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The More Things Change...


On 05/11/2013 at 05:46 PM by gigantor21

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One of my more random gaming related hobbies is looking up articles and scans from old magazines—EGM, Gamepro, and so forth. I was an avid buyer of various mags when I was little; I’d go to the convenience store 5 minutes away from my house almost every weekend and pick something up with my $5 allowance (which was baller money back in elementary school). It’s fun going back to them from time to time and seeing what was what from an adult perspective.

Recently, I came across some interesting editorials in old EGM scans.

The first comes from Dan Hsu, an Associate Editor at the time, back in April of ’98. As excited as he was for the imminent release of Ocarina of Time (which he wasn’t even sure would be called that in the U.S. yet), there was something about the hype over an old IP that bothered him:

Programmers have settled into a Laz-E-Boy of complacency. They take yesteryear’s hits and pump them up with new graphics and sounds, stick in a few new features, and ship them off to the stores. It’s the easy thing to do: game designers can skip racking their brains for original concepts and simply improve upon documented hits...

Are all the good and original ideas taken up? Let's hope not. While I'm sure I'll have fun playing the next Mario or Sonic game, I'll eagerly awaiy the next fresh concept that's not based on an older one. Who knows what will be the next game that cannot be classified as a Doom-clone, head-to-head fighter or yearly sports game update?[...] We need some innovative game designers to come up with some innovative ideas. We need someone to pleasantly shock and surprise us again. Is anyone out there up to the challenge?”

Then there’s this OP/ED from Senior Editor Danyon Carpenter almost three years earlier:

“All these games [Chrono Trigger, Super Mario RPG, Mortal Kombat 3, and others] represent the best games these systems [SNES and Genesis] have seen in a long time. But unfortunately, not many of you will be willing to play them once the Playstation and Saturn become the main staple of your TV diets.

But that’s not a bad thing. Change is good and I’m all for these big-buck games with lots of flash and pizazz, but if they don’t offer the plain old fun that video games should offer, then what’s the point?

[…] I’m not saying that none of these upcoming Playstation, Saturn or Ultra 64 games won’t be fun, but I most certainly hope they don’t rely on gimmicky graphics to sell themselves. That will only lead to disappointment.”

It’s amazing how these views could be so prescient, and yet so unaware of where gaming would go after these issues came out.

I'm sure no one could've imagined back then that you'd routinely see games at retail with movie sized budgets and marketing campaigns. Such expidentures are the direct result of that march upwards in graphics and scope Carpenter worried about. And judging by the crazy tech demos we've seen for the PS4, the financial losses and studio closures of this gen haven't convinced the industry to change course. Thus big publishers have pretty much handed over the more risky, innovative end of game design to the indie market, while they hunt for the mythical COD-style hit with ever slicker, bigger, and prettier weapons.

Nor could they have possibly seen the rise of mobile gaming; it wouldn't be until the 2000's that we even saw stuff like touch screens or color displays on phones. And the notion of games which charge money for stuff like item upgrades and continues would've been a sick joke back then. Lo and behold, smartphone gaming and models like free-to-play have taken off in a way that would've been inconcievable just 10 years ago.

Along with the rise of indie gaming, the gaming business is being irreversibly and radically altered in countless ways. I can only imagine how the industry is going to look 15 years from now.


 

Comments

Super Step Contributing Writer

05/11/2013 at 05:58 PM

Interesting perspective, things are changing. What I got out of it though, was that the same complaints about lack of innovation and worrying over graphics over gameplay will persist until the end of time. Whether it actually happens is based on opinion, but the concerns will probably be repeated with every new console generation, and probably should be.

gigantor21

05/11/2013 at 10:13 PM

And the funny thing how in the same magazine, you see all these ads touting how futuristic and forward-looking the games on the 32/64-bit consoles were. Publishers were falling over themselves to promote their games' 3D objects and environments and how REAL or CONVINCING everything looked. It was quaint seeing how hard they pushed that angle with PS1 graphics...but depressingly similar to how next-gen games and graphics engines are being promoted now.

Hence the title of my piece. XD

Matt Snee Staff Writer

05/11/2013 at 06:13 PM

that is pretty interesting.  as you say, the more things change, the more they stay the same.  Sports games and head to head fighters certainly haven't changed much, and instead of Doom clones we have COD or Gears clones. 

Still, there's a lot of creativity in the industry now, mostly with the indie games, but also with some big stuff.  I think it's the best time for games because we can still play those old classics, but we also have new experiences too.

gigantor21

05/11/2013 at 10:06 PM

It was amazing to me how you see almost the same criticisms today, nearly word for word.  

Ironically, Carpenter also talks about how he still loves classic games like Asteroids; now, the same 32-bit and 64-bit games he was worried about are looked at with the same nostalgia now. Pretty wild stuff. :p

leeradical42

05/11/2013 at 08:07 PM

As a strategy gamer i am less impressed with snazzy graphics, voice acting and music its all about gameplay in my opinion, we can have all the fancy technology in the world and if the games no fun then your looking at a beautiful game that sucks, lol but i can say the landscapes in farcry 3 were mesmerizing and the cartoony HD in Borderlands two was awesome and both great games, but i could load up Tactics Ogre on the Playstation and be in heaven and having twice the fun then either of thoughs games point being graphics and sound are superficial it all boils down to gameplay, and by the way kick ass blog,Wink

gigantor21

05/11/2013 at 10:15 PM

Thanks! :)

Good gameplay is good gamepaly, no matter how good the game looks. Indeed, I find that there are older games that still look really impressive to me when you consider the consoles that they came out on. I still marvel at how devs were able to pull out stuff like Chrono Trigger or Vagrant Story on their respective consoles, for instance.

smartcelt

05/14/2013 at 02:15 PM

As games get more cinematic and more money is involved the stakes get higher. Game companies often treat their game as if they were films. Thing is...we already have a film industry! Gameplay is what matters to me. I used to have a collection of game magazines until it got too gigantic. Took up so much room it was a pain. So what I did was go through each one and clip out art,codes,useful info and pictures. Found out the mags were about 70% ads most of the time. But I miss the days when I would look forward to each coming issue. Now it's all at our fingertips online,so it lost some of the magic.

gigantor21

05/14/2013 at 03:16 PM

The main reason I have a Power-Up Rewards account with Gamestop is because it comes with a GameInformer subscription. Sure, you can get a lot of the info up-to-date online, but I still like having physical copy. Call me old fashioned, but I don't want to give that up.

I think the main problem with the scope of games now is that devs are scared to find any other way to market big console games. They feel like there HAS to be big cinematic spectacle because, you know, Call of Duty. And really, it's been like that ever since the PS1 days--I remember that being one of the main reasons people went apeshit over MGS and Final Fantasy VII.

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