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RETROspective: The Brutality of Old-school Games


On 11/07/2013 at 09:29 AM by The Last Ninja

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Remembering when gaming was *%#$^@ hard and frustrating!

One day when I was twelve I went into a gaming store and looked around. I saw a really cool NES game that had a ninja on the front; the dude was really buff and vicious-looking, and behind him the city was on fire! Well, I thought ninjas were pretty awesome, so I bought the game and took it home. I popped it into my NES and began playing. . . Ninja Gaiden! I quickly discovered that this game was ridiculously hard! Enemies appeared out of nowhere, and all the tricky climbing was extrememly frustrating due to the fact that Ryu jumped back when he got hit, often to his doom. I made it to the third level before I quit. I'm afraid I've never gotten very far in the game due to its sheer difficulty. 

ninja gaiden

What is it that makes old-school games so hard? Ninja Gaiden, Mega Man, and Battletoads are remembered as some of the most difficult NES games ever made (and there are many more). Games today can be challenging, but they don't hold a candle to how hard games used to be in the NES era and early 90s. I believe there are three main reasons why games were so much harder "back in the day" (my main focus in this blog is the NES). 

1. Developers were still "getting the hang of it"

Many developers started making games in the 80s during the arcade boom. As a result, developers made the games difficult in order to get the most money from kids and teens trying to beat their game. When the NES came into popularity, many developers had several arcade games under their belt; it was difficult for them to port their games to the NES without keeping the difficulty high. 

arcade

                                                 Remember these days?

Many developers began making new games for the console, but they were used to making the difficulty high due to their experience of arcade games. Perhaps they simply thought kids wanted a good challenge. But NES games were beyond just "a challenge;" some games had ludicrous puzzles that were impossible to figure out on your own. Other games had incredibly difficult level design and bosses. I like to think here that developers were getting the hang of making new games for the NES. Some developers hit the sweet spot, like Konami, who made two refined Contra games for the NES that were difficult, yet not too much to make it through to the end.

By the next era of gaming, developers either had a handle on making games for the home console market, or they got out of the gaming business altogether. Then there's LJN, the most notorious developer of all; any licensed game they made in the NES era was awful! 

2. The Gaming Market

mm1mm2

  These terrible covers are nothing compared to how difficult these games are!

In the mid and late 80s, the world did not have iphones and laptops, blu-ray players and intelligent boxes that could do everything for you. It was a much different world. As a result, the gaming market was a lot different too. Most developers brought out a big game once every year, some even farther apart than that. As a result, the game was made difficult in order to keep the player busy with it for a long time. The limitations of the cartridge format kept games from being too long, so developers focused on difficulty instead. 

A difficult game would frustrate the player, yes, but a dedicated player would keep trying to overcome the section again and again. Gaming magazines such as Nintendo Power were started to help players through the difficult games. Sometimes, however, it was a matter of skill and not knowledge. 

3. The Gaming Audience

This last point is the most valid of them all. In the mid and late 80s, the vast majority of gamers were kids! In order to get a new game, kids would have to beg their parents; even worse, they would have to wait until their birthday or Christmas to get that special game. Many times they would get a game and it would be the only game to play for five months or more. Developers knew this. So what did they do? They made the game hard so little Billy would have to play it for months before he beat it completely. 

kids

                                      Now these are real gamers! 

The truth is, many kids honed their gaming skills so well that they could buy a new game and beat it in a weak, so developers were forced to make their games even more difficult. Thus, we have games full of cheap level design that is intended to kill you countless times. Developers knew that kids would be playing their games; they knew that said kids would be playing their game for possibly a very long time. So fun was not their focus; difficulty was. 

In Conclusion

Perhaps I'm wrong about all of this, but these are the reasons I believe why games of yesteryear were so stinkin' hard. Games today are different because the gaming audience is not just kids, but everyone. Hardcore games are still around, but the difficulty of games has been pulled back quite a bit. Pixlbit friends, what reasons would you give for old-school games being so hard? Please share your opinions below. 

For your entertainment and enlightenment, I have embedded a video here of two guys playing the top ten most difficult NES games ever. Please watch it if you can, as it will show how difficult some of these games really are! Just be prepared for a lot of swearing. 


 

Comments

jgusw

11/07/2013 at 09:55 AM

I would also add Iimitations.  Developers were limited quite a bit for what the could do.  Back then, arcade games were superior to consoles in many ways.  One of the issues that made games hard on consoles was the respawning of enemies, like you mention with Ninja Gaiden, it was also in the Mega Man games and many others.  Developers worked with what they had.  I seriously doubt they coded respawning of enemies on purpose.  With the resources they had back then, they had no choice.  An enemy was programmed to show up when the screen got to a certain area.  It's the reason why respawns happen in the exact same place.  To stop that from happening, developers would have to use memory they couldn't afford to use or didn't have to time to use.  I bet finishing a functional game has priority over enemies that respawn in inconveinent times.  Many NES games weren't that hard once you remembered the respawning patterns. Cool

The Last Ninja

11/07/2013 at 01:28 PM

Great point! The respawning enemies thing is a big factor on the difficulty of old-school games. 

Matt Snee Staff Writer

11/07/2013 at 10:08 AM

love the dude at the tron machine.  

I don't really have the stomach for difficulty that I had when i was a kid.  I don't have the attention span either. That doesn't mean I like games to hold my hand, but I prefer games that aren't merciless.  That being said, I do enjoy Dark Souls, and I loved Ninja Gaiden Black.  

I played the hell out of the NES Ninja Gaiden when I was a boy.  I didn't know it was hard.  I just knew there was nothing else to do.  Except for going outside and play, but who wants to do that?!?  Tongue Out

jgusw

11/07/2013 at 10:17 AM

I didn't think Ninja Gaiden (NES) was hard either.  There are a lot of NES games people say are hard and I had no problem with them, unlike today where developers do cheap shit, like make enemies crazy strong in everyway and make the hero a pussy. Undecided

BrokenH

11/07/2013 at 10:24 AM

Games back in the day were more challenging but I rarely found them to be unfair. Then again, I had better reflexes when I was younger too. lol. I miss having the skills to beat the original Castlevania or Megaman 2 without even twitching.

The Last Ninja

11/07/2013 at 01:30 PM

That's the point. Kids had nothing else to do but sit around all day and play games, mastering them in the process. We as adults do not have that kind of time, so to pick up Castlevania or Mega Man today means that those games are gonna kick our butts! 

Remy LeBeau

11/07/2013 at 10:41 AM

Something I'd add is that there are some old school games where one particular design choice could make a game much more difficult. In Ninja Gaiden, there are three final bosses. You die at one of them and it sends you all the way back to 6-2. Which is the most difficult level in the whole game. Damn birds lol. Yell

Anyway, I think developers make games easier nowadays simply to appeal to a broader market. Those kids that grew up in the 80's are adults now and don't have vast amounts of time to devote to playing games. Although there are some difficult games out there that sold well. Just take a look at Super Meat Boy and Dark Souls.

The Last Ninja

11/07/2013 at 01:33 PM

Right, the hardcore games are still around, but like you said, the gaming audience has broadened to include anyone. The casual gaming market is huge today (mobile devices), so difficulty often takes a back seat to innovation and gameplay. 

KnightDriver

11/07/2013 at 04:18 PM

I think you nailed all the main points about why a lot of games in that generation were so difficult. I always think of the arcade machine connection; that designers were still stuck thinking they had to make games tough to keep you putting in quarters, even though they didn't have to anymore.

I'm trying to think of difficult games in the Atari generation, but I can't really think of any. Not like Ninja Gaiden anyway.

It would be interesting to read a book like Racing the Beam (about programming for the Atari 2600) for the NES or Genesis.

The Last Ninja

11/08/2013 at 10:14 AM

Hm, someone should really write that book. 

Cary Woodham

11/07/2013 at 07:28 PM

As much as I LOVE retro games, I don't complain about today's games being too easy because some of those old games sure were hard and frustrating.  I don't have the time for that kind of stuff now.

The Last Ninja

11/08/2013 at 10:16 AM

I don't complain either. I'm kinda a wuss when it comes to really tough games; I usually give up pretty quick. There have been times when I've tried tons of times, but couldn't manage to beat something, so. . . forget it! 

Playdos

11/07/2013 at 11:02 PM

I love retro games, they are the greatest. I totally agree that those are the reasons for the difficulty. I love a good challenge. Most of the time the games feel cheap but rather it is the beauty of the old age and adds to the fun. It is so much more rewarding beating of these games compared to a modern game. The story and conclusion is rewarding but the self accomplishment is not there. Dark Souls is an exception to modern games. It is something special.

The Last Ninja

11/08/2013 at 10:17 AM

The funny thing is, a lot of old games had a "Congratulations" screen for the ending and that was it. Still, just beating it was satisfying. 

daftman

11/08/2013 at 05:51 AM

The best games of that era were hard but fair. Plenty were hard and not fair though lol. You make some good points here. Some games were hard to make up for being short, I think, like Contra. You can breeze through that pretty quick if you're good at it (or have 30 lives) but no one would have come back to play it more if they beat it their first try. Hard games are really satisfying to beat but yeah, most of us just don't have the time for them anymore.

The Last Ninja

11/08/2013 at 10:19 AM

Tell me about it! These days, I'm satisfied if I can beat most of a game. Don't get me wrong, there will be games that I will want to beat, but that's not how it is for every game depending on the difficulty. 

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