Well, I already responded to your game stagnation blog with my appreciation for Lightning Returns, so I'll just repost it here. I also blamed fans for ruining good things, not just the developers for taking chances. To reiterate, I know that people hate this game but I enjoy the game anyway, mainly because I like the challenge of the time limit and customization of gear, weapons, magic.
" Sometimes fans are also the problem. I’ve been playing Lightning Returns again recently and it is honestly one of my favorite games. It’s probably one of the strangest takes and less reminiscent of a traditional FF game (whatever that means), but I still think it stands pretty well on it’s own. Looking back through all the final fantasy games, there is a lot of grinding involved before making progress. This was a trend in the 90s that hasn’t really changed with JRPGs, except with Lightning Returns.
In LR you don’t really need to grind endlessly to level up to progress, you just need to equip costumes and magic which you find exploring the 4 main regions of the game which you can also visit very early on in the game. You can break up the order of main story quests instead of following a straight story line campaign tube. Your combat actions are customizable and you can get very creative with swapping out combinations of weapons, magic, attacks, etc. The biggest grievance against the game is the ‘time limit’ mechanic. People mostly hate it. I for one enjoy the challenge some games offer that have a time limit. Games like Majora’s Mask, Dead Rising, and Monster Hunter. I think because of the backlash to the game, we’ll never see anything introduced in it in other games again, which is a shame. LR was a really fresh take on JRPGs that audiences mostly rejected, and thus the genre is still stuck on endless grinding. "
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