Cel-shading definitely became one of my favorite art styles back in the GameCube days.
In Praise of World Maps
On 03/12/2021 at 06:45 PM by Matt Snee See More From This User » |
I've moved on from Dragon Quest 11, and am ten hours into Tales of Vesperia now. I played it originally on the Xbox 360, but never finished it. When it came out for Switch, I bought a hard copy of it, but I only dabbled in it until now. It's really a great game, and I forgot how enchanting the stories and characters can be in Tales games. The combat is a little dated now, but I have no complaints with it. The banter between the characters however, is timeless.
And the game looks great! Cel-shaded games always age best. There is so much detail to the graphics and the characters and locations. It's a feast for the eyes, really.
I've noticed as I go through the game, I sometimes get lost on the world map, and wander around fighting monsters (they appear on the map rather than as random attacks), while I look for whatever I'm looking for. And I said to myself last night, as I was doing this: "This is really fun!"
Recent Tales games (that I've played), have gotten rid of the world map mechanic, as have a lot of other modern JRPGs. But I've always been a fan. Even with the sometimes ridiculous scale of worldmaps, I always feel the largeness of the world more. I don't know why - I just do.
I really enjoyed DQ11, and lord knows it's a large world with a lot of nooks and crannies with a lot of things to discover. But sometimes... I just want a world map to journey upon.
Comments