My grandmother is a gamer.
In fact, it was her who initially got me into gaming. When I was about four years of age, she introduced me to Sonic The Hedgehog, and I've been gaming ever since. She likes a wide variety of genres, from platformers to puzzlers. She's liked games from Jak and Daxter through to Braid, and it's an interest that bonds us tightly.
Since she actually games properly, it has intrigued me for quite some time as to why she was so fond of certain genres. In particular, hidden object games and facebook games. The other day, I sat down and watched her play a hidden object game. At first, I didn't see the appeal. You're looking for objects; where's the fun in that? I could replicate that by throwing my car keys into the woods, smacking myself in the forehead, and running around playing Overcome Temporary Amnesia and Find Blake's Keys.
However, I soon found something that shocked me. After the hidden object style bit was over, the game switched over to something that was a lot like a traditional game. You moved about, you talked to people, and you gathered information. This was an adventure game! It just lacked the puzzles of said genre. Even more shocking to me was the writing. It was pretty darn good. The characterisation wasn't bad, and the story focused on a plot you wouldn't usually see in the normal gaming space.
Please read the rest of the article here, so I can continue my awesomeness http://plus10damage.com/blog/2013/10/17/genres-we-ignore
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