I had, hiiiiiiiigh hopes. I had, hiiiiiiiigh hopes...
Nintendo has a reputation for sandbagging IP's, choking supply to stoke demand, and being an overall sadistic harbinger of fun to their fans. Oh please, Master, may we have another (traditional) Star Fox? Surely, if Nintendo gave fans what they want all the time, and consistantly acted upon their fans' advice, profits would skyrocket.
Sarcasm aside, I am truly frustrated by Nintendo's lack of vision. They seem to have nailed the handheld market, but the console experience - with N64, GameCube and Wii - seems half-hearted, if not miscalculated. Despite its success, the Wii's complex and under-supported online infrastructure resulted in a console that urged, nay demanded gamers hungry for immersive online play look elsewhere. Anyone who's played Call of Duty online for both Wii and 360 or PS3 will probably back me up on this.
While I'll admit the Wii U's online infrastructure has done well to bridge these gaps, it's yet to carry that killer app which maximizes the full potential of playability, MiiVerse, and in-game chat in one all-inclusive package. I think it will come, eventually, and it will be interesting to watch develop, but till then one can only wait and see.
And herein lies my complaint. In my opinion, a very simple method exists to implement everything I just mentioned in an immersive experience without being too development-heavy: include it with Virtual Console.
The fact that Nintendo's 8-bit, 16-bit and 64-bit Virtual Console re-releases are bereft of online multiplayer is ridiculous to me. With the Wii, it was understandable. With the Wii U, it is unforgiveable.
Mark my words: if Nintendo releases my favorite NES, SNES, and N64 games with online multiplayer, I will buy every single one. Granted, online multiplayer for some games might not make sense. A rookie Super Mario Bros. player would probably bore quickly waiting for an expert player to die and relinquish their turn. Perhaps for those types of game, a leaderboard would suffice.
Not only would adding multiplayer completely reinvigorate the classic games market, it would create a stark contrast in quality between premium-priced re-releases and pirated emulation. Would a purist even hesitate to play Battletoads emulated, alone, when they could buy it for 5 or 10 bucks and have access to other players and high-score challenges? Why buy Street Fighter 2 on Virtual Console when the HD remake is available and online? It makes no sense.
Some classic games like Track and Field translate superbly online
If motivated hackers can figure out a way to port NES games onto an iPhone, then Nintendo surely has the chops to retro-fit online play. In fact, it wouldn't be the first time classic games have been retro-fitted, as proven by Arcade re-releases on Xbox Live Arcade. Paperboy and Cyberball were rather ho hum, but Track and Field played online was an amazingly addicting experience, so good that perhaps it is directly spawning this rant 6 years later.
I know it can be done, and it would be awesome. How hard could it be? All of those classic games have a single-screen display commonality that could free up the Gamepad for social opportunities. People could be playing and chatting, live, just like on those other consoles. Virtual Console seems like the perfect entry point for exploration. Sadly, Nintendo seems to have lost the map.
image links:
http://17f0418678386b4e6860-e4f9fcd924b589d19bf6ccc2802ea9aa.r66.cf1.rackcdn.com/44e368da0928d8bb4f553a29ad461ba3800de32d.jpg__576x480_q85.jpg
http://static.gamesradar.com/images/mb//GamesRadar/us/Games/T/Track%20and%20Field%20XBLA/Bulk%20Viewers/2007-08-07/TrackField_screenshot01--screenshot_large.jpg
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