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What Were They Thinking? - Microsoft Kinect


On 10/03/2020 at 08:06 PM by Matt Snee

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In an effort to compete with the Nintendo Wii's motion control dominance, Microsoft released the Kinect for Xbox 360 in 2010. Featuring a motion-reading camera and microphone, it enabled motion-based gameplay without a controller. It was successful at first too, selling 8 million units in the first sixty days, and 10 million in the first year of its release. And it worked ok, too. But most of the games compatible with it were shallow, family-friendly titles, not topsellers like Call of Duty. 

With their next console, the Xbox One, Microsoft planned to bundle the Kinect, and it was designed to be the primary interface in a piece of hardware designed to play games, and entertainment like movies, TV, and live sports. In the beginning, all Xbox Ones included a Kinect, raising the price tag to $500 ($100 more than the PS4, which had no motion camera), and the Xbox user interface was designed for voice control. It wasn't until considerable backlash that Microsoft finally released the Kinect-less Xbox One in 2013. 

Nowadays, the Kinect is pretty much forgotten. Microsoft bet big on it, but in my own opinion, motion controls are a spice best used sparingly. 

I bought a Kinect for my 360 when I had some extra cash, and I played some of the games for it. It was fun at first, but there's something to be said for vegging on a couch and experiencing virtual worlds without moving very much. 


 

Comments

KnightDriver

10/03/2020 at 11:25 PM

I call it the Wii effect. It worked for them, why not us at Microsoft. Not so much. I was, however, very excited about Steel Battalion: Heavy Armor, which primarily used the Kinect. But, it apparently didn't work very well according to reviews so I never bought it. I absolutely loved the trailers for it though. 

Later, I got a Kinect cheap and a few games to try out with it. I played the Mars Lander game for free, and a few others. I didn't have much space in my friend's apartment though and it didn't always read my movements correctly. You need a nice size living room. But it did get tiring waving your arms around like that like in Disneyland Adventures. Couldn't play anything for long that way. 

I do still have one though and a few games for it like The Gunstringer, which is supposed to be one of the best Kinect games. I want to wield a light saber in that Star Wars game too. 

Matt Snee Staff Writer

10/06/2020 at 11:06 AM

yeah I remember hearing about that Steel Battalion game. Kinect was a lotta hype, not much substance. 

KnightDriver

10/06/2020 at 05:09 PM

It's a great piece of tech, if you look into it, but it's not that great for gaming. I was going to use it for voice control of my system and face recognition (it'll turn on your system when you enter a room) but I never got to that. I don't really need such fancy stuff. I love to hack the thing and figure out some new weird use for it. 

Cary Woodham

10/04/2020 at 06:53 AM

I never had a Kinect.  Mainly because I didn't have space for it.  Where I had my 360, it was in a small room, and if I moved it to the bigger living room, there were skylights in there that would mess with the lighting.  So it just wasn't a good fit, unfortunately.  You could really tell the Kinect was just a knee jerk reaction to the Wii's popularity.

I did review a lot of Kinect games, though. Luckily I had a couple of friends who had a Kinect, so I would just go over to their houses to play the games I needed to review.  Most of the Kinect games were pretty awful, but there were a couple of standouts. 

One was The Gunstringer, a shooter where you controlled a cowboy puppet.  It was made by Twisted Pixel, so it had that irrevelant humor they were known for.  Man I miss that company!  The other good Kinect game I played was a Sesame Street game.  Don't laugh.  it was actually made by Double Fine so it was very high quality.  They even encouraged adults to play with the kids, and would make it fun for adults, too.  Just a very charming kids game.

One cool side note: one of my guilty pleasures is watching those ghost shows on TV where people try to investigate haunted locations to find proof of ghosts.  Yeah, I know those shows are dumb, but we all have our guilty pleasures, so don't judge me!  Anyway, one of the tools ghost hunters use now are Kinect cameras to detect slight bits of movement in a room, so that's interesting.

Matt Snee Staff Writer

10/06/2020 at 11:07 AM

ha ha, that's funny about the ghost show. Good to know the Kinect is good for something!

I have heard of Gunstringer, but I didn't have that game. Sounds cool though. 

SanAndreas

10/05/2020 at 02:29 AM

I never had Kinect, in part because I had abandoned the 360 for the PS3 in 2009. Plus the Wii gave me my fill of motion controls, and even Nintendo had mostly moved on from motion controls after Skyward Sword.  Pandora's Tower used them, but neither Xenoblade Chronicles nor The Last Story used them at all. Neither did Fire Emblem: Radiant Dawn for that matter.

Matt Snee Staff Writer

10/06/2020 at 11:07 AM

yeah, I really don't like motion controls. That's why I didn't get far in Skyward Sword. 

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