Man, I'll never finish horizon zero dawn at this rate. Madoka Magika sounds interesting. I'm not as into some of the E3 games as everyone else and never played RE2, but Sekiro looks cool. Ghosts of Tsushima was probably still my favorite new game shown. I still need to play my Steam copy of RAGE.
Have a blog
On 06/26/2018 at 03:59 AM by Blake Turner See More From This User » |
I never have anything decent to say in these intros, so have a blog. Also, sorry for no pictures, it's really tedious to do on an iPad.
Horizon zero dawn
Man, I feel bad for sleeping on this game. When it first came out, I'd just played breath of the wild, and after that game redefined the open world genre, this felt like your average Ubisoft template game.
I couldn't be more wrong.
While it takes from Ubisoft's template, it also takes from the new Tomb Raider series, Monster Hunter, Bioware style RPGs, and adds its own unique flair to the proceedings. I'm 50 hours in, and I've completed 82% of the map. I never get completionist urges in open world games, but in Horizon, I want to see and do everything I can in this game.
The story and characters are surprisingly strong too. The world is deep, the characters aren't all black and white, and Alloy is a fucking badass - if a little socially inept. Although almost everyone in this game flirts with you. I guess it makes more sense here than it does in the Witcher, where your very being is supposed to repulse people, but it was still kind of amusing.
Also, holy fuck is this game breathtaking to look at. I've spent almost as much time in the photo editor as I have the game. It looks borderline realistic at times, and some of the areas remind me of why I fell in love with Xenoblade Chronicles X's world. Seriously, I usually hate desert levels in this game, but the desert in this game makes my fucking Jaw drop.
I do have some minor nitpicks. Firstly, you get access to most of your arsenal pretty early on, so there doesn't feel like Theres a ton of progression that sense. There's still a lot of depth to the combat, but it does feel like the arsenal could have been built upon later.
Also, the difficulty curb is a bit backwards. At the start of the game, I was actually scared by some of the robos, but now the only enemy that gives me any problems are those asshole worm enemies.
I also would have liked more outfits. Firstly, they're all really awesome, and I like the mix of Asian, Tribal, and Germanic styles. Secondly, I wish they'd get a bit crazier with the elemental strengths and add some weaknesses to counterbalance them.
I actually really would have liked a bioware style romance in this game. I feel like this game would actually do this game justice, although Alloy seems to give zero shits about that sort of thing. Canonically, Alloy is in lesbians with Petra though. No one can tell me otherwise. Just like if you don't pick Tali or Garrus in Mass Effect you're playing it wrong.
These are all just nitpicks. I'd give this a 9.5. I really hope there's more to come in this series. And I really hope they call it Horizon: One Morning.
Nioh
Man I was so hyped on this game when I played the alpha demo. It seemed so great! But...
Look, it's a good game. It just has too much fucking loot. Seriously, if they halved the loot, you'd maybe get the drop rate of a diablo style game. It feels like every enemy drops 20 items, and I spend half the game in a fucking menu. It's a shame, because this game has the intricate level design of a Souls game, but I don't want to explore because all it'll net me is more shitty loot I give zero fucks about.
And the bosses. Some are quite fun, but I feel like most enemies kill You way too quickly, and have way too much health. Most attacks are a one or two hit kill unless you put heavy armour on and you can maybe survive one more hit. Pumping points into health seems to do fuck all. This is annoying, because you can nail an enemies attack pattern and do perfectly for what feels like an hour only to mess up once and have to start over again.
Dark souls had one hit kills too, but they were the heavily telegraphed attacks. And the enemies went down quicker too.
Also, the game is so repetitive. You see most of the enemies at the start of the game, and there's very little variety outside of bossfights. Same goes for levels - you're either in a cave, a village, or a forest. There are very few standout levels, and what's worse is you're expected to play the same levels over and over again with different enemy placements to level up and get more useless loot.
That said, the combat system is pretty darn solid, and there is a lot of potential here. I am looking forward to the sequel, I just wish it were a bit less tedious.
7/10
Madoka Magica
It's like Sailor Moon, but really depressing. And bleak. And dark.
Basically it's a magical girl anime with a cutesy art style that weirdly reminds me of Nier Automata and Evangelion. I don't want to say more, as its best experienced yourself. It's 12 episodes. You can watch the entire series in under 5 hours. Just know you're not exactly going to have a happy time.
Also, watch at least 3 episodes before judging.
E3 (super late I know)
I'm really looking forward to Resident Evil 2 remake. Resident Evil 2 is my second favourite resi game and it's being remade in the style of my favourite resi Game. How could I not be excited? Also, the gameplay footage looks genuinely creepy, and zombies look decently difficult to take down. So keen
Sekiro: Shadows Die Twice is also on my radar because of fucking course it is. It's from software! They're ditching the RPG elements, adding stealth, and apparently making it more Zelda like? I'm excited to see where this goes. It's apparently more open than Souls, but keeps the level design we know and love. We'll see, but I'm excited to see what's next
Keeping in that vein, The Surge 2 actually looks good. Wasn't hugely fussed on the first one apart from the fact that you start the game in a wheelchAir, but it wasn't beyond saving. The setting was cool, and it had some neat ideas. It also maybe had better shortcuts than even Dark Souls, but don't tell anyone I said that. It just needed a bit of extra time to cook, a bit of extra refinement, and some less shit bosses and it might have been something special.
Dying Light 2 is apparently being written by Chris Avelon. So it'll have a story that doesn't make me want to cringe? Sign me up, parkour zombie mayhem never sounded better.
My friend Pedro looks fucking awesome, like a 2D max Payne where you can ricochet bullets off of fucking frying pans to kill people. Sold
Rage 2 looks like Mad Max meets Doom. So it's the first one, but maybe actually fun this time.
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