Ok, well I'm not going to waste my time with Uncharted 1 then. I thought the platforming aspect would be more prominent, but doesn't sound that way. This series just isn't for me. I remember old Tomb Raider and the 3D Prince of Persia games. They had a sense of danger and thrill when it came to that. Like balancing on a tight rope, sometimes literally. Especially Tomb Raider sometimes you felt like Evel Knievel on legs with some of the traversal sequences they set up. I don't think I once missed a jump in U2, or felt any sense of fear of height and falling. It felt entirely trivial and pointless to have that stuff in there. And there is really nothing on the market that fills the void of those games now. What, Assassin's Creed? More automated and can't fail movement.
Replayability
On 09/20/2017 at 02:57 PM by Super Step See More From This User » |
is more important than how much content exists in a game. Period.
Anyway, I finished Uncharted: Drake's Fortune and had mixed feelings. Basically, all the bad feelings are toward the game's gun combat. It's not terrible, but there's SO DAMN MUCH OF IT and cover shooting isn't exactly the freshest feeling gameplay in the world. And this is coming from someone who can not stop playing the first couple levels of Sonic Mania.
I didn't realize the twist at the end of the story was going to kinda foreshadow Naughty Dog's work on The Last of Us, particularly the generator level. That was kind of unique, and a nice break from the tedious "here are some boxes; fire occassionally" gameplay everywhere else, but meh.
I guess I went in expecting Tomb Raider 2013 and, unlike everyone else, was actually disappointed by the lack of QTE set-pieces. Bummer. Also, I didn't realize setting the game to Easy for one section means you only complete the game on Easy, even if you have it Normal all other times. I suppose that makes sense, but screw you, "Chapter 11: Trapped." Also, screw you too, sudden one-shot deaths at the end of the game.
I started playing Uncharted 2 again though, and I think I'll like this a lot better. So far, I'm about 4 chapters in and have only had a couple gunfights. That's what I like to see. I'd rather these just be puzzle-platformers with some light gunplay. The gunplay in Ratchet and Clank is fun though, so I may pop that in again.
I don't think I'll restart Until Dawn until my best friend can come over and play. He's a horror fan, so I think he'd like it.
In real, adult life, I have a lot of grading to do on papers (BLECH) and have a viral infection that requires some nasty medicine called Lidocaine to swish around my mouth. It's supposed to make my throat feel less sore, and it has a little, but damn. I'm one of the strange people who actually likes the taste of cough medicine, but this is something else entirely.
Anyway, I'd rather play a 10-hour game 6 times than a 60-hour game once. I prefer my gaming experiences fast and beatable, not disjointed and daunting. That's just me though.
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