Don't worry about me eviscerating you over a review Julian. If I disagree with your opinion, I might say something, but in a civil manner. I try to cover everything in my reviews (graphics, music, gameplay,etc.) because that's what I'm used to reading. Although I do try and make them funny or entertaining sometimes. I think that gaining insight into the reviewer's personality over time is a wonderful thing.
The Nature of Reviews
On 02/25/2013 at 11:20 PM by Julian Titus See More From This User » |
So, I find myself in a weird position now. See, I wrote reviews and features for a tiny website that got a decent amount of traffic but almost no feedback from readers. That was comfortable for me; I don’t do this because I want to be a famous games writer or even do this for a living. I mean, that would be great, but there are plenty of better writers than me that have been doing this professionally for far longer that can’t find work. And truth be told, the only difference between me as a staff writer and you as a reader is that I applied at PixlBit when they were looking for new writers and Nick liked my samples. Sheer tenacity and a willingness to review any and every game that comes my way have kept me here.
But it was nice and chill, because I didn’t really have an audience, or if I did I wasn’t aware of them. But then 1up got shut down, and we got a ton of new and amazing people signing up for our little website. And they comment a lot and speak their minds. That’s awesome. I can’t stress that enough. But I’m also scared to death. Because with new readers and vocal opinion comes a need to be better. I feel more under the radar now, and so far people have been really generous and kind with their words on some of my more recent pieces for PixlBit. But there’s going to come that point where I write a review or an opinion piece that someone is going to eviscerate me over, and I’m not used to that kind of scrutiny or negative feedback. I’m a sensitive dude, and I put my heart and soul into most of my writing. The times that I don’t are with those reviews that fall decidedly in the middle, and I think you’ll be able to tell them apart if you read enough of my stuff.
I’m the previews editor (I guess I should make that Previews Editor—more official-like), but I do reviews for PixlBit. Like, a lot of reviews. Like, enough reviews to have the title of Reviews Dude instead. And I love writing game reviews. I always have, to the point that I wrote a fanzine when I was in high school because I got tired of repeating my opinions on new PSX games to my friends. So I’ve been doing it for a long time…probably longer than anyone on the staff.
Recently, I’ve been thinking about my approach to reviews in a different way. I’m going to get my dirty laundry out of the way right now: my first PixlBit review was for the XBLA version of Guardian Heroes. Go ahead and read it. I’ll wait.
Yeah, it’s kind of rubbish. I wrote better reviews for my 1up blog. I would like to think I’ve gotten better since then, but I grow tired of the “by the numbers” style of reviews. We’re expected to hit certain points: graphics, story, controls, etc., as opposed to talking about how the game made us feel or what it meant to us personally. That’s not PixlBit’s decree, mind you, but that’s the way most people expect reviews.
I like to play with that formula. My Asura’s Wrath review is probably my favorite piece of content for PixlBit aside from my Final Fantasy retrospective. It’s interactive, and when you get to the end of it, you have a wonderful idea of the game and if it’s right for you as a player. Red Johnson’s Chronicles: One Against All was such a terrible experience for me that it made me question the very nature of video games, and for a hot second I was ready to sell off my whole collection and get out of this crazy hobby for good. It’s not a terrible game, but for me it was a terrible experience, and I think that has value.
So, now I have an audience, and I’ve been thinking about the nature of reviews. When I read a review, I like to get a sense of the person writing it and really learn their personality over time. That’s important, because reviews are completely subjective. Don’t let anyone tell you otherwise. Diablo 3 and Mass Effect 3 were two of my favorite games of 2012. But I think Hotline Miami—an indie darling that people won’t stop talking about—is a disgusting game with tedious gameplay that doesn’t follow its own rules set. I think the Walking Dead is one of the best stories ever told in modern gaming, but if you asked me to review it you wouldn’t be happy. I happen to think it’s one of the worst video games of 2012.
So, I want to ask my new audience: what do you look for in reviews? Is the voice of the reviewer important to you, or are you just looking for a checklist of what the game does right and wrong? Is personal experience with a game something you want to read about, or does that get in the way of the information you’re really interested in? Obviously, video games are about more than one aspect of their design, and things like graphics and control are important. But sometimes a game is more than the sum of its parts. A game like Way of the Samurai 4 is something that I had tons of fun with, but it’s a poorly made game, and if you read my review I hope you understand that. But I’m learning a little bit more with each review, and feedback helps me grow.
Thanks for reading, and try not to be too hard on me with that Guardian Heroes review. I was a newbie.
Comments