Back in summer of 2001, I visited my friends in New York (I lived in San Francisco at the time). Hanging out in their apartment in Manhattan, I watched them play Rez on their PS2. It was a trippy sort of rhythm game inspired by William Gibson's novel Neuromancer, and featured a hacker breaching cyberspace to defeat an evil artificial intelligence.
I didn't get a chance to play it myself until it came out as RezHD on the Xbox360 close to ten years later. But when I did play it, I loved it - the techno soundtrack and trippy graphics along with the fun but simple gameplay that synced with the soundtrack filled me with wonder. Looking back at the time this game came out at the turn of the century, it brings back memories of that sort of transcendant futurism that could be found in America before 9/11 and the past hellish twenty years before technology ripped the world asunder.
But back then, the internet stood for hope for the future.
I played Rez again when I got the Playstation VR headset. The game of course translates to VR so well, you'd think it was originally designed for it. The graphics were improved, and you could turn your head around and gaze across the endless vistas of cyberspace. Once again, I was impressed with the beauty of the game but also the glorious future we thought was inevitable.
I'm sure I'll continue playing this game here and there as the years go by, on new systems, in new ways. But it will always remind me of a world that was, and a future that will never will be.
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