The stylus controls are why I didn't bother with those Zelda games on DS. I never could get used to using that thing. I can imagine how frustrating it would be trying to solve puzzles and what not with that.
You thought
On 05/21/2013 at 03:30 AM by Super Step See More From This User » |
(Some terminology used is in the interest of spoiler aversion)
So I picked up Spirit Tracks again, where I'm up to about the twentieth floor of a certain final castle thingy, and I almost forgot how annoying it is having to control the armor and call it over to you EVERY TIME YOU WANT TO TRAVERSE A FLIGHT OF STAIRS IN A PLACE WITH NOTHING BUT FUCKING STAIRS.
The stylus-only controls are not helping my blood pressure either. Now I remember why I put this thing down. I still want to finish it, but I'll be looking up a guide so I know exactly what I'm doing, cause fuck having to figure out if it's something I'm doing wrong control-wise, plus having to hear that incessant "wait for me" while I wait for the armor to hurry up and catch up to me will still run the risk of giving me an aneurysm, guide or not, so better to at least put a band-aid on that soul-sucking wound. Not to mention how hard it is to get this bucket of metal crap to push a damn block for me.
This is what you deserve, you bitch!
You know, maybe Nintendo really shouldn't try implementing new, game-changing ideas into Zelda, cause every time they do, I fucking hate it.
That's not true. I'm sorry. It's just frustrating. We're still friends Zelda and I, we're just going through a rough patch. I'm sure I'll figure this out like I did with Majora's Mask (cause, y'know, I'll grab a guide out of pure frustration from waiting too damn long), and we'll be all hunky dory again. Then we'll go for some ice cream.
On a side note, whoever got to that screen shot with only three hearts is pretty fucking hardcore about their Zelda. Must be Shaft playing it. Didn't realize he did LPs. Sounds interesting.
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