Ubisoft's next big game is very anticipated thanks to a certain fox
On October 16, Ubisoft is releasing Starlink: Battle for Atlas for Nintendo Switch, PS4, and Xbox One. We’ve known about this game for some time now. It’s a toys-to-life game in which you can switch out components on your ship in real life to change your weapons in the game. It’s an open world space combat game. Neat. That’s what people thought at the time. But that all changed when something special was revealed at E3 this year: Star Fox!
All the sudden, people are taking notice of this game. Fox and his team are exclusive to the Switch version, meaning this version will easily outsell the others. Wolf and his team have been confirmed to be in the game too. The dev team stated that you could play as Fox (in his arwing) for the whole campaign. Nostalgia is a big deal here, but it also helps that previews for the game have been quite positive. Starlink is shaping up to be the Star Fox game fans have been wanting, and make no mistake: this IS a Star Fox game!
Star Fox’s Troubled History
Star Fox is one of Nintendo’s most beloved franchises, but it’s also one of the most troubled. The series has been hit and miss for its 25 years of existence. And yet it’s been unlike any other Nintendo franchise. The main factor for this franchise has been innovation. I’ll show you exactly what I mean.
Classic. Who doesn't feel nostalgia just seeing this?
Star Fox (1993, SNES) was the very first truly 3D game on a gaming console. The new FX chip allowed polygons to be displayed right on your TV! It was amazing, even if it looks extremely primitive today. The actual game was good too, led by British developer Argonaut Games. It was a huge hit, and helped Nintendo during those vicious years of the Console Wars. Unfortunately, the sequel, Star Fox 2, which was set to release in 1995, was canceled due to the fact that competitors were releasing their new 3D consoles. Nintendo was afraid that SF2 would look like a dinosaur next to these 32-bit 3D games. The game was recently released for the Super NES Classic. SF2 was ahead of its time, incorporating real-time strategy between levels.
Star Fox 64 (1997, N64) was another great innovative game. It was a rock-solid on-rails shooter, offering branching paths in levels as well as four-player multiplayer. But SF64 was important for another reason: it introduced the rumble pack, which allowed players to feel vibrations as if they were actually in the cockpit! Yes, it was gimmicky, but it was still a huge hit, and rumble features would go on to become standard in all game controllers. SF64 is hailed as the best game in the series, and even had a remake on the 3DS (2011).
Fox running down a narrow corridor. Just what fans wanted.
Unfortunately, the innovation of Star Fox came to an end during the Gamecube days. Star Fox Adventures (2002), developed by Rare, was more of a Zelda clone than a Star Fox game. This is because it was originally a different game entirely, but Shigeru Miyamoto told the company to change the game from Dinosaur Planet (which could have been a great game for the 64) to a Star Fox game. What fans got was a lackluster SF game that didn’t feel anything like its predecessors (I don’t think anyone was asking for a game where you run around as Fox with a spear). Star Fox Assault (2005) was better, but still lacked innovation. Developed by Namco, Assault had more flying, but also had on-foot levels (which no one likes). For many fans, Assault was a simple paint-by-numbers sequel, offering nothing new to the series.
Star Fox’s first handheld game was Star Fox Command (2006, DS), developed by Q-Games (the head of which was none other than Dylan Cuthbert from Argonaut Games). This is more of a turn-based strategy game, taking some cues from Star Fox 2 (which Cuthbert worked on). It’s a good game, but fans were clambering for a Star Fox game like SF64. When would we finally get a true sequel that lived up to this masterpiece?
The poor fans would have to wait. Nintendo put Star Fox on the back burner until the release of Star Fox Zero (2016, Wii U). This was the one. Nintendo promised that this would be the true follow-up to SF64, right down to the basic storyline. In fact, it was almost a reboot of 64. While it’s not a bad game, the controls hamper the experience. Nintendo wanted this to be another innovative SF game, but the use of the gamepad as a second screen makes the game tedious and at times, frustrating. Many fans were left urked. When would we get a true Star Fox sequel?
The Time is Now
Well, that day has come, and it has come in an unexpected way. Star Fox fans are excited because Starlink is actually a SF game! You can play the whole game as Fox, and even the rest of the crew is there—Star Wolf is in the game too! But what makes this so special is the fact that this is an open world space combat game. There has never been an open world SF game before. It’s always been a set of mostly linear levels, but this changes everything. If Starlink is successful on the Switch, Nintendo would be wise to let this dev make an actual Star Fox game. And why not? Other developers have had their turn with SF (Rare, Namco, Platinum), so why not Ubisoft?
My point is this: Star Fox is finally back where it needs to be. I’m confident that this will be a good game, and if it is, Nintendo could capitalize on it and the series could finally be in good hands. Here’s hoping to the success of Starlink on Switch. Guys, what are your thoughts? Are you planning on buying Starlink? Please share your thoughts below, and thanks for reading.
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