I just started infinite last night. I will try to remember and come back when i finish.
Ludonarrative Dissonance - A Fallacy of Storytelling
On 04/16/2013 at 05:43 AM by Blake Turner See More From This User » |
Warning, this article contains some mild spoilers about Bioshock Infinite. I will endeavor to keep these spoilers vague — the ending is not discussed at all — but if you're extremely worried about spoilers, maybe give this article a miss until you finish the game.
Every now and then, a title comes along in the world of entertainment that is universally praised, to the point where any criticism leveled against it is apparently reason enough to justify a violent dismemberment of the critic. It had such an impact at the time – whether that's because it spoke to people on a level that other titles in its genre/medium simply didn't, or because it was revolutionary, challenging tropes and setting a new standard – that it's almost impossible to speak ill of it. Bioshock Infinite seems to be one of those titles. It's understandable, as the game's narrative themes are pretty unrivaled. However, the game has one MAJOR flaw, and we would be remiss not to talk about it, since it tends to plague gaming as a whole.
This major flaw is ludonarrative dissonance — a rather large distance between gameplay and narrative.
If you wish to read the rest of this article, follow this link (Damn, I sound like I'm selling you dlc... for a blog!). You won't get murdered in the process. I hope. If you do, I will send my condolences to your family. I mean it. We must stop the onset of murderous hyperlinks once and for all, even if that means we lose a few of you. It's for the greater good! Anyway, please read this article? I think it's one of the better articles I've written. You'll be surprised that I don't just rant and swear a lot.
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