Dark Souls is my favourite game ever. I think it's more the tone and exploration style than anything that draws the comparisons.
Dark Souls and Castlevania
On 07/26/2013 at 01:47 AM by asrealasitgets See More From This User » |
[This is more of an inner monologue that goes on as I play through Dark Souls.]
Dark Souls and Castlevania are not the same. Before I tried out Dark Souls, I read many comparisons to it as being Castlevania-like. Castlevania is one of my favorite series, and I couldn't help but wonder what was hindering my enjoyment for Dark Souls- it was mainly that I wasn't seeing the connection to Castlevania and I still don't. There are some obvious similarites like the interconnected world and some enemies, but I feel the game is better enjoyed on it's own terms, without the comparison. If anything I would say it has more in common with survival horror games than any platformer. I like the feeling of death occuring at any corner. I like the feeling of weight and mass from a sword swing being rebounded from a blocking shield or sword parry. I even like the clangy sound that armor makes while walking across a narrow bridge or ascending stones steps of tower. I still always fear that enemies can hear the sound of my noisy armor for some reason, even though I don't think sound detection plays into AI mechanics like a wall knock in a Metal Gear game for example. While Castlevania has more of a classic movie monster/halloween theme, I think DS has a more interesting world and lore to explore. If I had to compare the two, I think DS has more to offer in way of challenge, exploration, lore and rewards. Ooh Snap! Don't get me wrong. I still love my Castlevania and I'm playing the NES games right now, but it's not Dark Souls and Dark Souls is not Castlevania. Now that I've separated these two in my mind, and in this blog, I can get back to my game and die some more, over and over....
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