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Mystical Ninja Starring Goemon


On 06/02/2013 at 12:47 AM by SanAndreas

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Box Art for Mystical Ninja Starring Goemon

(Nintendo 64, 4-16-1998, Konami)

The Nintendo 64 was my first fifth-generation console, bought after a great experience with the SNES. While it didn't quite pan out the way I'd hoped it would, it still had some great games on it, and a lot of these games would have gotten lost in the shuffle if the N64 had the same breadth of games as the PlayStation. One of these gems was Konami's Mystical Ninja Starring Goemon.

At a time when Japanese developers and publishers reigned supreme, Konami was the only Japanese third-party publisher/developer that supported the N64 in any meaningful way, and they did create some of the better third-party offerings for the console, including MNSG. Known as Ganbare Goemon 5 in Japan (literally translated, "Hang In There! Goemon"), it was the fifth in the popular-in-Japan Goemon series, and the second in the series to come to the US, following The Legend of The Mystical Ninja for the SNES.

On a console starved for anything resembling an RPG, Mystical Ninja immediately attracted attention. While previous games had been mostly side-scrolling adventures, MNSG was a 3-D action-adventure with platforming. Basically, it did 3-D Zelda-style adventure gaming on the Nintendo 64 before Ocarina of Time did, featuring a 3-D world with numerous towns, mountains, forests, and dungeons to explore, and a variety of treasures to find. Goemon could even find a "chain pipe" that worked like OoT's Hookshot. The game naturally lacked the high level of polish that OoT and Majora's Mask featured, but it was one of the more colorful N64 titles.

MNSG is set in an extremely surreal version of feudal Japan and concerns the attempt of the Peach Mountain Shoguns, led by Spring Breeze Dancin' to turn Japan into one big Western-style musical theater. You'll journey through locations like Mt. Fuji, a submarine loaded with stolen food, and a number of Japanese towns, some of which have been turned into Western-style storybook castles. As with its predecessors, the game is loaded with a lot of bizarre Japanese humor that unfortunately didn't translate well into English - this would have been a perfect game for off-beat localization house Working Designs, (which would attribute its shuttering in 2005 to Sony's rejection of a US version of the PS2 Goemon game).  The game plays very much like Ocarina of Time with minor platforming thrown in, and there are plenty of side-quests and minigames, which was a welcome relief from the racing games that glutted the N64 at the time.

MNSG features four main protagonists who can be switched out with the down-C button once you acquire them, and who have different abilities. The main hero is the titular Goemon, a short ninja with a pineapple-like hairstyle based loosely on Goemon Ishikawa, a Robin Hood-like figure from Japanese history and folklore, who fights using a kiseru tobacco pipe, and whose first mission is to acquire a hookshot-like chain pipe. Also playable from the beginning is Goemon's partner Ebisumaru, a fat, lazy mallet-wielding ninja who gains the ability to shrink himself later in the game. They are lated joined by Yae, a female member of the Secret Investigational Ninjas who wields a katana, a bazooka, and can transform into a mermaid, and a robotic ninja named Sasuke. At various periods, the crew will also control a giant battle robot named Impact against a number of bizarre tokusatsu-style enemies.

One notable aspect of MNSG was the music. One of the more glaring weaknesses of the N64 was its audio. The N64 lacked a dedicated sound chip, with sound duties having to be shared between the CPU and the GPU, and the N64's cartridge format further hamstrung the console's sound capabilities. However, Konami managed to do some impressive tricks with the N64's limited sound capabilities with its games. MNSG featured a 128-megabit cartridge (16 MB), which was the largest size of N64 cartridge available until Ocarina of Time's 32 MB cartridge, and they used this to improve Goemon's sound capabilities. Notably, MNSG contains three musical numbers with vocals: the intro theme that plays at startup, the Goemon Impact theme, and "Gorgeous My Stage", a duet between Spring Breeze Dancin' and Kitty Lily.

Mystical Ninja Starring Goemon is one of the rarer N64 games, but it can still be found for around $30 on Amazon or eBay, and it's well worth the price. Sadly, it wasn't released on the Wii Virtual Console, although its SNES predecessor was. The game successful enough in the US that Konami released two more Goemon games over here, a Game Boy game also titled Mystical Ninja Starring Goemon, and Goemon's Great Adventure, a 2.5D sidescroller. If you're looking for an off-the-wall, high-quality N64 adventure game not made by Nintendo or Rare, Mystical Ninja Starring Goemon fits the bill nicely.


 

Comments

jgusw

06/02/2013 at 09:03 AM

I bought this game years ago and I still hadn't played it yet.  I bought it because I really enjoyed the SNES game.  I also own the other N64 game.  One of these games, I'll play them. 

SanAndreas

06/02/2013 at 01:08 PM

I hear you. I have a huge pile of shame. Lately, I've been on a Konami kick, because I skipped most of Konami's stuff the first time around, and I bought Suikoden II, III, and V. MNSG is a great game. I haven't played Goemon's Great Adventure, but I've heard good things about it and it looks nice.

Cary Woodham

06/02/2013 at 12:07 PM

The Goemon game I want to play on the N64 was Goemon's Great Adventure. But I never got around to buying it because I was a poor college student at the time. Did you know there was a Goemon anime? It was pretty funny.

SanAndreas

06/02/2013 at 01:09 PM

I've seen the Goemon anime on shelves, but sadly, I never saw it. At some point I might track down Goemon's Great Adventure. It was very well-regarded.

Cary Woodham

06/02/2013 at 09:25 PM

I have all the Goemon anime series on DVD.  I found them real cheap a few years ago.

GeminiMan78

06/02/2013 at 12:27 PM

Although I never had a 64 I kind of remember see this one. I have the original SNES game and its pretty good. Its tough in the old school fashion of course. I've not been able to get past the second boss. Shame WD didn't get to do the PS2 port.

SanAndreas

06/02/2013 at 01:15 PM

I might have to download the SNES game from the Virtual Console while I have the chance to do so.

The PS2 Goemon was interesting-looking. Thematically, however, it was a more somber departure from the slapstick antics of the earlier Goemon games. Sony's objection to a US release of the game had to do with the fact that it was a launch-window title for the PS2 in Japan and wasn't graphically up to par with the PS2 games that were coming out by 2004-2005. Goemon PS2 was called the last straw in WD's closure by Victor Ireland in his December 2005 announcement, after Sony had refused to allow WD to sell Growlanser 2 and 3 separately instead of a single collection. Still, I would have liked to have given Goemon PS2 a try, and WD was the perfect company to localize Goemon games.

GeminiMan78

06/02/2013 at 01:51 PM

I really miss Working Designs. Some of my favorite PS1 games are gems they put out. Not only did they pick some realy cool games to bring over, they did it with style.

SanAndreas

06/02/2013 at 02:13 PM

Loved Lunar 1 and 2, and Alundra was great too. On the Saturn, I understand they were trying to bring English versions of the hugely popular Sakura Taisen games, and it's a pity Bernie Stolar's Sega of America shot them down on that. I love the Sakura Taisen series. Sakura Wars on PS2 is one of my favorite games ever, and I would have loved to have seen the earlier games in English.

NSonic79

06/02/2013 at 04:14 PM

I have to admit I didn't bother trying to play this game or any of the games series hence forth. I'll admit I let the game's cover art make me judge harshly with the game. The only time I actually considered trying out this game was when I heard Working Designs was trying to bring a PS2 version of this game over. If they wanted to bring it over then they had to be onto something I thought.

Chris Yarger Community Manager

06/03/2013 at 06:57 AM

I remember renting this game all the time back in the day. Sadly I never beat it because anytime I would re-rent it, my save would be deleted..

SanAndreas

06/03/2013 at 11:58 PM

MNSG didn't have a battery-backed RAM save chip in it. Like all of Konami's N64 games, you had to use a Controller Pak to save.

Chris Yarger Community Manager

06/04/2013 at 06:12 AM

Hmm.. It must've been my sister then..

I'm gonna have to smack her up now.. LOL.
j/j

Super Step Contributing Writer

06/04/2013 at 04:11 PM

Sounds like my kind of game.

smartcelt

06/28/2013 at 11:45 AM

I rented that game once and remember liking it. It stood out with it's gameplay. Like you said,it is a very colorful game. One of the more unique N64 titles to be sure.

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