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Demon's Souls - 4 Years Later


On 10/24/2013 at 01:55 PM by Nick DiMola

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Shortly before starting PixlBit, Chessa and I had the opportunity to go to our very first E3. At the time, both of us were a part of Nintendo World Report, and between our many appointments and various write-ups, I had the opportunity to make a pit-stop at the Atlus booth to check out their goods. One game in particular caught my attention and had stirred up quite a bit of buzz in the media - it was called Demon's Souls. The demo started you right in the beginning of the game and you had an opportunity to test the combat, the messages, and you could even see the silhouettes of other warriors slaying the demons in their realm. Needless to say, I was fascinated.

Fast-forward to September. PixlBit had just opened shop and I couldn't be more excited to start playing and reviewing games on a non-Nintendo system. I remember that unique game I tried back at E3 in Atlus' booth and excitedly requested a copy. Without fail, a copy arrived on my doorstep right around the release date! I ripped open the plastic and jammed my copy into the PS3. Before I knew it I was traversing the dark and dreary, yet strangely beautiful grounds of Boletaria.

After going through the perfunctory opening segment where you're mandatorily killed, I finally had the opportunity to really try my hand at the game. Aggressively, I rushed towards the castle gate, taking enemies out left and right, though they managed to badly damage me along the way. No problem! I'll just chew down some of these herbs and heal on up. Sure enough, it doesn't take long before I'm overwhelmed and I die, losing all progress made thus far.

I quickly discovered after respawning that I didn't get back anything I had set out with - it was all permanently gone. Those herbs that I used as a convenient cushion to keep me afloat were ancient history now. I set back out with much less vigor than before and attempted to make progress once again. This time I would use my shield more and go slower, that should help, right? While my herb consumption rate definitely declined, it didn't stop me from idiotically walking into every single trap along the way.

Over and over I died, continuously losing any progress I had made. This was an exercise in frustration. Before long, I grew to loathe Demon's Souls. I sat on the review for a couple weeks, had some friends try their hand at it and none managed to best my own progress.

In the meantime, every other review managed to hit the internet, and they were all absolutely glowing. "But how?" I thought to myself. "I detest this game to its very core. Everything about it is the antithesis of what I like about games." On October 20, 2009, I released my review of the game, giving it a very middling score of 3 stars. It was the lowest score on the internet. Atlus wasn't happy.

As of four days ago, it's officially been four years since I released my review. If you can believe it, despite my intense hatred of the game, I'm actually making my way through it again, but this time with much greater success. As a matter of fact, I managed to surpass my previous progress in the game in about 1/6 of the time. Of course, I do have quite a bit of experience under my belt this time around thanks to completing its spiritual successor, Dark Souls.

Now with that horribly long introduction out of the way (sorry, totally taking advantage of the more relaxed blog style), on to the core point of this offering. Did I score Demon's Souls properly?

This is an odd situation to find myself in. At the time, I can honestly say that I detested Demon's Souls. I didn't get it. Not sure why - I'm usually fairly adept at picking up the nuances of a game, especially after reviewing so many. However, Demon's Souls never clicked. Dark Souls on the other hand made total sense. The bonfire system completely opened up the experience for me. I didn't feel like I needed to fear death because I could level up immediately and I could make progress via unlocking one bonfire at a time without being particularly great at the game.

Demon's Souls starts out brutal. Your life is immediately halved, leveling up is off limits until you beat the first boss, and there's no degree of explanation of how to tackle this daunting world in front of you. Essentially, you can't even chip away at success via brute force to get the ball rolling. If I hadn't become so accustomed to the nuance of the Souls mechanics via Dark Souls, I doubt I'd ever have moved forward with Demon's Souls without some considerable tutelage from more talented players on YouTube.

Does this make the game poorly designed? I'm not sure that's the case, but it certainly does make a case for how fantastic the design of Dark Souls is and why that game managed to gain the traction it did. In some strange way, Demon's Souls feels more apt as a secondary game than the introductory title, despite the mechanics being cleaned up in its successor.

Reading back through my review, it's clear to me now just how little I understood and how the magic of the experience was totally obscured from view because I couldn't get a hold on the progression tactics necessary for success. Now that I've gone through Dark Souls, I totally appreciate the lack of checkpoints, the brutal difficulty, and the amazing concept of shortcut unlocking. It makes the entire experience that much more fulfilling. You cannot progress in the game by charging headlong into battle without any sense of self-preservation.

Reality is, you are not a bad ass in the Souls games. If you're not careful, you can get horded by low level enemies and still suffer defeat. You must stay vigilant and never let your guard down. It flies completely in the face of most games released this generation and for that, I love it.

Part of me is angry at myself for not "getting" the game back in 2009, but part of me is happy for not caving to the pressure of providing a high score because everybody else was. I doubt I was the only one who didn't get it and I think that others who want a more leisurely experience are still going to detest the series.

So, was my score wrong? Yes - though I'm not done with the game yet, it's already up there with Dark Souls as one of my favorite experiences of the generation. But at the same time, no. It starts off in such an uncompromising way, it's completely uninviting and inaccessible - a problem that FromSoftware must've realized themselves, because they improved this facet of the game in Dark Souls.

I'm glad to be back in the world of Demon's Souls. The beauty that I once observed is no longer window dressing. I can now truly appreciate this creation and thoroughly enjoy the experience. There's no question that it's making for an incredible stopgap until Dark Souls II is released, and for that, I am thankful.


 

Comments

Chris Yarger Community Manager

10/24/2013 at 02:40 PM

Laughing

Matt Snee Staff Writer

10/24/2013 at 02:45 PM

great blog, Nick!  I played Demon's Souls first, but I sincerely appreciate the changes they did with the bonfire in Dark Souls, among other changes.  I'll always have a place in my heart for Demon's Souls though, for providing me with a game experience that was very uncommon in modern games. 

Nick DiMola Director

10/25/2013 at 12:35 PM

Thanks, Matt! I can understand your sentiment for Demon's Souls. Now that I've really had an opportunity to crack its shell, I love the world of Boletaria and its unique environments. It also has a pretty distinct identity from Dark Souls. They're certainly similar, but it's got a different feel that I really appreciate.

From what I played of Dark Souls II in the beta, that too has its own identity and feel and I'm very excited to dive back into that world. Now to decide if it's worth staying up all night to play it on Saturday/Sunday...

transmet2033

10/24/2013 at 02:50 PM

After reading your review, your experience the first time around is so familiar.  The only real difference at this point is that I have yet to sink my teeth into Dark Souls.  I put about an hour into it a couple of months ago, but have been distracted by other games.  There is one thing that I can say about Dark Souls.  With the short amount of time that I played it, everyhting seemed to click and felt just right.  Maybe all of this talk about Dark Souls II will finally get me inspired to sink my teeth into Dark Souls...

Nick DiMola Director

10/25/2013 at 12:38 PM

Demon's Souls was a rough customer for me the first time through. I really struggled, despite really trying my hardest to succeed. I don't think I've ever been defeated by a game in quite that way before and I grew up in the NES era!

Like I said in this blog, I attribute some of my failure to the poor start of the game, but also because I think games have conditioned us to play differently as of late. Demon's Souls took the training wheels off and I wasn't ready.

If you've got Dark Souls at your disposal, I really think you should play that one first. The best part is that the two, while somewhat connected, really are distinct experiences. You can always go back to Demon's Souls later and it won't feel like a step back, nor will any amount of the story or lore be ruined for you.

mothman

10/24/2013 at 03:00 PM

I first played an import of Demon's Souls courtesy of an EB manager who let me borrow his copy. It was enough to get me to preorder the game but I gave up shortly after the first boss. Was that because I didn't like the game? Nah, it was mainly because I suck at games that involve me needing to block and parry and all that stuff. 

I did buy Dark Souls once it dropped below 20 bucks and my son beat both games. I sold my hard copy of Demon's Souls a while back but courtesy of PSN+ I can play it for free anytime I want. Maybe someday.

Nick DiMola Director

10/25/2013 at 12:42 PM

Very cool that you got to play it before release!

Since Chessa is a gamer too (and I suspect my sons will be as well), my stance is that as long as someone in the house plays the game, it's a worthy investment. We've got a bunch of games that either only me or only Chessa have played and I'm cool with that. Like you, I figure that one day maybe I'll get to them all. Maybe.

daftman

10/25/2013 at 08:40 PM

That's my philosophy exactly. As long as someone plays it, and maybe I will eventually. Hopefully.

KnightDriver

10/24/2013 at 03:39 PM

I vividly remember the summer before Demon's Souls came out and trying to decide whether to preorder it, Borderlands, or Brutal Legend. I listened to a podcast with Kat Bailey talking about playing Demon's Souls and saying how hard it was. That made me uncertain, but when I saw the trailers, I was sold, sold, sold. I got the game day-one, played it, got smacked around real good, and after a few hours, put it down. It was hard, but fair. Still, I hate repeating areas over and over. Not my sort of thing. But I really respect the game and want to go back, and with some help, try and beat it.

Nick DiMola Director

10/25/2013 at 12:45 PM

Repeating areas is definitely a brutal part of the game, but I now consider each death a lesson learned. If you can analyze why exactly you failed, it's usually the key to success in your next go-round. Despite the fact that most of the areas in these games seem huge, they're actually not that big, especially when you know the proper passageway. Of course the shortcuts you eventually unlock speed things up, so you've always got that.

leeradical42

10/24/2013 at 08:46 PM

Never got to play Demon souls cause I traded my 60 gig ps3 before it came out but at tax time when the price drops im getting another 60 gig ps3 its my favorite cause you can play ps and ps2 games on it as well but I will be getting Demon souls as well.Laughing

Nick DiMola Director

10/25/2013 at 12:46 PM

Awesome! I know you've been making your way through Dark Souls, so I'm sure you'll come to love this game too, Rodney.

Justin Matkowski Staff Alumnus

10/25/2013 at 01:06 AM

Great article Nick! I am currently playing through Dark Souls for the first time, and it is definitely one of my favorite games this gen. I haven't played Demon's Souls, but I am anxiously awaiting Dark Souls 2 Cool

How is the art direction in Demon's Souls? I friggin love the look and feel of the Lordran, and I wonder how Boletaria compares/constrasts to it. It is incredibly impressive how much Japanese developers completely nailed the vibe of Medieval European folklore and fears.

Nick DiMola Director

10/25/2013 at 12:49 PM

Oh man, the art direction here is absolutely fantastic too. Four years ago I was so blown away by the grim beauty of the world that it made my disappointment with the experience that much harder to bear.

These games are so immersive in large part because the world design and art direction is so fantastic. Dark Souls II is definitely even better in that regard, so I'm very stoked for that one. Like Chris has mentioned, the lighting effects at play there are phenomenal and totally improve the game in a very tangible way.

Daniel Iverson Staff Alumnus

10/25/2013 at 12:16 PM

I've come so close several times to buying Demon's Souls because of all the praise I've heard, but I've always stopped myself. I know myself well enough to know I get frustrated pretty easily and would probably hate it. But I'm still curious. I suppose it's cheap enough, it wouldn't hurt to try it. Or maybe I should try Dark Souls first.

Nick DiMola Director

10/25/2013 at 12:58 PM

Not sure what your stance is on used games, but this is probably a good one for you to pick up at Gamestop. I suggest starting with Dark Souls and investing at least 3 or 4 hours into it and see if you can get a feel for the mechanics and the progression curve.

Both of the Souls games are all about momentum. Once you can get the ball rolling, you're going to have a much easier time and enjoy the experience a lot more. The start the game is extremely punishing, but once you get a shield that at least blocks 100% physical damage, you'll be moving along quite steadily. The Estus Flasks in Dark Souls refill at the bonfires, which makes that learning curve a lot less steep and gives you the opportunity to venture forth with a safety net.

In any event, my point on buying used from GameStop is that you can always return the game if you hate it after a few hours and get your money back. If you can get into the groove though, you're in for a seriously great time. I went into Dark Souls very skeptical that I would enjoy it after my failure to launch with Demon's Souls, so it's at least worth a shot.

daftman

10/25/2013 at 09:00 PM

You probably remember my frustrated blog about Demon's Souls back during the spring. I still haven't gone back to it, though I have gotten a lot of good advice since then. I do want to give it another go but there are so many other things to play (going through El Shaddai right now for Backloggers, for instance), so I'll put it off for a little longer. Perhaps I'll find myself with a copy of Dark Souls sometime. Stranger things have happened...

NSonic79

11/03/2013 at 06:21 PM

And this is why I'll never make a decent game reviewer. it's games like these that throw curveballs. it's hard to go back and re-evaluate what you've originally done. Kudos to you for doing such.

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