After I completed the main story, I'd play multiplayer games with four teams of 2-3 bots apiece, give them stuff like grenades and rocket launchers. Surprisingly the unarmed bots were the toughest if they got close.
Almost Perfect - Perfect Dark
On 06/04/2020 at 05:08 PM by Matt Snee See More From This User » |
Perfect Dark, Rare's follow-up to Goldeneye, was released in 2000, and was a little more than the Nintendo 64 could handle. It required the N64 memory upgrade, and Rare threw everything but the kitchen sink into the game - sentry guns, remote-controlled rockets, and multiplayer features even more robust than Goldeneye.
It's a great game, and a lot of fun, but it does have frame rate issues. Otherwise it's highly praised, but I'm sure the need for the memory pak decreased its sales somewhat.
My roommate and I, having played countless hours of Goldeneye, set upon playing countless hours of Perfect Dark. Goldeneye is probably more famous, but Perfect Dark is a better game in every way.
One thing it has that Goldeneye didn't, is that you could insert bots into the multiplayer to make it a little more exciting. The game was hailed at the time for its artificial intelligence, and I do have to admit, those bots would fuck people up.
I probably haven't played this game for close to twenty years, but I do have very fond memories of it.
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