I'm going to make what will, again, probably be my only BaD contribution.
Right now, I'm playing Tales of Vesperia: Definitive Edition on Switch. I had the original release on Xbox 360, and it's one of the few 360 releases I actually care to revisit. I couldn't do so because I no longer have the 360 or the game. It's still a great game, now with the extra content that is typical of all of Namco's Tales remakes.
The Tales series has been running for almost 25 years. It got my attention because the character designer for many of the Tales games is Kosuke Fujishima, one of my favorite manga artists and the guy behind Ah! My Goddess and Sakura Taisen. For most of the series, the main character designer was Mutsumi Inomata, a well-known-in-Japan manga artist. The original Tales team, Wolfteam, left Namco and formed Tri-Ace, where they created the similar Star Ocean and Valkyrie Profile games.
My first exposure to the series was in Nintendo Power, when Nintendo reported that Namco was working on Tales of Phantasia 2 on the N64. That announcement got my attention, because the N64 was turning out to be a complete wasteland for RPGs, which is why the N64 is my least favorite Nintendo console. Unlike most other games Nintendo promised for the N64, Tales of Phantasia 2 actually did come out... seven years later... with a different name... on Nintendo's next console.
The Tales series, despite extremely formulaic plots and being hit-or-miss in quality at times, is still one of my favorite RPG series after all this time. It's one of my "day one" RPG series. Even the weaker games in the series are still usually interesting.
Tales of Phantasia
The Super Famicom and PS1 versions of the first Tales game never came out in the US. The only extant official US release of this game is the Game Boy Advance version, which Nintendo released on the coattails of the success of Tales of Symphonia on Gamecube. Its translation was an Engrish-ridden rush job, but the game itself was good.
A few years later, Namco released the game on iOS, a decision apparently made during a party with copious amounts of alcohol and crack. Namco released the iOS version with microtransactions and requiring an always-on Internet connection, despite the fact that this was a port of a single-player. Needless to say, this idea went over like a lead balloon, and ToP iOS was delisted several months later.
Tales of Destiny
This was the Tales series' first US release, and I skipped over it because it was 2-D. During the PS1 and N64 eras, 2-D games got pilloried by critics, which led Namco's localization manager Yas Noguchi to publicly lash out at Squaresoft, and ignored by gamers, myself included (the Lunar series was an exception, however). I did buy it used some years later, when 2-D games had regained their respectability. I liked its soundtrack in particular
Tales of Eternia (Destiny II in US)
I also bought this game after the fact at Vintage Stock. I still haven't finished it. It was the first Tales localization with English voices, albeit the cheesy voices typical of most PS1 games.
Tales of Destiny 2 (Japan)
This one was a PS2 direct sequel to Tales of Destiny, unlike Tales of Eternia.
Tales of Symphonia
The long-promised prequel to Tales of Phantasia (7 years prior!) was my first Tales game, and coming at a low time in my life, I loved it. It was my favorite game of 2004, and is still one of my favorite games of all time. Its plot was somewhat of a redux of Final Fantasy X, except with Christian and Norse themes and imagery, but the characters were quite likeable and the game kept my interest for months. Nintendo financed the localization and it turned out pretty good. It was also nice seeing good RPGs on Nintendo consoles again after the N64 was such a bust in that department.
Tales of Rebirth
This game never made it out in the US, but a lot of Japanophiles seem to like it.
Tales of Legendia
Coming off of Symphonia, the first localized Tales for PS2 was a disappointment and a step back in a lot of ways.
Tales of the Abyss
This game was more of a return to form, but it still seemed to be a more of a low-budget production than Symphonia. I found Luke to be an abrasive hero, and I was amazed that it's such a fan-favorite. When I played the 3DS remake, I got further through it and enjoyed it more, but it's probably my least favorite of the Fujishima Tales games.
Tales of Innocence
Another US no-show, this one for the DS.
Tales of Vesperia
This game was pretty awesome-looking back in the day, and it still holds up pretty well on Switch/PS4/X1. It was one of my last 360 games before I switched to PS3. Yuri is probably my favorite protagonist from the series.
Tales of Hearts
The DS version of this game was a 2-D Tales game (its DS predecessor, Innocence, was 3-D). I played the 3-D remake on Vita when it was text-localized. It was the last Tales game to have an overworld map.
Tales of Graces
This was the first Tales game that had major areas connected by corridors of forests, caves, and deserts instead of an overworld map. Plot and graphic-wise, this game was a simplified compared to Vesperia, since it originated on Wii. It had a great battle system, though. Only the PS3 version was localized, and that's the version I played.
Tales of Xillia
The first made-for-PS3 Tales game was great, and ranks up there with Symphonia and Vesperia. It might have been my favorte 2013 game if not for Ni no Kuni or A Link Between Worlds.
Tales of Xillia 2
Not quite as good as its predecessor. I didn't get too far in this game because games like Bayonetta 2 came out around that time.
Tales of Zestiria
This game, based on Arthurian lore, was the weakest Tales game released in a long time. I didn't make it too far through this one.
Tales of Berseria
Berseria is a pretty big improvement over Zestiria, and Velvet is a great protagonist. This game kind of got derailed, too, as I bought it right before I made my big move from Baltimore to Phoenix.
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