With the next console generation coming, I don't quite want to make a list of my favorite games from this gen yet when there's still games coming out. So instead I will be writing a list of games that won't change: The most influential ones. Now consoles are at their point where they'll pretty much be mastering what we already have while the new ones (hopefully) bring some new tricks. Now this isn't saying these games were good or that they even improved gaming. Just that they changed things. So don't say my top three spots suck, because that is irrelevant. What matters is what they changed.
10. Batman: Arkham Asylum
Change: Free flow combat
Arkham brough something new and fun to the action genre, where combos weren't as important as your reaction and getting into the right rhythm of combat. Uncharted, The Witcher 2, and Sleeping Dogs began taking cues from it the same way Mass Effect, Grand Theft Auto, and....Uncharted once took cues from another game on this list.
9. Team Fortress 2
Change: Helped legitimize Steam
Team Fortress 2 has somehow managed to stay relevant for the past 6 years. Hats, shifting free to play are what did this as the game has always offered something so people keep playing it on PC. It got people to use Steam on PC more while the sales made it the preferred way to play games on the platform. Steam would have succeeded without it, but TF2 at least speeded things up quicker.
8. The Elder Scrolls 4: Oblivion
Change: Started the shift from JRPGs to WRPGs dominating the genre on consoles, horse armor
Oblivion was the first big RPG to hit the HD generation and after being a hit, it started a shift from what side of the globe made the hits in the genre. Soon followed by Mass Effect and Fallout 3, RPGs juggernauts changed from Square Enix to Bioware and Bethesda.
Meanwhile look at the horse armor. Then look at how many games you can get that don't offer downloadable costumes. Yeah....
7. Grand Theft Auto 4: The Lost and the Damned
Change: Redefined what DLC could be
Before GTA 4 I couldn't remember DLC that was anything beyond more of the same. LatD meanwhile gave us an entire new game under the disguise of being DLC meanwhile. While DLC like this is still not incredibly common, this doesn't change that DLC after it tends to be bigger than before.
6. New Super Mario Bros Wii
Change: 2D platformers as one of the biggest genres in games
Before this gamers were getting their 2D fix on portables and handhelds. Sure, there was the odd LittleBigPlanet or Wario Land: Shake It that sold for full price on consoles. But Mario was what really brought back the genre and made it to where there are countless 2D games being released nowadays.
5. Uncharted 2: Among Thieves
Change: Cinematic set pieces
Games had some kind of form of making set pieces like Call of Duty's set pieces, but none really incorporated it into the gameplay like Uncharted 2 did. Never wrestling control from you as Nathan Drake would jump from a crumbling building, jump from one jeep to another, and take out a tank destroying a village, Uncharted 2 felt like a movie. And now every single game has to have one big scene like it offered. Even if there's next to no interaction during it and the game drags on because of it.
4. Braid
Change: Helped the importance of smaller indie games, created games selling themselves on being "art"
Yeah, I know. Braid was way too expensive to be an indie game. But it still helped make the downloadable scene what it is today, offering an XBLA game which received the same promotion as the big AAA games. Also its stance as art helped games like Journey and Limbo use an interesting art style to hide being very, very basic games.
3. Wii Sports
Change: Made casual gaming a hit
We all played Wii Sports. Most not more than once, at least by ourselves, but that doesn't change how much of a phenomenon Wii Sports was. Just think of how many people who never touched a video game in years if ever bought one of those systems just to play Wii Sports.
2. Gears of War
Change: Added the cover mechanic, gave Microsoft an edge over Sony
Before 3rd person shooters were basically like 1st person ones from a different perspective. After Gears came out however, it's next to impossible to see a character aim a gun and not have them cling to a chest high wall nowadays. Meanwhile this is the game that started the Xbox's lead over the Playstation, to the point where Xbox is now the one synamous with gaming, not Playstation.
1. Call of Duty 4: Modern Warfare
Change: Too much to list it all
Opinions on Call of Duty are all over the place and I personally care to little about the series to even bother checking whether there are more lovers or haters in it. But what MW did for gaming cannot be denied. The shift to modern day military setting for shooters, creating what is now the standard control setup for an FPS, and its multiplayer structure are about as influential as you can get. Not only that, but it made online console multiplayer mainstream enough that a large portion of gamers don't even bother with single player games.
Whether you love or hate what it did, there's no denying its influence.
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