I get the impression that Zelda isn't as giant a game as some others of its type, which I think is great because these games can get crazy huge and overwelming. Also mega time consuming. I usually burn out on a game nearing the 100 hour mark, no matter how good it is. (not counting Minecraft which is kind of different in that its so open ended and not a story game).
How do you Zelda?
On 01/02/2018 at 10:50 PM by asrealasitgets See More From This User » |
How do you Zelda?
Shockingly, I’ve been able to avoid any spoilers for Breath of The Wild since release. An astonishing feat! The only impression I really had of it without playing it was that it was long. At least that’s what it seemed like from podcasters and youtubers who kept mentioning that they were still playing Zelda months after release and many, many podcast episodes later.
This much seems true, at least from what I’ve played so far. It is definitely a gigantic map. It seems like you could probably fit previous Zelda game maps inside of the first opening area alone. It’s THAT big! I am getting a sense of awe of scale like I did with Final Fantasy 15, Witcher 3 and Dragon Age Inquisition.
Dragon Age INQUISITION
What’s funny about these ‘camping’ games is that I tend to just roam around exploring without pushing story at all, except for Witcher which I make an exception for because it had really good side stories, but I definitely galloped around with Roach a lot, pushing to the edges of the map for hours until I pushed any stories forward. I’ve been using ‘open world’ and ‘sandbox’ incorrectly to describe these games in the past. My approach to these games is really more like camping. I know that Monster Hunter also has this description. Mainly because you can’t really go into combat or hunts without preparing items first. This is also true of Zelda, where you gather ingredients to cook stuff to make fighting stuff easier. Otherwise the game is much harder. I’m definitely doing this ‘camping’ thing with Zelda, which I am really surprised about. Nintendo has borrowed elements from Witcher, Monster Hunter and probably more games I can’t mention. Skyrim? Red Dead? Assassins Creed?
Witcher 3
I don’t want to spoil anything for people that haven’t played it yet, because I’m going in blind and everything is a surprise to me and I want for people that haven’t played the game to experience the game this way too. I will say that my approach is more like camping. I’m running, climbing, gliding, riding my way across the world, hair blowing in the wind, filling in my map and only stopping to gather food to cook and sleeping at campfires then back on the road again. I’m setting the main story off to the side as long as I can until I get bored of camping and the game let’s me do this which is refreshing and amazing.
It’s not perfect by any means. I was having issue with stamina which is essential to climbing in particular, but I’ve managed to upgrade my stamina meter so I can run and climb longer without needing to cook items to make elixirs or meals to increase that ability (thanks to protips from pixlbit fam). Weapon degradations is a bit annoying, particularly if you run into powerful enemies and you’re low on health items, but it definitely lets my try out all the weapons out there instead of having to use the same old sword forever.
Without spoiling much, how did you Zelda? Or what was your approach to this game? Did you go straight to story waypoints on the map? Did you level up first with mini-dungeons? Did you camping like me?
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