Hmm, I had high hopes for this game as well. I have a friend who was a big fan of the rebooted Xcom, but he didn't want to preorder this because he was unsure about how it would turn out. I guess his decision was for the better.
The Bureau Xcom Declassified Completely Falls Apart
On 08/21/2013 at 06:34 PM by leeradical42 See More From This User » |
Apparently according to IGN this game does not live up to the hype heres what IGN said.
If the alien-invasion plot could keep its act together for the course of its roughly 15-hour campaign and work as a stand-alone alternate universe, I'd be totally willing to ignore that admittedly nitpicky continuity issue. Alas, despite one really good idea that cleverly toys with the way we experience games through characters, it completely falls apart. The way main character Agent William Carter reacts to a major revelation is pretty much the exact opposite of what a sane person would probably do in that situation. It's to the point where I have to wonder if a bug might’ve caused the wrong dialogue option to be selected. This isn’t the only inexplicable moment in this baffling story, but it's the most spectacularly weird.
What does work, at a basic level at least, is The Bureau’s tactical combat. Like Mass Effect and Brothers in Arms, each mission against the alien invaders is a linear series of encounters where you and the enemy take cover and open fire, then try to maneuver to flank the other team or drive them from cover using grenades and special abilities. Most of those come from the two lightly customizable XCOM agents that accompany Carter on every mission, and each of the four agent classes has a set that unlocks as they level up in combat. They’re mostly useful: abilities like the Sniper’s critical shot and holographic distraction and the Engineer’s deployable turret and land mines can combine into some satisfyingly lethal crossfires and traps.
Obviously not the game i hoped it would be so i will probably wait for the price to drop before i take the journey.
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