I think there are a lot of games I don't really enjoy all that much but have an easy time getting through and keep playing for that reason.
In my case, it has more to do with games being too long and overstaying their welcome, or just not being streamlined enough. I know I can ignore all that shit on the map, but doing so messes with me, so I wind up bored going through easy fetch quests. That's more of a me problem than bad game design necessarily, but I do hope games stop focusing SO much on open world trinkets in the near future. Or just don't show me everything on the map so I don't feel the need to get rid of those icons. I realize I can do that, but if I see those things on the map before switching them off I feel like I'm playing the game "wrong."
Ok, I gotta work on me ...
Anyway, if your game is more than 15 hours, I suspect you padded it out.
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