I like the whole "hacker angle" even if many dungeon crawls are too intense for me now days. So, Demons take damage as you walk? Hmmm, don't know how I feel about that. I suppose it could add an interesting wrinkle of strategy and resorce management.
Soul Hackers, early impressions - Updated
On 04/20/2013 at 06:03 PM by mothman See More From This User » |
I picked my copy up on Wednesday and have been slowly getting into it. I wasn't sure at first but it's shaping up to be a good one. Some observations below
There is no demon compendium that I've seen yet. In SMT games registering your demons in the compendium meant you could buy them back after losing them in fusions.
Update: Found the compendium. You need to go to a specific location to access it
Overuse of fusion can result in your demons dying on you as you walk around. At least that's what I deduced. At first I thought I'd been poisoned. You get that flashing of the screen as you move. Then I realized that one of my demons had been removed from my party because it was dead. The others were in various states of HP loss.
Update: The above is wrong. You have a finite amount of magnetite which reduces as you walk around and is gained when you battle demons. If you let it go to 0 your demons start to die.
I've also heard that demons will bugger off on you if you don't treat them right. That should be interesting
You can use the coins you collect while your 3DS is in sleep mode to buy D-Souls which allow you to buy demons from Nemeichi. You can't buy infinite D-Souls though. It cuts you off if you try to go nuts which I did. (Big surprise! LOL)
The game doesn't handhold you at all. There aren't as many tutorials.
Update: I forgot to mention that unlike other games your demons do not level up or learn new abilities.
So regardless of the original games age I think this one's going to be another positive SMT experience.
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