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Death of Single Player
On 10/27/2017 at 11:53 AM by transmet2033 See More From This User » |
I am just going to do whatever housekeeping I have at the end of this entry.
I have been listening to a lot of podcasts as of late. I have added nearly every "big" gaming podcast that I have found. Each of them has talked about the closing of Visceral Games and EAs statement on the future of single-player games. Almost all of the conversations have gone about the same. They talk about how EA sees no future in single-player games, and that is why Visceral has been closed... I do not buy that crap one bit.
You don't close a flippin' studio because a specific style of game isn't profitable. You close them because the studio isn't hitting its milestones. EA is just trying to recoup as much as they can from the game, which is why they are pivoting it into something else and trying to repurpose as many of the assets.
It just bugs me that this idea of single-player being dead has been the focus of the conversations that I have listened to... Maybe I have just been looking in the wrong places.
In other news, my wife and I welcomed our first child, Ingrid, into the world last week. I do hope to spend more time blogging, but I make no promises. I am also not expecting to spend much time with Destiny 2 in the upcoming weeks... not that I have spent much time with it in the past couple weeks.
I have spent plenty of time with my Switch though. While in the hospital I played quite a bit of Wonder Boy: The Dragon's Trap, which I can't believe that game came out in 1989, because it feels so modern. Gonner is another game that I played quite a bit of, just because it is something that you can play for 2 minutes or 2 hours. I have been playing a little bit of Mummy: Demastered this week and loving it so far. It is a good mix of Metroid and Contra. Over the next week, I am planning on playing Wolfenstein II: The New Colossus because I absolutely loved The New Order.
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