This is a repost of a blog I wrote on 1up 2/08/12 and I'm only reposting it because Sneenlantern asked me to.
When I mentioned in a previous blog that I was replaying The Legend of Dragoon, the comments fell mostly into two categories: “I loved that game” and “never played it before”. Ben (BrokenH) went a little further with it. He asked me how well it holds up. That got me to thinking about it as I've been playing. I'm a little over half-way, a little past the beginning of the third disc, so I'm pretty confident that I've played enough to answer that question.
First off, the story is pretty cliché. Spiky-haired orphan sets out to save world, has romance with childhood sweetheart, meets and recruits others along the way, blah, blah, etc. It's very linear, the game aims you at your next location and objective. Not a hint of an open world anywhere. The translation is amusing. Lots of grammatical errors, words left out and multiple spellings of different things depending on if you're in the menu, in combat, or on the map screen. The graphics are a bit on the blocky side, but still pretty, as far as I'm concerned. I did notice some graininess, but that may be from playing a PS1 game on a PS3, or from playing an SD game on a HD TV. None of those things really bug me, though. Heck, I still enjoy playing games from the NES, SNES, and Genesis era.
The combat system is still pretty cool. It's turn-based, but there's a twist. Your skills are called Additions and are pretty much like combos. You have a targeting square and a square that spins over the targeting square. You have to press the X button as the two squares line up. Hitting the X button too soon or too late interupts your attack. You learn new additions as you level up, and each one gets a little more complex. For example, the basic addition that each character starts with is a two-hit combo, you only have to hit the target square once to complete that addition, giving you two hits. Mess up on the timing and your addition is incomplete, resulting in only one hit. They go up from there to at least as many as seven additions (meaning you have to nail the target correctly six times). The big problem is that the frequency at which you have to time your hits varies from addition to addition and from character to character. I did great with most characters up to four additions, I've got two characters that I've managed to nail the five addition attacks, and the rest I'm totally sucking at. I like that you're neither button-mashing, nor restricted to giving your characters simple battle commands like attack or use magic.
Another nice thing about the combat system is being able to gain HP back when you guard. You regenerate 10% of your HP every time you guard. That really helps, because you're restricted to 32 item slots total. In order to have a decent mix of all of the different types of healing and combat items, you can only carry a few of each. So far, I have yet to totally run out of healing items in battle by using the guard command.
Also used in combat is the ability to transform your characters into Dragon Knights, aka Dragoons. This becomes available after a character acquires the Dragon Stone that matches his or her element. In order to transform, your character has to have at least 100 Spirit Points. Each turn as a Dragoon requires 100 SP, and you can raise your Dragoon level up to 5. How this happens is still a mystery to me. You earn SP by performing additions in combat in human from. Each addition attack has a certain number of SP that accumulate per hit, with an additional amount for that extra hit when your addition is completely sucessful. There is a different version of the addition attacks (which does not earn SP), which is basically a spinner kind of like the Wheel of Judgement from Shadow Hearts, and you have to hit the X button as the spinner reaches the top of the circle, and you get up to four hits. If you manage to land all four hits perfectly, it gives you a fifth as a freebie. You also get to use spells while in Dragoon form. Some are very useful, others not so much. The drawbacks to Dragoon form are the inability to use items or to guard. Plus, once you've used up your allotment of SP, you have to start over in human form to accumulate more SP.
So far, so good. However, there are things that don't hold up as well. You can turn off the long version of your Dragoon transformations in the options menu, which is fine. What you can't do is turn off the animation for the spells. You're stuck watching a lengthy animation of the same spell over and over and over again. I almost had time to go refill my cup of coffee this morning during the animation for one single spell. After you've seen each one more than twice, it gets very old. Item management can also be a problem, as I mentioned briefly above. The other issue that I'm finding is having seven characters, but only being able to have three at a time in my active party, one of which has to be Dart, the main character. It makes balanced leveling and training problematic. Those nifty additions only get stronger by using them, you have to perform each addition correctly 99 times to master it, and you only earn the final addition by mastering every addition available to your character. Not that this is going to be a problem for me, I can't manage to get one of the more complex additions completed correctly.
I like most of the characters, with the exception of the love interest, Shana. She's pretty much useless. She doesn't get to use additions and her attacks are too weak to be of any real help. She also drops out at some point and is replaced by someone else who is just as useless. What was really surprising is that the first time I played the game, I beat the final boss with her in my party.
So I guess to sum it all up, yeah, it does hold up pretty well for a PS1 game.
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