Diablo III is as much of a "multiplayer" game or an MMO as Halo is. Multiplayer is just an option in the game, and that's the way it should be. This is a single player game and it wasn't sold as an MMO or a multiplayer game. Like you I've never played a Diablo game before but I've always known about them. Over the course of my life I've never been given reason to believe that this is a multiplayer game or an MMO, so I don't know why people want to lump it in with MMOs or multiplayer games just so they can justify the always-on mandate.
Blizzard has a right to make the kind of game they want and design their own inclusive and exclusive elements to it, but that doesn't mean they're doing the right thing. Pirates will play the game and break it no matter what, it's kinda the whole point of being a pirate or being a hacker guys lol. The people who are actually getting inconvenienced are the law abiding consumers, so I agree with you Esteban. All anybody has been talking about is how they keep getting kicked out of the game. Guess what I never get kicked out of Halo single player, or Fable single player, or Mass Effect single player. When games require internet connection to play it becomes more exclusive. Not everybody has a good internet connection, or one at all. We live in America guys, we have some of the worst internet quality in the developed world. Internet here is slower and more expensive. We assume that everybody has internet and it's just quick, clean, and simple but it's not. Were not in "The Fuuuuuture!" yet.
Mandating an always-on system is like mandating everybody to use solar panels even though most solar panel designs are more expensive and inefficient at the moment. It sounds like a really cool idea at first but for now it's inconvenient, doesn't work very well, and punishes the consumer. Single player games should require very little effort to work. Like electricity, hardware, and software. You shouldn't have to worry about being always-on. If somebody out there who doesn't have an internet connection decides they want to play Diablo III, they will have to pick up some internet and that makes their experience even more expensive because you have to start paying a bill just to play a single player game, on top of buying the game for $60. Meanwhile a pirate will still find a way to get to the game for free.
If internet was in every home, was much faster (like the rest of the world), cheaper, and this always-on was more convenient it wouldn't be a big deal at all but with our current infrastructure it's kind of a big deal. You can live in a remote town of 25 people in the boondocks of Montana and still be able to play the majority of video games out there. You just need the electricity, hardware, and software. If you were talking to somebody younger and told them there was this great game called Half Life back in the 90s, you could actually attain that game and prove to them it existed. Having that kind of history to search through benefits not only consumers and fans but also educators and aspiring designers who want to learn from the past.
When it eventually becomes convenient and logical to shut down Diablo III's servers, nobody will have any proof it existed beyond word of mouth, screenshots, and vids. It's like burning down the Library at Alexandria and loosing all the data and history you have compiled there. If all games operated like Diablo III and required a server to exist, we would cease to have a future capable of documentation and preservation. Games become a freakin' weekend island getaway time-share program. Human beings like stability, predictability, convenience, comfort, and "little" things like requiring an internet connection for a single player (with optional multiplayer) game doesn't meet any of those ideals.
I'm sure that didn't sway anybody, there's plenty of people out there who don't see the big deal and only see the positives, but think about the big picture and the precedent it sets. How would like it if your favorite classic game was lost to time, lived on a server and got shut down, or ceased to be a thing one day? What if Super Metroid, Starcraft, Half Life 2, Final Fantasy 7, or Halo CE weren't capable of being played anymore? Just because you technically and legally CAN make a game "always-on" doesn't mean it's the right thing to do. I don't see how it makes our lives any better and how it thwarts the swashbuckling online pirates out there.
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