At launch? No. I don't expect much of a leap at all tbh. When devs work out the kinks it will look awesome though. However, I'd rather 60 FPS over 1080p. I mean frame rate directly improves gameplay. 1080p just makes it look better. 60 fps for fighting games and first person shooters would be ideal.
People Expected 1080p AND 60FPS Standard At Launch? Seriously?
On 09/02/2013 at 11:18 PM by gigantor21 See More From This User » |
So it's come to our attention lately that--gasp!--the next-gen consoles aren't going to match the performance or visuals we saw in the carefully curated marketing materials to date. You know, the ones running on PC graphics solutions worth $1000? Or the ones that were "in-engine" smoke and mirror nonsense that comes nowhere near representing actual gameplay footage? Yeah, apparently you still can't get the same results out of $400-500 boxes using laptop-friendly parts, that are designed to minimize heat and electricity use as much as possible.
Shocking.
I can't say I'm surprised people are mad that games like Battlefield, Titanfall or Killer Instinct aren't going to be running at 1080p and 60 frames per second. After all, we've heard all sorts of marketing quaffle from both companies overselling the power of the current gen consoles. Sony has been especially bad about this, spinning a mid-range graphics solution and a low-power 8 core CPU as a magical box of fairies and rainbows. However, Mark Cerny saying the device is "supercharged" and has "years of potential" doesn't magically make the system the Philosopher's Stone. There's a reason Forza is the only big release 100% confirmed to run at both 1080p/60fps with only two months to go until launch.
Apparently, the generation has gone on so long that people forgot how such exaggeration--and even blatant dishonesty--are commonplace during every next-gen rollout. We were promised a lot of things with last gen consoles, as well; to this day, we still see games that sputter at resolutions below 720p even when 30 frames per second is the target. And while the X86 architecture makes it a lot easier on developers, it will likely mean that the PS4 and Xone won't rise as far above the sum of their parts as the current gen consoles did.
Then there's the fact that we're talking about launch titles, which have to meet a hard deadline while devs work with performance targets that are amourphous and malleable until late into development. And there are certain types of games--particularly fighting games and shooters--where framerate and stability are a lot more important to the experience than eye candy is.
So I'm not worried. I'm sure that the games will get better as time goes on, even if it's not the night and day difference between, say, Kameo and Halo 4 or Resistance 1 and The Last of Us. People just need to stop and take a deep breath. It will be okay. :p
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