Everytime I see screenshots of Bioshock Infinite they look stunning. I'll be buying the game sometime soon hopefully. I haven't been big on shooters lately but I can make exceptions for good story telling and an expansive single player campaign!
My April in Gaming
On 04/21/2013 at 12:31 AM by Halochief90 See More From This User » |
I know it’s a little early to be wrapping up my month in games but when I want to blog, I want to blog!
I feel a little late to the party in regards to Bioshock Infinite, though I believe I am pretty close to the end. The game is pretty linear. The trailers undoubtedly tried selling this game on the scale of the city and the title ‘Infinite’ cues the infinite possibilities of a having a city in the sky. The linearity is not a huge knock on the game overall but it is a little bit of a letdown.
It is odd though that I see many people writing off the gameplay as “above average” because this game has some of the best encounters in any shooter. It is easily the most fun I have had on a shooter in quite a well (well above Halo 4). And despite the linearity, the city at least somewhat creates the illusion of freedom. Every time I look around I wonder how long the artists spent crafting those buildings! I still have lots to go so I’m hoping I don’t get the ending spoiled before then!
Earlier in the month, I replayed Metal Gear Ac!d for the first time since it was released in 2005. Last year. when I was making My Top 10 PSP Games list, I named Ac!d my favorite PSP game purely based off my fond memories of the game. This replay did not disappoint as it is still an amazing game today. Although it could maybe use some voice acting, the game was still addicting enough that I finished it in only a few days! That addiction is the only reason I can think of that they would call the game “Acid” in the first place!
Another PSP game I played was Yggdra Union. It’s part of Dept. Heaven, a series of games made by Sting aimed at introducing innovative RPG mechanics. The problem with Yggdra Union is that the game injects great new ideas into its RPG battle system yet offers little else. Depth? Nope. Exploration? Sorry. Well-crafted characters? No can do. This plagues the other Dept. Heaven games I’ve played as well (Knights in the Knightmare and Riviera: The Promised Land). Riviera was actually quite fun despite its shortcomings but unfortunately, the other games could not hold my interest.
I also started reading the book pictured above. I got it as a Christmas gift and only recently decided to crack it open. All these years, I thought Spacewar! was the first video game ever made, but according to this book the first game is actually “Tennis for Two” - which apparently inspired Ralph Baer’s Ping Pong, which in turn inspired Atari’s Pong! The book also follows Baer’s Magnavox Odyssey starting development at the United States Defence Department! Anyway, pretty interesting stuff. I hope the book continues to shed new light on the history of video games which clearly I have taken for granted!
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