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Games and Girls--Why Feminist Attacks on the Hobby are Largely Misguided


On 06/01/2013 at 07:35 PM by Pacario

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The video game hobby is one loved by all, right? Not exactly. Violence, anti-social behavior, obesity—within certain circles, video games are blamed and hated for many things.

But while the ornery parents and opportunistic politicians are obnoxious, the worst of these smear merchants could well be the feminists, who love to potshot the hobby from a number of angles. Games don’t feature enough strong female characters. Games represent women in compromising ways. Games don’t cater enough to the female crowd. And so goes the rant.

Some of these complaints, however, are based on beliefs that are simply erroneous or greatly exaggerated, and gamers of all stripes should be aware of them. The most common are listed below.

Myth 1: Men and Women Play Games Almost on an Equal Basis

This misconception is bandied around a lot, and is usually backed by numerous statistics indicating that women play games nearly as much as men do. But watch out—this is only true insomuch that women love growing crops on Facebook or popping bubbles on their phones. In other words, these studies tend to include anything even remotely resembling a game, thus producing a set of skewed results favoring the view that women are being underrepresented by the hobby.

But for serious games, especially those within the action genre, female gamers truly are a distant minority. Don't believe me? Jump into any random multiplayer match of HaloCoD—whatever—and count the number of women playing compared to men. I’d be shocked if you count more than one or two at any given round.

Myth 2: There Aren’t Enough Strong Female Characters in Games

Another oft-cited fallacy, games are actually drenched in tough, brash, feisty female stars. Ellie from Deep Space 2, Elizabeth from Bioshock Infinite, Kasumi from Mass Effect 2, Sheva from Resident Evil 5, Elena from Uncharted—nearly every big mainstream title (certain war games aside) features at least one strong, capable female serving in some capacity. In fact, there are too many of these superwomen—would it be so terrible if the girls of gaming weren't always so gung ho, and were maybe, dare I say it, kinder and gentler? But apparently such notions are passé. (Elizabeth being a notable exception; Kevin Levine really is a genius.)

Myth 3: Developers Have an Obligation to Feature More Female Leads

Feminists wail this mantra with striking regularity, but why should developers listen when their audience, as we’ve already established, is predominately male?

Because including more female leads will encourage more women to play games, someone will inevitably say.

But does anyone really think that having, say, a female God of War, is magically going to bring in droves of new female players? What it would do, however, is probably drive away some of the male crowd.

Myth 4: Tropes are Evil

There’s currently a video series circulating the Internet that takes great pleasure in listing all those terrible plot tropes games have long been known for. You know, all those times you were required to rescue the princess/a damsel/your sister, and other similar clichés. But beyond the uninspired storytelling, are these plot conceits really so bad?

Everyone needs a goal, and these tropes are just that—a reason to propel the player further into the experience. Think of them as Macguffins, or excuses to play. And because men—the hobby’s typical audience—have an inborn desire to explore and protect, it is thus only sensible to give them an archetypal role that they can quickly understand and agreeably fulfill.

Indeed, what guy hasn’t ever dreamed of saving a beautiful woman from danger? It’s in their genes, and by logical extension, only natural that these roles and desires would then manifest themselves in our entertainment. Put simply, these timeless tropes serve an invaluable function—to more greatly immerse the player into the experience. And that is perfectly fine.

 

Now before everyone comes at me with pitchforks, I don’t mean to suggest, of course, that the industry is perfect. More intelligent, complex female characters are always welcome—women do not have to be overly sexualized to be considered attractive and desirable. And attempts to draw more girls into the hobby are certainly commendable—if done properly with realistic expectations.

But like it or not, gaming has, and probably always will be, a predominately male hobby.  And is this really so surprising? Men also gravitate more towards sports, cars, action films, and numerous other pursuits and interests, just like women tend to have their own preferences.  In other words, men and women are not identical

So the next time a game features a man tasked with rescuing his beloved wife from a band of evildoers, maybe we should cut the developers—and by extension, the male gamer—a little slack. Yeah, the story stinks, but isn't it nice to see a man so deeply devoted to his wife?


 

Comments

SanAndreas

06/01/2013 at 07:41 PM

Excellent blog, man. I certainly found it more even-handed than any of Anita Sarkeesian's videos.

Pacario

06/01/2013 at 07:49 PM

Thanks for the support. These are always touchy subjects, but I felt compelled to speak out.

BrokenH

06/01/2013 at 10:15 PM

I agree men and women are not identical. This is not to say we are not equal as human beings but overall we gravitate towards and excel at different hobbies & tasks. I don't believe making a female character more androgynous or "man-like" is the proper solution either. It's gotten to the point female characters in games with feminine traits get booed off the metaphorical stage by certain radical feminists and that seems very counter-progressive" in and of itself. I mean, is it wrong to be a loving house wife? Is it wrong to be a gentle healer or a mother who just so happens to be a great cook? To me all these "negative tropes" are actually "positive".

Also, many gamers mistake "ass-kicking-potential" as the one defining mile-stone. Why is Samus so popular? She's an intergalactic bounty hunter. Why is Aya Brea so popular? She's a no-nonsense police officer/FBI agent. In both cases these women got criticism leveled against them when they showed vulnerability in future sequels. Yes, Other M & 3rd Birthday could have done a better job at expressing said vulnerability, but to my knowledge both these heroines still triumphed over insurmountable odds despite random whimpers,damaged clothes,traumatic flashbacks, and romantic affiliations. I rather focus on the fact Aya & Samus saved the day yet again as opposed to how sexy or insecure they seemed while doing it.

The aloof battle hardened ice queen is a great angle to play on the surface but there should be other emotional layers beneath that facade to truly make a female protagonist "human".

Pacario

06/02/2013 at 06:34 AM

Your points concering Samus and Aya are excellent. True enough, the moment those characters showed an ounce of vulnerability--some would say depth or humanity--certain gamers went crazy. It's especially odd in Samus' case, as she really had no personality to begin with before Other M.

Anyway, thanks for the input.

jgusw

06/02/2013 at 08:33 AM

I doubt you'll get many pitchforks here.  Many of us will probably agree with you.  I know I've been trying to fighting this retarded battle for a while now.  It annoys me that the "feminist" demand the industry to change for a small group of people.  Why don't they stop their bitching and make their own damn games if it bothers them so much?  Most of the female gamers I know enjoy the way games are now and give credit to the changes that have been made.  The industry doesn't need a complete overhaul for women's roles.  Strong female characters are all over the damn place.  I think these feminist are just looking for stuff to complain about.  They want to be seen as important, so they come up with bs to push their agenda.  They purposely use tunnel vision on the gaming industry instead of seeing the whole picture.  Gaming (compared to the movie, music, and book media) has more female characters equal to male characters than anything else I can think of. 

Pacario

06/02/2013 at 07:00 PM

I try to be fair-minded, but it does get old having the feminist "guilt trip" constantly placed on us and our hobby. If more women played the games guys generally like, I really think the problems would fix themselves. But certain genres simply appeal more to male sensibilities, and are thus created in a way certain women might not as easily relate to.

Caesar

06/03/2013 at 01:46 AM

Oh wow.  It's like I just entered straw man (or maybe straw woman) country.

Myth 1: I've never heard, seen, or read anything stating that says, in any terms, that men and women play games on an equal basis; what I have read is that females comprise more of the gamer market than many previously thought or still believe.  Those figures, from what I recall, also indicate that there is indeed a divide in the genres of games either sex predominately or typically play.  However, that alone doesn't justify any of the culture's "NO GIRLS ALLOWED" stance in many, many situations, either in-person or online.  Anecdotal tales of harassment online, look up the story of Capcom's Cross Assault; gender roles aside, I think that's pretty damning proof of why some women might be turned off to certain genres.  If a certain group of people is discouraged from participating in an activity, they'll be less likely to take part in it.

Myth 2: You hit a bit of a fallacy yourself.  For one, the games you listed all came out within the past five years--not exactly a wide swath of games history (although to your credit, I'd put Sheva from RE5 on equal footing with Jill from RE).  Secondly, just because a female protagonist is strong or "feisty" doesn't invalidate the fact that she may possibly be a sex symbol, an object; Tomb Raider pretty much defined that, and to my understanding even the most recent installment didn't fully grow out of it.  Lastly, you're insisting there are "too many" strong female protagonists; not only is this a wholly subjective claim, you're saying this in reference to characters of action games.  Asking for "kinder and gentler" in that genre is like expecting a Michael Bay film to ease up on the explosions.

Myth 3: Having previously addressed the market share misconception, I wish I could say that the economics of this point are the most troubling part.  But they aren't.  By saying that something - in this case, an opportunity for something a bit more equal, even just a bit more new for the status quo - doesn't exist, therefor it shouldn't exist, speaks less of sexism in gaming and more about sexism in the whole society.  You do realize that same rationale discourages people from following their dreams, because it's used to keep those certain people out, right?  It's the same reasoning why certain career fields are so terribly male-dominated, and guess what: it's not quite working to anyone's benefit.  Wouldn't you know it, STEM happens to be one of them, and that's just one part of this bigger discussion.

And really, how can you comfortably call yourself a gamer with that kind of resistance to change?  Is a game somehow inferior if it stars a female protagonist?  Do sales figures of titles like Beyond Good & Evil really speak to their respective qualities?  I admit that I'll end up playing as a male in any choice-based game such as Harvest Moon or Animal Crossing, but I assure you that they're the same game regardless.  But even without that choice, looking at a game with a female protagonist and judging it based on that is a great disservice to its creators and to the hobby itself.

Myth 4: I've never heard anyone - not even Sarkeesian herself - say that tropes are "evil."  I've only seen the first episode of her series, but even that was more informative than anything, least of all condemning of any particular audience.  Tropes just are.  But they really suck when they portray a certain group of people (especially your own) in a less-than-glamorous light.  You opened this whole entry with something that clearly criticizes stereotypes affixed to gamers, so why the double standard?  (he asked rhetorically)

This whole discussion needs to take place, even if it's not self-evident and especially if it makes some of us uncomfortable.  Has it been a topic abused by outlets too eager to cash in on its controversy?  Yes.  But these kinds of responses aren't just delaying the inevitable, they're back-tracking on larger issues that need to be addressed in our culture.  Judging from this, the only reason you feel you're being put on a guilt trip is because you've got a reason to feel guilty.  Look: no matter who writes, says, or thinks whatever, games will always be games, and boys and girls of all ages will want to play them.  But saying females in games and playing them has to be handled "with realistic expectations" isn't building a bridge--it's putting up a wall.

jgusw

06/03/2013 at 08:42 AM

I would like to debate with you, but I work nights this week, so I'm tired.  

Anyone want to take this one? Cool 

jgusw

06/03/2013 at 05:48 PM

Let me start off by stating, men and women are different.  We are not the same. In general, we have different desires and drives.  To ignore this is completely ridiculous.  No matter how much you want to force the belief that men and women are the same, are able to do the same thing, and want to accomplish the same goals in the same way, it's not going to change the fact that it's not true.  Period. 

1. Word of advice: take these "studies" with a grain of salt.  They don't truthfully represent the population.  Studies can be manipulated.  Assuming that the research has no mistakes or isn't outright fraudulent, the best it proves is that it's true of the people participated in that research and not a great indicator of people in other regions that have different social roles, beliefs, and goals. 

Videogames are a competitive hobby.  One of the first successful videogames, Pong, became popular because scoring (points) were added.  It was popular with men & women.  If you know anything about people and their behavior, men do tend to be more competitive than women and every society you will ever find supports and encourages this.  "No Girls Allowed" is in every culture somewhere.  Even in today's sports, men and women are not competing with or against each other.  Only in videogames is it possible for competition with men & women on an equal level.  Is it getting better; yes.  But, let's not think it's going to be perfect over night or forget how it's moving forward.  I would also like to add, in general, men want to be involved in competition more than women do.  Of course, this explains the competition in violent games like FPS and women, from my personal experience, are more competitive in the facebook and cellphone games.  These are games, but some gamers see a problem with calling them proper "games".  But that's a whole other debate by itself.  I know a couple women that love playing FPS and I know a lot of women that love playing Words with Friends.  I'm just saying. 

"If a certain group of people is discouraged from participating in an activity, they'll be less likely to take part in it."  This statement as no importance to this discussion.  Everything that has been ever made has a group of people discouraged from "participating" in an activity.  You can't win over everybody.  People like it or they don't. The best they can do is look for options and if there aren't any for them, they can create their own. 

2. The fact that a strong female character is consider "sexy" is irrelevent.  Where did this bullshit come from?  So, now strong female characters need not be attractive? Laughing  Let's see how long that crap would last.  Feminist will come out of the woodwork complaining, "Why are all the strong female characters in videogames ugly?"  I wouldn't say there are "too many female characters", but feminist seem to ignore perfectly good female characters already out there.  They pick and choose what they consider strong female characters, instead of judging every female character by her role in that particular game.  BUt, that takes work and they don't have time for that.  They rather point the obvious and judge a whole industry and culture based on that. 

3. What do you think videogames are?  They are entertainment.  Videogames do not change societal norms.  Videogames are reflective of them.  Hundreds of ugly badass female warriors can be stars of every videogame made and it won't change a damn thing for the world.  I think you overestimate the power of videogames.  You want that kind of change and make a difference, then join your local activist group and start change in your area. 

4. She doesn't have to say it.  It's implied and if you thought that series was "informative", then I guess it wasn't made for actual gamers, but for people that have a lack of experience in gaming history.  I know more than a few people (men & women) that were insulted by that jackass' video.  The more I watched her video, the more it was obvious she didn't know what she was rambling about. 

I find it amazing that people get so upset over sterotypes.  Maybe it's because of the fact that it's based on more truth than they would like to admit.  I hate the sterotype that black men wear shagging pants and listen to vulgar rap music all the time.  Sadly, if I go to certain parts of my town, that's all I see.  My feelings toward the matter is not going to change that fact.  I can only feel comfort that myself and many of my black family & friends don't fit the sterotype and not only black, but people with other skin colors and from countries listen to vulgar rap music and wear sagging pants too. Sterotypes aren't all evil nor are they complete facts.  If people weren't so sensitive to racial communication, sterotypes would be more of a job than an insult.  Sterotypes are everywhere.  It can't be avoided.  If you look for it, then you will find it.  There is no escaping that.  Just take in the good with the bad.  IMO, videogames do a better job with sterotypes than any other form of media.  

Pacario

06/03/2013 at 12:49 PM

Well, I'll try to answer these as succinctly as I can:

-For your first point, people do cite, all the time, these "studies" that show men and women playing nearly equally. A skewed fact, of course, that I dismiss, at least for the more action-oriented, violent genres men seem to prefer. For example, you know why Pac-Man was so popular with both sexes? Because Toru Iwatani intentionally made the game non-violent just so women would play. And as for male gamers harassing women, that's unfortunate if true, but it wasn't an issue discussed in the blog.

-Don't see where you're going on the next point. Is five years not enough to show that the industry has changed to accomodate women more? And I can go back further if I must, naming everyone from Terra and Tifa to Jade and Krystal and so on. Truth is, the industry has reached out to female audiences about as much as can be expected considering current gamer demographics.

-Your third point is also disingenuous. Video games are art. Why should developers compromise their vision by forcing a female lead into their game? For example, I like to write, and I tend to write books about male protagonists. Why? Because I understand them best. So if a group of feminists suddenly began berating me because I didn't have enough female leads in my story, I would greatly resent that, and rightfully. Developers have no obligation to cater to a certain crowd if they don't want to.

-"Tropes are evil" is a convenient bullet point mixed with a little facetiousness, but it's true enough. Any time a woman is portayed as "weak"--in other words, when she needs to be rescued or aided by a man--there are always those who wail against it. It's the same with the Princess movies Disney releases: there are always feminists screaming about the antiquated way women in those films are portrayed. Forget, of course, that those films teach compassion, selflessness, and virtue--because the female leads aren't brash, outspoken and/or tough, they're suddenly bad role models instead. And it's the same with games. Poor Princess Peach has been criticized so many times, it's really unbelievable. And silly.

Anyway, as I already said, the industry is not perfect, and more work can be done to bring women into the pastime. But yes, we do need to be realistic. I don't foresee there ever being a time when women are playing God of War or Call of Duty in equal numbers with the guys. And it's not just because we mean old men push them away. It's because, on the whole, women don't embrace violence like men do. And you know what? That's a good thing.

Caesar

06/03/2013 at 06:16 PM

There's a difference between setting out to do something with realistic expectations and declining to do something - either from apathy or resistance - because failure is the perceived outcome.  I'll concede that, from an industry standpoint, marketing action games to females may be more difficult.  But that doesn't mean those audiences don't exist; surely you've heard of communities of female gamers who enjoy playing shooters or other action-oriented games.  I assure you, they're out there.  Just as well, one of the neat things (maybe the only aspect I like) about marketing is selling something to someone that they didn't know they wanted in the first place.  This is what drives innovation (and capitalism itself) in the first place--Henry Ford said if he'd asked people what they wanted, they would've said "faster horses."

But the industry is showing that wear as well, and a number of women who work in games have come forward with their stories of how it's still a predominately male business.  I tip my hat to Gabrielle Toledano, an executive for EA, who wrote this piece for Forbes saying that the biz (along with STEM fields on the whole) needs more women.  But just as well, it needs to be addressed that too much of the industry is still dictated by a "men only" culture, which certainly needs to change.  For years we've heard complaints about the booth babes at E3, and it really says something that not only has that not changed (at least not by much), but that these outcries come from both men and women.

I don't know if blaming the lacks of foresight, creativity, and/or innovation from the games industry on just cultural mores alone.  Yes, any system such as this is inevitably bound and as guilty as the larger society as a whole.  But we've been living in changing times, not just from the past five years, but for decades; and I don't think giving a free pass to any enterprise "just because" is exactly right either.  In the case of the games biz (and even to a number of gaming journalists and news outlets), there's some blame on them for failing to realize that, no, games aren't just for males aged 13-25.

For that reason, I can't exactly excuse them whenever attempts at putting in a female character come off as insincere, awkward, or both.  Just because there is a female present, in any capacity, doesn't mean that's "good enough" or that she's somehow a realistic or even appropriate depiction by any measure.  You can look through decades of popular media and find problematic portrayals of whatever group, really, including token characters--and NOBODY in this discussion wants to see any of those.

Saying that any criticisms are invalid because "games are art" ducks into a very contentious gray area; I think most would agree that they are art, but they're still bound by their conventions as an interactive media, as well as the executive/marketing meddling which may befall them.  Like films, there's also that angle of, while art, is it actually sincere in its presentation?  Apocalypse Now and Air Bud IX: Not What I Had In Mind When I Went to Film School sure were products of their respective creators, yet by no means did they set out to accomplish any similar goal other than being pieces of film.  Likewise, just because something is bold doesn't mean it has a larger, deeper meaning to it.  Suda 51 makes some pretty outrageous games (I am indeed a fan of No More Heroes) and no doubt are they sincere reflections of his vision(s), but I don't think anyone could try affixing some pretentious themes or messages to them (least of all he himself).  The film Hollywood Boulevard described that best: "This is not a film about the human condition, this is a film about tits and ass!"

What lies at the heart of your post is the same xenophobia that's persisted throughout this entire discussion.  It needs to end, not for the sake of saying any party is right, but because it's completely unnecessary.  There are some changes, yes, if only in what we're talking about and how we discuss them.  Yet writing these kinds of posts doesn't make you or anyone similar a vanguard, the last line of defense against the marauding armies of "feminists" you so demonized who are coming to certainly destroy your way of life.  I assure you, there is no battle, such invaders exist only in your mind, and you have very few allies from the start.  So please: lay down your arms and open your mind.

gensurvivor

06/03/2013 at 06:55 PM

Xenophobia? I thought this discussion was about sexism.

Caesar

06/03/2013 at 07:20 PM

It is.  The discussion is something new, something "foreign," and there is a fear of that and a resistance towards it.  Therefore...

gensurvivor

06/03/2013 at 07:42 PM

Not really, unless vaginas come from mars...or mexico. Actually they do come from Mexico. My bad.

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