I've always felt that mankind, as civilized as we are, still consists of savages. Back in our neanderthal days, mankind consisted of brutal warriors who traveled in packs and went after other men who weren't in their tribe. Fighting for survival and wearing nothing but skins, our ancestors were just like the animals we see in the jungle. Of course, over the years, we have learned to be civilized, some more than others, but we still wage wars and love to fight. Many UFC haters call MMA "animals fighting in front of animals" and that kind of hit home. We still have that savagery of our past in us but we only bring it out on occasion and usually in private. What would happen if we take that delicate balance between savagery and civilized behavior and put a nice Zombie Apocalypse in the mix? What you get is The Last Of Us.
In the very first hour, we see what happens to our delicate balance as mankind has reverted to the behaviour of our past from millions of years ago. Human life is seen as insignificant to those with guns, nobody truly trusts each other and those who refuse to die fight to live in a nightmare environment where death is always around the corner. The human emotion that many Zombie games ignore or use as a running joke is strong here. Too many games belittle the consequences of a Zombie Apocalypse. For the first time, I'm playing a game that puts the fear of a Zombie Apocalypse into me. They've done similar things in other games like Infamous and Fallout but The Last Of Us is the first game that gives you a feeling of dread. Food for thought, if you may. It's not window dressing, it's the basis of the entire game.
I've also been playing Remember Me and all I can say is how great Nilin's ass is and how much I'd rather play Watch Dogs on the PS4. Remember Me seems to be nothing but a hodgepodge of other games but not as good as any of them. All this cool stuff in 2084, all nothing but window dressing.
You would think a ColecoVision version of a game would be better than the Atari 2600 version but Dragonfire isn't one of them. I wonder why they thought a immobile dragon firing random fireballs was a good idea. It's bad enough jumping over fireballs is dodgy but having the entire game predicated on luck being looked upon as a good idea? What were they on in 1984? Stick with the 2600 version. Too bad as all the extras make for a good arcade challenge but they executed it poorly.
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