Just got done with the Light of Alfheim chapter and I guess there are 13 more chapters to go. Not what I was expecting from this franchise, but this is a reboot with a much different gameplay style after all, or so I've been led to believe.
Combat is a lot more stressful than I was expecting. You don't have many enemies most of the time, but they'll slam your health bar if you get hit. I'm currently very stressed out trying to take out this ancient fire rock thing that isn't even part of the main game.
I think the game suffers from over-menunization, which I complained about when playing the Witcher III. There are not as many options as that game, but I still think upgrade trees in modern gaming are getting a bit cluttered. I kinda just want to choose whatever the better equipment is as I progress and not have to think too hard about it. I think for people who really want to strategize what they have on them and when, Horizon's more streamlined menu was a better fit. I still need to finish that game as well, I say for the thousandth time since buying it at launch last year.
The graphics and sound in this game (GoW) are absolutely gorgeous though, and that's been a lot of what's kept me interested aside from the challenging combat. I know Julian complained about the boy's voice actor, but frankly I like having a more well-rounded character there since Kratos' "FEEL NO PAIN AND BE READY FOR ATTACKS AT ALL TIMES" stoicism would get boring to me after a while. It makes sense, but still. I think both voice actors are pretty top notch, honestly. The only time the kid has annoyed me so far is when I tell him to hit crystals with light arrows and he aims in a completely different direction like some kind of moron.
Anyway, before I was playing through God of War, I was playing more of Okami, which has much simpler combat and a lot of dated ideas, but is a beautiful game in its own way. Only problem last time was forgetting you only need to dot stars on constellations and not outline them with your brush. I was getting really frustrated being forced to stay on that screen without hints I could understand. That's what I get for putting it down and coming back after a VERY long time. Then again, there are a lot of other instances in Okami where I really wish the game would have let me figure things out for myself before idiot proofing a puzzle. It's a mixed bag.
Anyway, that's what I played most recently.
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