*click*
I've been wanting to check this one out. I think you just persuaded me to move it up a backlog notch
On 07/15/2013 at 11:48 AM by Blake Turner See More From This User » |
I am of the belief that video games can aspire to the same artistic feats as films, music and books — perhaps even greater, due to the implicit role of the audience. Oddly enough, I didn't always believe this. I used to believe that games were manufactured products, that they were soulless cash grabs. I thought there was artistic merit in a small indie team, as it was their vision, untouched by publishers with eyes solely on a profit. I didn't see much merit in AAA titles though, and I had rarely been inspired by any huge blockbuster.
That changed with Dark Souls. You see, Dark Souls came at a low point in my life. I had recently been fired, I had broken up with my girlfriend, and I spent a lot of time at home with no real motivation to do anything. I had plans to go to college, but with the constant barrage of bad luck — and poor decisions — I was doubting my ability to succeed. Since I had no plans or motivation, I jumped into Dark Souls.
I immediately felt home.
I haven't played Dark Souls yet even though i bought it recently, but I did play Demon's Souls. That game frustrated me, yes, but I never got angry at it. It would be like getting angry at your Martial Arts Master, an unforgivable offence. No, the problem was all mine. I just needed to train harder. That's the respect I give to the Souls games.
It's ironic such a melancholy and gruesome game brought you comfort during a dark period in you life. Still, a touching life-share-story regardless. Thanks for having the courage to open up,Blake! For the record, I read the whole thing. I'm unable to respond on the other site at the moment because my user-name/password combination over there is in limbo. lol. Aka, nothing personal.
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