I was pleasantly surprised with the WiiUs capablities when I set it all up. I like MarioU and the Miiverse picto-chat component, but I also enjoy the way the gamepad makes old games look fresh, because it's compressed onto a smaller screen I suppose. Super Metroid looks kind of HD on the gamepad, but retro pixel style on an HD tv. Best of both worlds in my opinion. I also like the way Monster Hunter clears the clutter off the main screen and onto the gamepad and how zombiU uses the gamepad creatively. Scanning stuff on walls and all. It's a good little system. I am anticipating new game reveals at this E3 for sure.
The Unknown Brilliance of the Wii U Gamepad
On 05/29/2013 at 12:07 AM by Casey Curran See More From This User » |
So I finally got my Wii U in the mail (took you long enough UPS). Spent some time with New Super Mario Bros U and a little with Super Metroid (I mean, 30 cents. Can't go wrong with that). I noticed something really interesting during this: I prefer to play Mario on the TV while I prefer Metroid on the Gamepad's screen. Could not help but wonder why that was.
The answer, I soon realized after was because Mario was in HD while Metroid is not. Mario looks a lot nicer on the television screen because of this while Metroid looks a lot nicer on the Gamepad because it does not expose the weaknesses that an HDTV does. This is true of the PS3 and PSP as well. I prefer everything except PS1 games on my PS3 while I enjoy those on my PSP because they look like crap on my HDTV.
This is where the Wii U's brilliance truly shines through. It is a system that is able to provide both a modern and retro experience. And that is pretty fucking awesome.
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