Yours truly as one Dark Souls' undead, or maybe just prior to having coffee in the morning.
Hello Everybody! It has been a little while, as I've been a bit swamped with freelance and ironing out the new The Elder Scrolls Forge feature here at PixlBit. Tonight however, I'm looking forward to the next game that I am delving into for the first time: Dark Souls. It's the perfect time of year to begin my journey through it's oppressive and haunting world - the days are growing shorter and colder, and All Hallows season is upon us. What better time to begin Dark Souls than when we are approaching that time of year when supposedly, the barriers between the realms of the living and the dead are at their thinnest? Before I begin my descent, I figured I'd share with you guys what I am most looking forward to when it comes to the Dark Souls experience.
An Immersive World To Explore
It's no secret that I love open-world games. I've logged hundreds of hours into Skyrim, spent months traveling the Capital Wasteland of Fallout 3, and spent many a night riding under the desert sky's stars in Red Dead Redemption. I love the element of exploration - that there is a living (or in Dark Souls case, undead) world just waiting for you to discover all of its secrets, trials, and rewards. To use a phrase coined by Bethesda's Todd Howard, I really dig the "Go where you want, be who you want" philosophy's approach to game design. Also, my preference for open-world games are titles that take you somewhere new and unfamiliar (which in my opinion, is far more intriguing that exploring a digital landscape that is more or less exactly like our own), so I am especially excited to unearth the gothic, haunting realms that Dark Souls has to offer.
"You had to forget the marshmallows didn't you, asshole?"
Player-Authored Narrative
A major topic of debate in gaming right now is the correct method(s) of relaying narrative within the medium's interactive nature. Personally, I am of the belief that player-authored narrative is, and has always been, one of gaming's greatest strengths. The fact that an individual creates their own story simply by interacting with a title in their own unique way is an achievement that no other creative medium can match. Amidst today's landscape, when so many titles try to emulate film, I have a shit ton of respect for works like Dark Souls, that have enough confidence in themselves (and their audience) to give control completely over to the player to create their own epic, worthy of sharing around a campfire on a chilly Autumn night. When you combine this philosophy of player-authored stories with the fact that players can actively join other's games or transcribe a message in the environment to other travelers, you have all the makings for a player-authored masterpiece.
"Balls........"
Vindication By Perserverance
I, like many gamers, like a challenge. I relished in conquering Kaizo World and Kaizo World 2 (two insanely hard Super Mario World mods), felt like a boss upon defeating Super Ghouls N' Ghosts, and celebrated Ryu Hayabusa's redemption when I completed the original Ninja Gaiden. Don't let me give you the wrong impression, I'm far from an elitist asshole who judges a game's merit based on its difficulty (the Kirby series is my favorite "franchise" of all time, after all), I just love when a title assists you in becoming "good" at gaming, and then offers you more challenges as your skill level progresses further. While many AAA developers today dumb down an experience so as to not "frustrate gamers", I love that FromSoftware has the balls to say "We will punish you. You will die, and you will die a lot, but you will learn. You will learn how to navigate this world and its challenges, and you will prevail."
Imaginative & Fresh Art Direction
From the second I saw the aesthetic style of Dark Souls, I was intrigued. It certainly seemed too bleak and dire to be high fantasy, but it had way more class and elegance than the all-too-often trite, blood-and-guts-soaked schlock pumped out by the AAA horror genre. The Dark Souls visual style is a brilliant concept - Japanese developers creating their own version of a pseudo-Medieval European underworld, filled with beasts and creatures that are often as strangely beautiful (and tragic) as they are deeply unsettling. If artist Hieronymus Bosch got his hands on a time-traveling Delorean and became a contemporary game designer, I think his creation would be very visually similar to Dark Souls.
So there we have it. I have to say, I haven't been this excited to get started on a game in a long time. Do any of you Dark Souls alumni (I'm looking at you, Chris Yarger!) have any prudent advice before I begin?
As always, thank you for reading!
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