I could move. The camera moves around quite a bit during story scenes, which helps keep things visually interesting, and you’re given full control of the camera during battle to zoom and rotate it as much as you want. The orchestral score isn’t all that memorable but is always fitting to the situation, whether that calls for grand bombast or quiet solitude. I did often find myself humming along while playing, though, which is always a good sign.

I didn’t know anything about the gameplay before starting Jeanne d’Arc other than it is a turn-based strategy RPG. I was glad to discover that it’s not a Final Fantasy Tactics clone, which might disappoint some, but give it a chance and you’ll discover an engaging battle system that stands on its own.

There certainly is not the same level of customization as FFT. Each character is locked into a class from the beginning and can use only certain kinds of weapons and armor and you can use only the characters the story brings your way, though you’ll rarely lack choices. New weapons and armor also become scarce later in the game. The strategy comes from what skills you choose to equip on your characters. Skills come in four varieties: red, purple, green, and blue. Red and purple are both weapon skills, special attacks and latent skills, respectively. Green are magic skills and blue are stat increases and supplemental abilities. Red and green abilities cost MP to use, while purple and blue are passive and therefore always active. The higher the character’s level, the more skill slots are available. The weapon skills available to each character vary depending on what weapon they use (obviously) but all the magic and status skills are available to everyone. So if you want to forgo any special physical attacks with Jeanne and load her up with fireballs, lightning, and an HP boost, you can. You get more skills by defeating enemies, though sometimes you can buy select skills in shops. Early on in the game you unlock the ability to combine skills together, which adds a nice crafting feel to the game and makes your skills useful outside of battle.

Adding a further wrinkle to the combat are three elemental affinities—Sol, Stella, and Luna—available as status skills and which work like rock-paper-scissors. Sol is strong against Stella but weak against Luna; Luna is strong against Sol but weak against Stella (I’ll leave you to figure Stella out lol). And you can always leave your characters without an elemental affinity so that they’re not extra strong or weak against anything. Before starting a battle you’re able to survey the field and see the enemies you’ll be facing as well as where you’ll be starting. This pre-battle reconnaissance becomes necessary later in the game as you’ll want to tailor your characters against the opposition.

One last battle consideration is the armlets. Jeanne gets one right off the bat but you’ll eventually come across four other characters with them. Without going into the story reason for their existence, the armlets allow their wearers to transform, which gives them snazzy armor, stat boosts, and a gem-specific special attack. Gems automatically fuse with the armlets as you find them and each gem can be used only once per battle. The transformation lasts just two or three turns before the character reverts to their original state. But the best part about transforming is Godspeed. If you kill an enemy while transformed, Godspeed kicks in and gives your character another turn. With a little crowd control by your party, a single transformed character can sweep through a much larger enemy force and turn the tide of battle.

If this all sounds a little overwhelming, don’t worry. The game does an excellent job of easing you into things. Really, it’s not that difficult if you keep your wits about you. I died only two or three times over the course of the campaign and really didn’t struggle with a mission till I faced Gilvaroth on his home turf. Without the deep (and often time consuming) customization and permanent character death found in a lot of other genre titles, Jeanne d’Arc is almost relaxing to play by comparison. The campaign isn’t too long (took me about 57 hours) but the fun battle system makes plunging into the postgame content an easy decision. Recommending the game to anyone with a PSP is an equally easy decision. Unless you dislike RPGs entirely, you’ll find something to like in Jeanne d’Arc.

Verdict: 4.5 stars


 

Comments

Cary Woodham

04/04/2013 at 07:37 PM

I have the same month and birthday date as Jeanne D'Arc.

daftman

04/05/2013 at 10:20 AM

Wow, have you ever considered running for office in France? You might have a previously unknown talent for inspiring the masses!

mothman

04/04/2013 at 08:19 PM

Thanks for reminding me I still have this game to finish. Nice blog!

daftman

04/05/2013 at 10:21 AM

Thanks! You should definitely put some more time into it.

leeradical42

04/04/2013 at 08:44 PM

This is the game that wants me to invest in a psp cause I really want to play this mmmmmmmmmm just sayin lolWink

daftman

04/05/2013 at 10:23 AM

Now would be a good time to make that investment Wink And this game is usually pretty cheap.

FAF101

04/04/2013 at 09:02 PM

I haven't touched this game in forever! I started playing it but I think I got stuck so I dropped it like a hot potato. I'll have to get back into this!

daftman

04/05/2013 at 10:24 AM

Yes, get back there now! The French people need you!

Matt Snee Staff Writer

04/04/2013 at 09:57 PM

I love this game but I never finished it.  I need to buy a new copy and start fresh.  Joanne of Arc is my favorite character in history...

daftman

04/05/2013 at 10:29 AM

You should definitely see it through to the end. What happened to your first copy? And it may not follow the actual life of Joan of Arc but it's a nice and unique setting for the game.

Halochief90

04/05/2013 at 02:03 AM

"The campaign isn’t too long (took me about 57 hours)" Well, that certainly sounds pretty long :P. You must have done a lot of the optional content or training as I beat it in under 30 hours. Great review though. I don't think you mentioned the gorgeous anime cut-scenes, which I enjoyed even more than the ones in Ni no Kuni.

daftman

04/05/2013 at 10:33 AM

It isn't too long...relatively speaking. Thanks to series like Disgaea and FF Tactics, the strategy RPG genre is famous for campaigns that easily stretch into the hundreds of hours. So 57 hours isn't too bad. But you're right, yes, I did do pretty much all of the optional content before the end of the game. And like I mentioned in the review, there seems to be a good bit of postgame content too, which I might do some of.

I forgot about the cut scenes! They were very well done. I wish I could have turned subtitles on for them though. One time I had to jump out of bed so I could turn up the volume and hear what they were saying without waking my wife lol

Halochief90

04/05/2013 at 05:40 PM

I finished FF Tactics in about 40 hours, though it actually felt closer to a hundred based on how much I died! Then there's the what seemed to be hundred of optional missions!

That's why you need a pair of headphones. I can't game on the PSP (or any handheld for that matter) without them, as it adds so much to the sound quality. Unlike, the weak built-in speakers.

daftman

04/05/2013 at 09:13 PM

I haven't played the original FF Tactics yet, though I do have the PSP release, but I've played its GBA sequel and even without beating it I think I was up around 70 hours! And it's hard to be sure about an exact time on games like that because it doesn't include all the times you die and restart (like you said).

I have a pair of headphones up by the bed usually but I wasn't using them that night. Too much work, I guess lol. I don't like the PSP's volume buttons though. I wish it had a slider like Nintendo's handhelds. Especially with an infant in the house (usually in the room), I want to know what the volume is before I turn something on.

asrealasitgets

04/05/2013 at 10:08 PM

I started a play through of this game recently, but I felt like Jeannes Gundam Suit Power Up made the game unbalanced and kind of cheap. Like if you used her power up too soon, you will struggle with the game, or if you use it too late, the game is too easy. Like I said, unblanced. Did you have a problem with this? How long is the game BTW?

daftman

04/06/2013 at 05:24 AM

The ability to transform definitely makes the game easier if you make smart use of it. But you'll be really glad you can do it when you hit some of the late game missions and I hear some of the postgame content can be pretty tough too (haven't played that yet).

As for length it took me about 57 hours but I did nearly all the optional missions as I went, so I'm sure you could power through the game faster if you're just trying to get it done. Like I said, it's kind of like the low-stress SRPG and is just fun to play.

BrokenH

04/05/2013 at 10:24 PM

Jeanne is in Warriors Orochi 3 as well. She's a pretty good character who uses a halberd for range and she can also make it rain spears from the sky!

Historically she's one of my favorite heroines!

daftman

04/06/2013 at 05:29 AM

That's cool. Joan of Arc is definitely a neat character. This game doesn't lend itself to a sequel very well though. But you know, Level 5 could have turned it into a series of fantasy-ized historical characters. Imagine a similar game about George Washington in the Revolutionary War or Alexander the Great maybe. History is full of possibilities. I don't know if Jeanne d'Arc sold well enough to warrant something like that though.

Temperance

04/08/2013 at 03:50 PM

It was definitely the skill system that piqued my interest in this game.  Between the skill crafting and flexible customization, it offers so many ways to approach each fight.  I also remember reading about special skills found in the field of battle that you had to search for.  With the limited number of turns you have for each fight, I guess it could tricky collecting them all.

daftman

04/08/2013 at 05:46 PM

There are one or more treasures on each map that aren't visible till you stop on an adjacent square, so finding them can be tricky. The treasures seemed random though. One time I found a treasure, then died, and when I got it again it was a different treasure (but on the same spot). It was usually money, though sometimes it was armor or a weapon. But I did get a couple of nice skills that way.

The skill system is pretty flexible. By the end of the game I was tweaking each character's loadout before battle if not changing them outright. You should definitely give the game a go if you can find the time.

Temperance

04/08/2013 at 08:18 PM

I'm working on that.  I'm nearing the end of my Strikeforce playthrough and I will need to pick something else to play soon.  I'm liking the sound of Jeanne d'Arc being the opposite of Disgaea's grind-a-thon, which means I'll be able to just focus on the gameplay without worrying that I'm underleveled.

Anyway, I think my PSP is ready to come out of hiding.  I haven't touched it in ages (Dragon Quest IX will do that), and this might be the best opportunity to start using it again.

daftman

04/09/2013 at 12:33 PM

Cool beans. I look forward to seeing some blogs from you sometime soon, hopefully. It's been awhile.

Temperance

04/09/2013 at 03:26 PM

Believe it or not, I'm going to have some free time again very soon, which I'll use to write and contribute to the site.  I made a great deal of promises back at 1up in regards to future posts, and now it looks like I finally be able to make good on them.  So, I guess you can expect to see something from me in the next few days (I'm just waiting for some games to come to the house) that will get the ball rolling.

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