I wholeheartedly agree.
Stupid Tech-Demo Nonsense
On 05/26/2013 at 11:21 AM by gigantor21 See More From This User » |
Am I the only one who isn't bowled over by the minutiae devs use to promote next gen graphics?
Just look at how the Call of Duty engine was promoted. Arm hair? Bruises? Swimming fish? And then when they showed the proper trailer, the crazy camera angles and explosions meant that you could barely tell the difference half the time. And when you can, they still struggle with stuff like proper looking trees and plants anyway.
For the sake of fairness, you saw similar nonsense at the PS4 conference as well. You had the floating old man head and polygon counts from Quantic Dream, and then this:
OMG ALL THE CANDY D:
And then on the flipside, you have the tech demos that look amazing, but can't possibly run on either current or next gen consoles. Case in point? The Square Enix tech demo that they've beaten to death for over a year:
Looks amazing right? Wouldn't you just LOVE to be able to play a Final Fantasy game that ran like this on your PS4 or Xone at 60 frames per second?
Well, guess what? The PC used to run the demo had an i7 processor ($300) and a GTX 680 video card ($450). The Battlefield 4 demo was even worse, running on a Radeon HD 7990, a dual-GPU monstrosity of a video card that costs $1000. For reference, my PC and the parts I added later for gaming didn't cost that much in total!
So to the industry, I implore you: stop using random doodads like arm hair and brusing to get us excited about the shiny next-gen visuals. And PLEASE don't sit there and tell us the tech-demo running on PC parts that cost as much as entire consoles reflects real gameplay. As EA showed us during their EA Sports presentation, and Guerilla Games showed with Killzone 2 back in '05, console tech is more than capable of BS and smoke-and-mirrors.
You know the best way to get me excited about what consoles are capable of? Actual GAMEPLAY on the console in question. Guerilla managed to redeem itself after the KZ2 debacle with the genuine, playable demo of Shadow Fall, proving what the system was capable of delivering to gamers:
And that's the only way that console tech-demos should be handled. We're supposed to play these games, not just look at them.
Comments