I loved Civilization Revolution. I need to go get a copy of it again.
Civilization V with everything you can do you cant loose
On 08/31/2013 at 02:56 AM by leeradical42 See More From This User » |
Civilization V is a monster and all you pc fans that havent played it are missing out so heres a veiw of whats here and tell me its not a game you dont want to play.
New Features Civilization Revolution is designed exclusively for consoles and handhelds, allowing developers to focus solely on creating a Civilization game that works well on these platforms. Handhelds have the same gameplay, allowing those users to enjoy the full features of the regular game in a different graphical setting.Sid Meier, creator of the Civilization series and Director of Creative Development at Firaxis, has maintained a key role in designing the game.The interface has been adapted to make use of the consoles' gamepads in an attempt to blend the complexities of the game with the fluid, faster-paced nature of the PS3, Xbox 360, and other consoles.There are four types of victory: Economic, Space Race, Domination, and Culture. Gone are the old, traditional conditions of Diplomatic Victory and Time Victory.Five difficulty levels, Chieftain, Warlord, King, Emperor, and Deity, ensure humans will have adequate AI opponents. The developers have tried to make the AI even smarter in terms of not needing any real unfair advantages. There is also a tutorial mode for getting acclimated to the game.There is a balance between graphics and gameplay that tries to incorporate the abilities of consoles with the traditional strategy that has been the basis of the Civilization series for years.A typical game will last just a few hours, quite a bit shorter than a usual Civilization 4 game on the PC. The primary aim is create a game with multiplayer contests in mind, thus shortening unnecessary periods of time, hopefully allowing games to be started and finished in just one sitting. Units are produced faster, techs are researched faster, but all with appropriate balance.There is only one map size available in an attempt to ensure the game stays balanced and action-packed, although limiting the ability to enjoy larger, more "epic" settings. The environment, or climate, is randomized every time as well, hopefully generated starts for all civilizations that are fair and roughly equivilent.The game uses the Havok physics engine to create realistic, interactive environment that is especially apparent during combat, when units fight one another and fall down (see right).There will be scenarios included in the game, made by Firaxis. Firaxis also plans to release scenarios available for download after the game has come out.The Civilopedia has been overhauled, incorporating videos and pictures to provide better historical background while making it more exciting and interactive.The dark fog of war has been replaced by a whiter counterpart that obscures the view of unknown areas.Build overflow has been enhanced, meaning that if you produce twice the necessary production for a certain unit, you will end up building two of those per turn.The number of saves you can create varies according to console: 5 for the DS, 10 for the Xbox, and unlimited for the PS3!Defeated barbarian cities reveal nearby bonuses such as additional barbarian cities and artifacts, among others. They also can provide gold, a free unit, or technology.A new "Game of the Week" (GotW) feature is a Firaxis-sponsoredcompetition where, each week, Firaxis releases a new game to be played worldwide by anyone who is interested. Individuals can play the game as often and as many times as they want (different from CivFanatics' Game of the Month for Civ4/Civ3) with the goal of getting the highest score.Roads now are built not with worker units, but with gold from your treasury. You can manage the construction of roads within your empire from individual city screens.Tiles now only provide food, production, or trade, but not all three as in previous versions of the Civilization series. This makes city founding even more strategic, as one has to consider the potential benefits and their limitations.Religion plays a lesser role in the game, having less of a universal impact. The various governments do not take it into account (unlike the Civ4 civic system), and religion as a whole does not have as much influence on gameplay.In the early game, turns with nothing to do pass by quickly, speeding by to turns that actually require human interaction and movement and lessening the waiting period for units to be built.No two mountains or coastlines will be the same, as the graphics system for CivRev uses an "erosion" feature to ensure realism and individuality. In addition to this, there are different graphics styles for various civilizations, with different architecture for each type of civilization (like in previous versions of Civ.)There is no more penalty for changing production in the middle of its build, allowing you to swap builds and maintain your current level of production. This removes some tedious city management and is also more forgiving for newer players.There are various options for singleplayer: Quick Play and a standard create game feature provide normal, random maps, the Game of the Week loads the Firaxis-organized competition, and the Play Scenarios mode allows you to explore the various scenarios included with the game (for example, inAttack of the Huns, barbarians are more aggressive; in Chariots of the Gods, the game begins with even future technologies known, and Lightning Roundis a faster game that begins in the Medieval era.)By scaling down the game, there is now more emphasis on individual aspects such as cities, technologies, and armies. Each turn is more important, every unit means that much more. It will be quality, not quantity, that wins the game.
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