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Are We Entitled to Diablo III?


On 05/24/2012 at 09:55 AM by Esteban Cuevas

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Another day, another chance to play Diablo III. I’ve never played a Diablo game or anything similar to it before but having tried it now, I get why everyone adores this series and have been pining for it for over a decade. I sit down in front of my computer monitor, launch the game, log in and within minutes, I’m back where I left off the day before.

As I start making my way down a staircase, I wonder to myself how far will I make it through the game until the servers kick me out. The only reason I had stopped playing the day before was because I was thrown out after an hour or so of playing. As it turned out, the Diablo III servers were not going to be kind to me today and I saw the error 3003 message after only three minutes of playing.

I stared at the screen and I came to the realization that I was done for the day. I didn’t want to log in and start my game up and get invested in a play session for fear that my game would abruptly be stopped. Therein lies a major problem Blizzard has on its hands as not only do I know that I’m not alone in this predicament, I would wager that a vast majority of those who bought or have played Diablo III feel the same way.

By now, many of you who follow video game news and releases are aware of the troubles Blizzard has been having since Diablo III’s release a week ago. With the onslaught of gamers trying to play the game all at once at launch, the servers have been unable to support the weight and many have been unable to play the game at all, even in single-player mode which still requires a connection to the servers. Everyone has run into the Error 37 message, which has become an internet meme in less than a week.

Understandably, some people are upset, while others have been quick to dismiss these complaints as examples of undeserved entitlement. One side is upset that they can’t play the game they paid $60 for (or more) and took a day off work to play, not to mention that this has been on the heels of 12 years of anticipation for most. The other side argues that this is par for the course for game launches dependent on servers. There are always connection issues when a game is first released and players need to ride it out until it eventually becomes stable. Furthermore, they claim that Diablo isn’t really a single player game anyway.

What either side doesn’t seem to understand is while both arguments are essentially justified to an extent, neither realize the actual issue at hand. The reason I was so demoralized after being removed from my game session after three minutes is because it’s due to other people potentially playing it illegally.

Requiring a constant internet connection is just another form of DRM. We the consumer are essentially caught in the crossfire between publishers and pirates. There are other reasons we’ve been told the internet connection is necessary for, the primary one being the real money auction house and the need to regulate it. Regulate is an appropriate word as it means more than you may realize. This DRM is clearly Blizzard trying to regulate who’s playing and stave off piracy but it comes to the detriment of the consumer, the gamer who actually went to the store, either digitally or their nearest brick and mortar establishment and paid money for their copy of Diablo III. This is the person Blizzard is not even targeting with this anti-piracy ploy. Innocent gamers are becoming casualties on the piracy attack front because Blizzard decided that their piracy problem should affect non pirates. Simply put, this is asinine. Their problems are not ours and we as a consumer should not be punished for other people’s POTENTIAL crimes. If anything, we should be rewarded for supporting the developers behind this title.

To be clear, those who say that this isn’t really a single player game should realize that this isn’t a MMO either. MMOs are more of a service rather than an item purchase and for logical reasons, should be dependent on an internet connection. Not being an MMO, if you are not able to play Diablo III or any game at any time you like after paying money for it due to a business decision implemented by a publisher to stop those who potentially wouldn’t pay money for the game, then it’s time let those whom it concerns know that this kind of practice will not be tolerated. If anything, this shows that the corporations that develop these titles feel entitled to do whatever they want with their products regardless of how it will affect us paying customers.

I’ve had a blast with Diablo III, when I do get to play it. It should be understood that I’m not attacking the game proper in any which way. The game itself on the contrary, is extremely entertaining and polished and it definitely lives up to the expectations built upon it. It’s a shame, nay unacceptable, that this well crafted game is being held down by this most offending of DRM practices this side of Ubisoft and it is indicative of a brewing trend publishers are implementing in many of their big name titles. We as a community should be upset with these issues and should recognize that this is a stance on a business practice, not the game itself. Don’t worry about coming off as unwarrantedly entitled because you are entitled to be able to play a game you paid for and Blizzard is entitled to allow you to do so. Don’t let obtuse business practices prohibit your ability to enjoy this piece of entertainment.


 

Comments

Michael117

05/24/2012 at 12:57 PM

Diablo III is as much of a "multiplayer" game or an MMO as Halo is. Multiplayer is just an option in the game, and that's the way it should be. This is a single player game and it wasn't sold as an MMO or a multiplayer game. Like you I've never played a Diablo game before but I've always known about them. Over the course of my life I've never been given reason to believe that this is a multiplayer game or an MMO, so I don't know why people want to lump it in with MMOs or multiplayer games just so they can justify the always-on mandate.

Blizzard has a right to make the kind of game they want and design their own inclusive and exclusive elements to it, but that doesn't mean they're doing the right thing. Pirates will play the game and break it no matter what, it's kinda the whole point of being a pirate or being a hacker guys lol. The people who are actually getting inconvenienced are the law abiding consumers, so I agree with you Esteban. All anybody has been talking about is how they keep getting kicked out of the game. Guess what I never get kicked out of Halo single player, or Fable single player, or Mass Effect single player. When games require internet connection to play it becomes more exclusive. Not everybody has a good internet connection, or one at all. We live in America guys, we have some of the worst internet quality in the developed world. Internet here is slower and more expensive. We assume that everybody has internet and it's just quick, clean, and simple but it's not. Were not in "The Fuuuuuture!" yet.

Mandating an always-on system is like mandating everybody to use solar panels even though most solar panel designs are more expensive and inefficient at the moment. It sounds like a really cool idea at first but for now it's inconvenient, doesn't work very well, and punishes the consumer. Single player games should require very little effort to work. Like electricity, hardware, and software. You shouldn't have to worry about being always-on. If somebody out there who doesn't have an internet connection decides they want to play Diablo III, they will have to pick up some internet and that makes their experience even more expensive because you have to start paying a bill just to play a single player game, on top of buying the game for $60. Meanwhile a pirate will still find a way to get to the game for free.

If internet was in every home, was much faster (like the rest of the world), cheaper, and this always-on was more convenient it wouldn't be a big deal at all but with our current infrastructure it's kind of a big deal. You can live in a remote town of 25 people in the boondocks of Montana and still be able to play the majority of video games out there. You just need the electricity, hardware, and software. If you were talking to somebody younger and told them there was this great game called Half Life back in the 90s, you could actually attain that game and prove to them it existed. Having that kind of history to search through benefits not only consumers and fans but also educators and aspiring designers who want to learn from the past.

When it eventually becomes convenient and logical to shut down Diablo III's servers, nobody will have any proof it existed beyond word of mouth, screenshots, and vids. It's like burning down the Library at Alexandria and loosing all the data and history you have compiled there. If all games operated like Diablo III and required a server to exist, we would cease to have a future capable of documentation and preservation. Games become a freakin' weekend island getaway time-share program. Human beings like stability, predictability, convenience, comfort, and "little" things like requiring an internet connection for a single player (with optional multiplayer) game doesn't meet any of those ideals.

I'm sure that didn't sway anybody, there's plenty of people out there who don't see the big deal and only see the positives, but think about the big picture and the precedent it sets. How would like it if your favorite classic game was lost to time, lived on a server and got shut down, or ceased to be a thing one day? What if Super Metroid, Starcraft, Half Life 2, Final Fantasy 7, or Halo CE weren't capable of being played anymore? Just because you technically and legally CAN make a game "always-on" doesn't mean it's the right thing to do. I don't see how it makes our lives any better and how it thwarts the swashbuckling online pirates out there.

Jason Ross Senior Editor

05/24/2012 at 06:12 PM

I agree with everything you said, I think.

Esteban Cuevas Staff Alumnus

05/25/2012 at 12:36 AM

Who, me, Michael117, or both of us?

Jason Ross Senior Editor

05/25/2012 at 01:01 AM

Michael117. I agree with you mostly, but in the middle when you talk about the online connection and piracy you're a little murky in what you're trying to say.

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